panfrost: Unify bifrost_scratchpad with mali_shared_memory
[mesa.git] / src / panfrost / include / panfrost-job.h
1 /*
2 * © Copyright 2017-2018 Alyssa Rosenzweig
3 * © Copyright 2017-2018 Connor Abbott
4 * © Copyright 2017-2018 Lyude Paul
5 * © Copyright2019 Collabora, Ltd.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 */
27
28 #ifndef __PANFROST_JOB_H__
29 #define __PANFROST_JOB_H__
30
31 #include <stdint.h>
32 #include <stdbool.h>
33 #include <panfrost-misc.h>
34
35 enum mali_job_type {
36 JOB_NOT_STARTED = 0,
37 JOB_TYPE_NULL = 1,
38 JOB_TYPE_WRITE_VALUE = 2,
39 JOB_TYPE_CACHE_FLUSH = 3,
40 JOB_TYPE_COMPUTE = 4,
41 JOB_TYPE_VERTEX = 5,
42 JOB_TYPE_GEOMETRY = 6,
43 JOB_TYPE_TILER = 7,
44 JOB_TYPE_FUSED = 8,
45 JOB_TYPE_FRAGMENT = 9,
46 };
47
48 enum mali_draw_mode {
49 MALI_DRAW_NONE = 0x0,
50 MALI_POINTS = 0x1,
51 MALI_LINES = 0x2,
52 MALI_LINE_STRIP = 0x4,
53 MALI_LINE_LOOP = 0x6,
54 MALI_TRIANGLES = 0x8,
55 MALI_TRIANGLE_STRIP = 0xA,
56 MALI_TRIANGLE_FAN = 0xC,
57 MALI_POLYGON = 0xD,
58 MALI_QUADS = 0xE,
59 MALI_QUAD_STRIP = 0xF,
60
61 /* All other modes invalid */
62 };
63
64 /* Applies to tiler_gl_enables */
65
66 #define MALI_OCCLUSION_QUERY (1 << 3)
67 #define MALI_OCCLUSION_PRECISE (1 << 4)
68
69 /* Set for a glFrontFace(GL_CCW) in a Y=0=TOP coordinate system (like Gallium).
70 * In OpenGL, this would corresponds to glFrontFace(GL_CW). Mesa and the blob
71 * disagree about how to do viewport flipping, so the blob actually sets this
72 * for GL_CW but then has a negative viewport stride */
73
74 #define MALI_FRONT_CCW_TOP (1 << 5)
75
76 #define MALI_CULL_FACE_FRONT (1 << 6)
77 #define MALI_CULL_FACE_BACK (1 << 7)
78
79 /* Used in stencil and depth tests */
80
81 enum mali_func {
82 MALI_FUNC_NEVER = 0,
83 MALI_FUNC_LESS = 1,
84 MALI_FUNC_EQUAL = 2,
85 MALI_FUNC_LEQUAL = 3,
86 MALI_FUNC_GREATER = 4,
87 MALI_FUNC_NOTEQUAL = 5,
88 MALI_FUNC_GEQUAL = 6,
89 MALI_FUNC_ALWAYS = 7
90 };
91
92 /* Flags apply to unknown2_3? */
93
94 #define MALI_HAS_MSAA (1 << 0)
95 #define MALI_CAN_DISCARD (1 << 5)
96
97 /* Applies on SFBD systems, specifying that programmable blending is in use */
98 #define MALI_HAS_BLEND_SHADER (1 << 6)
99
100 /* func is mali_func */
101 #define MALI_DEPTH_FUNC(func) (func << 8)
102 #define MALI_GET_DEPTH_FUNC(flags) ((flags >> 8) & 0x7)
103 #define MALI_DEPTH_FUNC_MASK MALI_DEPTH_FUNC(0x7)
104
105 #define MALI_DEPTH_WRITEMASK (1 << 11)
106
107 /* Next flags to unknown2_4 */
108 #define MALI_STENCIL_TEST (1 << 0)
109
110 /* What?! */
111 #define MALI_SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER (1 << 1)
112
113 #define MALI_NO_DITHER (1 << 9)
114 #define MALI_DEPTH_RANGE_A (1 << 12)
115 #define MALI_DEPTH_RANGE_B (1 << 13)
116 #define MALI_NO_MSAA (1 << 14)
117
118 /* Stencil test state is all encoded in a single u32, just with a lot of
119 * enums... */
120
121 enum mali_stencil_op {
122 MALI_STENCIL_KEEP = 0,
123 MALI_STENCIL_REPLACE = 1,
124 MALI_STENCIL_ZERO = 2,
125 MALI_STENCIL_INVERT = 3,
126 MALI_STENCIL_INCR_WRAP = 4,
127 MALI_STENCIL_DECR_WRAP = 5,
128 MALI_STENCIL_INCR = 6,
129 MALI_STENCIL_DECR = 7
130 };
131
132 struct mali_stencil_test {
133 unsigned ref : 8;
134 unsigned mask : 8;
135 enum mali_func func : 3;
136 enum mali_stencil_op sfail : 3;
137 enum mali_stencil_op dpfail : 3;
138 enum mali_stencil_op dppass : 3;
139 unsigned zero : 4;
140 } __attribute__((packed));
141
142 #define MALI_MASK_R (1 << 0)
143 #define MALI_MASK_G (1 << 1)
144 #define MALI_MASK_B (1 << 2)
145 #define MALI_MASK_A (1 << 3)
146
147 enum mali_nondominant_mode {
148 MALI_BLEND_NON_MIRROR = 0,
149 MALI_BLEND_NON_ZERO = 1
150 };
151
152 enum mali_dominant_blend {
153 MALI_BLEND_DOM_SOURCE = 0,
154 MALI_BLEND_DOM_DESTINATION = 1
155 };
156
157 enum mali_dominant_factor {
158 MALI_DOMINANT_UNK0 = 0,
159 MALI_DOMINANT_ZERO = 1,
160 MALI_DOMINANT_SRC_COLOR = 2,
161 MALI_DOMINANT_DST_COLOR = 3,
162 MALI_DOMINANT_UNK4 = 4,
163 MALI_DOMINANT_SRC_ALPHA = 5,
164 MALI_DOMINANT_DST_ALPHA = 6,
165 MALI_DOMINANT_CONSTANT = 7,
166 };
167
168 enum mali_blend_modifier {
169 MALI_BLEND_MOD_UNK0 = 0,
170 MALI_BLEND_MOD_NORMAL = 1,
171 MALI_BLEND_MOD_SOURCE_ONE = 2,
172 MALI_BLEND_MOD_DEST_ONE = 3,
173 };
174
175 struct mali_blend_mode {
176 enum mali_blend_modifier clip_modifier : 2;
177 unsigned unused_0 : 1;
178 unsigned negate_source : 1;
179
180 enum mali_dominant_blend dominant : 1;
181
182 enum mali_nondominant_mode nondominant_mode : 1;
183
184 unsigned unused_1 : 1;
185
186 unsigned negate_dest : 1;
187
188 enum mali_dominant_factor dominant_factor : 3;
189 unsigned complement_dominant : 1;
190 } __attribute__((packed));
191
192 struct mali_blend_equation {
193 /* Of type mali_blend_mode */
194 unsigned rgb_mode : 12;
195 unsigned alpha_mode : 12;
196
197 unsigned zero1 : 4;
198
199 /* Corresponds to MALI_MASK_* above and glColorMask arguments */
200
201 unsigned color_mask : 4;
202 } __attribute__((packed));
203
204 /* Used with channel swizzling */
205 enum mali_channel {
206 MALI_CHANNEL_RED = 0,
207 MALI_CHANNEL_GREEN = 1,
208 MALI_CHANNEL_BLUE = 2,
209 MALI_CHANNEL_ALPHA = 3,
210 MALI_CHANNEL_ZERO = 4,
211 MALI_CHANNEL_ONE = 5,
212 MALI_CHANNEL_RESERVED_0 = 6,
213 MALI_CHANNEL_RESERVED_1 = 7,
214 };
215
216 struct mali_channel_swizzle {
217 enum mali_channel r : 3;
218 enum mali_channel g : 3;
219 enum mali_channel b : 3;
220 enum mali_channel a : 3;
221 } __attribute__((packed));
222
223 /* Compressed per-pixel formats. Each of these formats expands to one to four
224 * floating-point or integer numbers, as defined by the OpenGL specification.
225 * There are various places in OpenGL where the user can specify a compressed
226 * format in memory, which all use the same 8-bit enum in the various
227 * descriptors, although different hardware units support different formats.
228 */
229
230 /* The top 3 bits specify how the bits of each component are interpreted. */
231
232 /* e.g. ETC2_RGB8 */
233 #define MALI_FORMAT_COMPRESSED (0 << 5)
234
235 /* e.g. R11F_G11F_B10F */
236 #define MALI_FORMAT_SPECIAL (2 << 5)
237
238 /* signed normalized, e.g. RGBA8_SNORM */
239 #define MALI_FORMAT_SNORM (3 << 5)
240
241 /* e.g. RGBA8UI */
242 #define MALI_FORMAT_UINT (4 << 5)
243
244 /* e.g. RGBA8 and RGBA32F */
245 #define MALI_FORMAT_UNORM (5 << 5)
246
247 /* e.g. RGBA8I and RGBA16F */
248 #define MALI_FORMAT_SINT (6 << 5)
249
250 /* These formats seem to largely duplicate the others. They're used at least
251 * for Bifrost framebuffer output.
252 */
253 #define MALI_FORMAT_SPECIAL2 (7 << 5)
254
255 /* If the high 3 bits are 3 to 6 these two bits say how many components
256 * there are.
257 */
258 #define MALI_NR_CHANNELS(n) ((n - 1) << 3)
259
260 /* If the high 3 bits are 3 to 6, then the low 3 bits say how big each
261 * component is, except the special MALI_CHANNEL_FLOAT which overrides what the
262 * bits mean.
263 */
264
265 #define MALI_CHANNEL_4 2
266
267 #define MALI_CHANNEL_8 3
268
269 #define MALI_CHANNEL_16 4
270
271 #define MALI_CHANNEL_32 5
272
273 /* For MALI_FORMAT_SINT it means a half-float (e.g. RG16F). For
274 * MALI_FORMAT_UNORM, it means a 32-bit float.
275 */
276 #define MALI_CHANNEL_FLOAT 7
277
278 enum mali_format {
279 MALI_ETC2_RGB8 = MALI_FORMAT_COMPRESSED | 0x1,
280 MALI_ETC2_R11_UNORM = MALI_FORMAT_COMPRESSED | 0x2,
281 MALI_ETC2_RGBA8 = MALI_FORMAT_COMPRESSED | 0x3,
282 MALI_ETC2_RG11_UNORM = MALI_FORMAT_COMPRESSED | 0x4,
283 MALI_ETC2_R11_SNORM = MALI_FORMAT_COMPRESSED | 0x11,
284 MALI_ETC2_RG11_SNORM = MALI_FORMAT_COMPRESSED | 0x12,
285 MALI_ETC2_RGB8A1 = MALI_FORMAT_COMPRESSED | 0x13,
286 MALI_ASTC_SRGB_SUPP = MALI_FORMAT_COMPRESSED | 0x16,
287 MALI_ASTC_HDR_SUPP = MALI_FORMAT_COMPRESSED | 0x17,
288
289 MALI_RGB565 = MALI_FORMAT_SPECIAL | 0x0,
290 MALI_RGB5_A1_UNORM = MALI_FORMAT_SPECIAL | 0x2,
291 MALI_RGB10_A2_UNORM = MALI_FORMAT_SPECIAL | 0x3,
292 MALI_RGB10_A2_SNORM = MALI_FORMAT_SPECIAL | 0x5,
293 MALI_RGB10_A2UI = MALI_FORMAT_SPECIAL | 0x7,
294 MALI_RGB10_A2I = MALI_FORMAT_SPECIAL | 0x9,
295
296 /* YUV formats */
297 MALI_NV12 = MALI_FORMAT_SPECIAL | 0xc,
298
299 MALI_Z32_UNORM = MALI_FORMAT_SPECIAL | 0xD,
300 MALI_R32_FIXED = MALI_FORMAT_SPECIAL | 0x11,
301 MALI_RG32_FIXED = MALI_FORMAT_SPECIAL | 0x12,
302 MALI_RGB32_FIXED = MALI_FORMAT_SPECIAL | 0x13,
303 MALI_RGBA32_FIXED = MALI_FORMAT_SPECIAL | 0x14,
304 MALI_R11F_G11F_B10F = MALI_FORMAT_SPECIAL | 0x19,
305 MALI_R9F_G9F_B9F_E5F = MALI_FORMAT_SPECIAL | 0x1b,
306 /* Only used for varyings, to indicate the transformed gl_Position */
307 MALI_VARYING_POS = MALI_FORMAT_SPECIAL | 0x1e,
308 /* Only used for varyings, to indicate that the write should be
309 * discarded.
310 */
311 MALI_VARYING_DISCARD = MALI_FORMAT_SPECIAL | 0x1f,
312
313 MALI_R8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
314 MALI_R16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
315 MALI_R32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
316 MALI_RG8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
317 MALI_RG16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
318 MALI_RG32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
319 MALI_RGB8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
320 MALI_RGB16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
321 MALI_RGB32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
322 MALI_RGBA8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
323 MALI_RGBA16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
324 MALI_RGBA32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
325
326 MALI_R8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
327 MALI_R16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
328 MALI_R32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
329 MALI_RG8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
330 MALI_RG16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
331 MALI_RG32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
332 MALI_RGB8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
333 MALI_RGB16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
334 MALI_RGB32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
335 MALI_RGBA8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
336 MALI_RGBA16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
337 MALI_RGBA32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
338
339 MALI_R8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
340 MALI_R16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
341 MALI_R32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
342 MALI_R32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT,
343 MALI_RG8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
344 MALI_RG16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
345 MALI_RG32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
346 MALI_RG32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT,
347 MALI_RGB8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
348 MALI_RGB16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
349 MALI_RGB32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
350 MALI_RGB32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT,
351 MALI_RGBA4_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_4,
352 MALI_RGBA8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
353 MALI_RGBA16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
354 MALI_RGBA32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
355 MALI_RGBA32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT,
356
357 MALI_R8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
358 MALI_R16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
359 MALI_R32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
360 MALI_R16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT,
361 MALI_RG8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
362 MALI_RG16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
363 MALI_RG32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
364 MALI_RG16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT,
365 MALI_RGB8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
366 MALI_RGB16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
367 MALI_RGB32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
368 MALI_RGB16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT,
369 MALI_RGBA8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
370 MALI_RGBA16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
371 MALI_RGBA32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
372 MALI_RGBA16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT,
373
374 MALI_RGBA4 = MALI_FORMAT_SPECIAL2 | 0x8,
375 MALI_RGBA8_2 = MALI_FORMAT_SPECIAL2 | 0xd,
376 MALI_RGB10_A2_2 = MALI_FORMAT_SPECIAL2 | 0xe,
377 };
378
379
380 /* Alpha coverage is encoded as 4-bits (from a clampf), with inversion
381 * literally performing a bitwise invert. This function produces slightly wrong
382 * results and I'm not sure why; some rounding issue I suppose... */
383
384 #define MALI_ALPHA_COVERAGE(clampf) ((uint16_t) (int) (clampf * 15.0f))
385 #define MALI_GET_ALPHA_COVERAGE(nibble) ((float) nibble / 15.0f)
386
387 /* Applies to midgard1.flags_lo */
388
389 /* Should be set when the fragment shader updates the depth value. */
390 #define MALI_WRITES_Z (1 << 4)
391
392 /* Should the hardware perform early-Z testing? Normally should be set
393 * for performance reasons. Clear if you use: discard,
394 * alpha-to-coverage... * It's also possible this disables
395 * forward-pixel kill; we're not quite sure which bit is which yet.
396 * TODO: How does this interact with blending?*/
397
398 #define MALI_EARLY_Z (1 << 6)
399
400 /* Should the hardware calculate derivatives (via helper invocations)? Set in a
401 * fragment shader that uses texturing or derivative functions */
402
403 #define MALI_HELPER_INVOCATIONS (1 << 7)
404
405 /* Flags denoting the fragment shader's use of tilebuffer readback. If the
406 * shader might read any part of the tilebuffer, set MALI_READS_TILEBUFFER. If
407 * it might read depth/stencil in particular, also set MALI_READS_ZS */
408
409 #define MALI_READS_ZS (1 << 8)
410 #define MALI_READS_TILEBUFFER (1 << 12)
411
412 /* Applies to midgard1.flags_hi */
413
414 /* Should be set when the fragment shader updates the stencil value. */
415 #define MALI_WRITES_S (1 << 2)
416
417 /* The raw Midgard blend payload can either be an equation or a shader
418 * address, depending on the context */
419
420 union midgard_blend {
421 mali_ptr shader;
422
423 struct {
424 struct mali_blend_equation equation;
425 float constant;
426 };
427 };
428
429 /* We need to load the tilebuffer to blend (i.e. the destination factor is not
430 * ZERO) */
431
432 #define MALI_BLEND_LOAD_TIB (0x1)
433
434 /* A blend shader is used to blend this render target */
435 #define MALI_BLEND_MRT_SHADER (0x2)
436
437 /* On MRT Midgard systems (using an MFBD), each render target gets its own
438 * blend descriptor */
439
440 #define MALI_BLEND_SRGB (0x400)
441
442 /* Dithering is specified here for MFBD, otherwise NO_DITHER for SFBD */
443 #define MALI_BLEND_NO_DITHER (0x800)
444
445 struct midgard_blend_rt {
446 /* Flags base value of 0x200 to enable the render target.
447 * OR with 0x1 for blending (anything other than REPLACE).
448 * OR with 0x2 for programmable blending
449 * OR with MALI_BLEND_SRGB for implicit sRGB
450 */
451
452 u64 flags;
453 union midgard_blend blend;
454 } __attribute__((packed));
455
456 /* On Bifrost systems (all MRT), each render target gets one of these
457 * descriptors */
458
459 struct bifrost_blend_rt {
460 /* This is likely an analogue of the flags on
461 * midgard_blend_rt */
462
463 u16 flags; // = 0x200
464
465 /* Single-channel blend constants are encoded in a sort of
466 * fixed-point. Basically, the float is mapped to a byte, becoming
467 * a high byte, and then the lower-byte is added for precision.
468 * For the original float f:
469 *
470 * f = (constant_hi / 255) + (constant_lo / 65535)
471 *
472 * constant_hi = int(f / 255)
473 * constant_lo = 65535*f - (65535/255) * constant_hi
474 */
475
476 u16 constant;
477
478 struct mali_blend_equation equation;
479 /*
480 * - 0x19 normally
481 * - 0x3 when this slot is unused (everything else is 0 except the index)
482 * - 0x11 when this is the fourth slot (and it's used)
483 + * - 0 when there is a blend shader
484 */
485 u16 unk2;
486 /* increments from 0 to 3 */
487 u16 index;
488
489 union {
490 struct {
491 /* So far, I've only seen:
492 * - R001 for 1-component formats
493 * - RG01 for 2-component formats
494 * - RGB1 for 3-component formats
495 * - RGBA for 4-component formats
496 */
497 u32 swizzle : 12;
498 enum mali_format format : 8;
499
500 /* Type of the shader output variable. Note, this can
501 * be different from the format.
502 *
503 * 0: f16 (mediump float)
504 * 1: f32 (highp float)
505 * 2: i32 (highp int)
506 * 3: u32 (highp uint)
507 * 4: i16 (mediump int)
508 * 5: u16 (mediump uint)
509 */
510 u32 shader_type : 3;
511 u32 zero : 9;
512 };
513
514 /* Only the low 32 bits of the blend shader are stored, the
515 * high 32 bits are implicitly the same as the original shader.
516 * According to the kernel driver, the program counter for
517 * shaders is actually only 24 bits, so shaders cannot cross
518 * the 2^24-byte boundary, and neither can the blend shader.
519 * The blob handles this by allocating a 2^24 byte pool for
520 * shaders, and making sure that any blend shaders are stored
521 * in the same pool as the original shader. The kernel will
522 * make sure this allocation is aligned to 2^24 bytes.
523 */
524 u32 shader;
525 };
526 } __attribute__((packed));
527
528 /* Descriptor for the shader. Following this is at least one, up to four blend
529 * descriptors for each active render target */
530
531 struct mali_shader_meta {
532 mali_ptr shader;
533 u16 sampler_count;
534 u16 texture_count;
535 u16 attribute_count;
536 u16 varying_count;
537
538 union {
539 struct {
540 u32 uniform_buffer_count : 4;
541 u32 unk1 : 28; // = 0x800000 for vertex, 0x958020 for tiler
542 } bifrost1;
543 struct {
544 unsigned uniform_buffer_count : 4;
545 unsigned flags_lo : 12;
546
547 /* vec4 units */
548 unsigned work_count : 5;
549 unsigned uniform_count : 5;
550 unsigned flags_hi : 6;
551 } midgard1;
552 };
553
554 /* Same as glPolygoOffset() arguments */
555 float depth_units;
556 float depth_factor;
557
558 u32 unknown2_2;
559
560 u16 alpha_coverage;
561 u16 unknown2_3;
562
563 u8 stencil_mask_front;
564 u8 stencil_mask_back;
565 u16 unknown2_4;
566
567 struct mali_stencil_test stencil_front;
568 struct mali_stencil_test stencil_back;
569
570 union {
571 struct {
572 u32 unk3 : 7;
573 /* On Bifrost, some system values are preloaded in
574 * registers R55-R62 by the thread dispatcher prior to
575 * the start of shader execution. This is a bitfield
576 * with one entry for each register saying which
577 * registers need to be preloaded. Right now, the known
578 * values are:
579 *
580 * Vertex/compute:
581 * - R55 : gl_LocalInvocationID.xy
582 * - R56 : gl_LocalInvocationID.z + unknown in high 16 bits
583 * - R57 : gl_WorkGroupID.x
584 * - R58 : gl_WorkGroupID.y
585 * - R59 : gl_WorkGroupID.z
586 * - R60 : gl_GlobalInvocationID.x
587 * - R61 : gl_GlobalInvocationID.y/gl_VertexID (without base)
588 * - R62 : gl_GlobalInvocationID.z/gl_InstanceID (without base)
589 *
590 * Fragment:
591 * - R55 : unknown, never seen (but the bit for this is
592 * always set?)
593 * - R56 : unknown (bit always unset)
594 * - R57 : gl_PrimitiveID
595 * - R58 : gl_FrontFacing in low bit, potentially other stuff
596 * - R59 : u16 fragment coordinates (used to compute
597 * gl_FragCoord.xy, together with sample positions)
598 * - R60 : gl_SampleMask (used in epilog, so pretty
599 * much always used, but the bit is always 0 -- is
600 * this just always pushed?)
601 * - R61 : gl_SampleMaskIn and gl_SampleID, used by
602 * varying interpolation.
603 * - R62 : unknown (bit always unset).
604 */
605 u32 preload_regs : 8;
606 /* In units of 8 bytes or 64 bits, since the
607 * uniform/const port loads 64 bits at a time.
608 */
609 u32 uniform_count : 7;
610 u32 unk4 : 10; // = 2
611 } bifrost2;
612 struct {
613 u32 unknown2_7;
614 } midgard2;
615 };
616
617 /* zero on bifrost */
618 u32 unknown2_8;
619
620 /* Blending information for the older non-MRT Midgard HW. Check for
621 * MALI_HAS_BLEND_SHADER to decide how to interpret.
622 */
623
624 union midgard_blend blend;
625 } __attribute__((packed));
626
627 /* This only concerns hardware jobs */
628
629 /* Possible values for job_descriptor_size */
630
631 #define MALI_JOB_32 0
632 #define MALI_JOB_64 1
633
634 struct mali_job_descriptor_header {
635 u32 exception_status;
636 u32 first_incomplete_task;
637 u64 fault_pointer;
638 u8 job_descriptor_size : 1;
639 enum mali_job_type job_type : 7;
640 u8 job_barrier : 1;
641 u8 unknown_flags : 7;
642 u16 job_index;
643 u16 job_dependency_index_1;
644 u16 job_dependency_index_2;
645 u64 next_job;
646 } __attribute__((packed));
647
648 /* These concern exception_status */
649
650 /* Access type causing a fault, paralleling AS_FAULTSTATUS_* entries in the
651 * kernel */
652
653 enum mali_exception_access {
654 /* Atomic in the kernel for MMU, but that doesn't make sense for a job
655 * fault so it's just unused */
656 MALI_EXCEPTION_ACCESS_NONE = 0,
657
658 MALI_EXCEPTION_ACCESS_EXECUTE = 1,
659 MALI_EXCEPTION_ACCESS_READ = 2,
660 MALI_EXCEPTION_ACCESS_WRITE = 3
661 };
662
663 /* Details about write_value from panfrost igt tests which use it as a generic
664 * dword write primitive */
665
666 #define MALI_WRITE_VALUE_ZERO 3
667
668 struct mali_payload_write_value {
669 u64 address;
670 u32 value_descriptor;
671 u32 reserved;
672 u64 immediate;
673 } __attribute__((packed));
674
675 /*
676 * Mali Attributes
677 *
678 * This structure lets the attribute unit compute the address of an attribute
679 * given the vertex and instance ID. Unfortunately, the way this works is
680 * rather complicated when instancing is enabled.
681 *
682 * To explain this, first we need to explain how compute and vertex threads are
683 * dispatched. This is a guess (although a pretty firm guess!) since the
684 * details are mostly hidden from the driver, except for attribute instancing.
685 * When a quad is dispatched, it receives a single, linear index. However, we
686 * need to translate that index into a (vertex id, instance id) pair, or a
687 * (local id x, local id y, local id z) triple for compute shaders (although
688 * vertex shaders and compute shaders are handled almost identically).
689 * Focusing on vertex shaders, one option would be to do:
690 *
691 * vertex_id = linear_id % num_vertices
692 * instance_id = linear_id / num_vertices
693 *
694 * but this involves a costly division and modulus by an arbitrary number.
695 * Instead, we could pad num_vertices. We dispatch padded_num_vertices *
696 * num_instances threads instead of num_vertices * num_instances, which results
697 * in some "extra" threads with vertex_id >= num_vertices, which we have to
698 * discard. The more we pad num_vertices, the more "wasted" threads we
699 * dispatch, but the division is potentially easier.
700 *
701 * One straightforward choice is to pad num_vertices to the next power of two,
702 * which means that the division and modulus are just simple bit shifts and
703 * masking. But the actual algorithm is a bit more complicated. The thread
704 * dispatcher has special support for dividing by 3, 5, 7, and 9, in addition
705 * to dividing by a power of two. This is possibly using the technique
706 * described in patent US20170010862A1. As a result, padded_num_vertices can be
707 * 1, 3, 5, 7, or 9 times a power of two. This results in less wasted threads,
708 * since we need less padding.
709 *
710 * padded_num_vertices is picked by the hardware. The driver just specifies the
711 * actual number of vertices. At least for Mali G71, the first few cases are
712 * given by:
713 *
714 * num_vertices | padded_num_vertices
715 * 3 | 4
716 * 4-7 | 8
717 * 8-11 | 12 (3 * 4)
718 * 12-15 | 16
719 * 16-19 | 20 (5 * 4)
720 *
721 * Note that padded_num_vertices is a multiple of four (presumably because
722 * threads are dispatched in groups of 4). Also, padded_num_vertices is always
723 * at least one more than num_vertices, which seems like a quirk of the
724 * hardware. For larger num_vertices, the hardware uses the following
725 * algorithm: using the binary representation of num_vertices, we look at the
726 * most significant set bit as well as the following 3 bits. Let n be the
727 * number of bits after those 4 bits. Then we set padded_num_vertices according
728 * to the following table:
729 *
730 * high bits | padded_num_vertices
731 * 1000 | 9 * 2^n
732 * 1001 | 5 * 2^(n+1)
733 * 101x | 3 * 2^(n+2)
734 * 110x | 7 * 2^(n+1)
735 * 111x | 2^(n+4)
736 *
737 * For example, if num_vertices = 70 is passed to glDraw(), its binary
738 * representation is 1000110, so n = 3 and the high bits are 1000, and
739 * therefore padded_num_vertices = 9 * 2^3 = 72.
740 *
741 * The attribute unit works in terms of the original linear_id. if
742 * num_instances = 1, then they are the same, and everything is simple.
743 * However, with instancing things get more complicated. There are four
744 * possible modes, two of them we can group together:
745 *
746 * 1. Use the linear_id directly. Only used when there is no instancing.
747 *
748 * 2. Use the linear_id modulo a constant. This is used for per-vertex
749 * attributes with instancing enabled by making the constant equal
750 * padded_num_vertices. Because the modulus is always padded_num_vertices, this
751 * mode only supports a modulus that is a power of 2 times 1, 3, 5, 7, or 9.
752 * The shift field specifies the power of two, while the extra_flags field
753 * specifies the odd number. If shift = n and extra_flags = m, then the modulus
754 * is (2m + 1) * 2^n. As an example, if num_vertices = 70, then as computed
755 * above, padded_num_vertices = 9 * 2^3, so we should set extra_flags = 4 and
756 * shift = 3. Note that we must exactly follow the hardware algorithm used to
757 * get padded_num_vertices in order to correctly implement per-vertex
758 * attributes.
759 *
760 * 3. Divide the linear_id by a constant. In order to correctly implement
761 * instance divisors, we have to divide linear_id by padded_num_vertices times
762 * to user-specified divisor. So first we compute padded_num_vertices, again
763 * following the exact same algorithm that the hardware uses, then multiply it
764 * by the GL-level divisor to get the hardware-level divisor. This case is
765 * further divided into two more cases. If the hardware-level divisor is a
766 * power of two, then we just need to shift. The shift amount is specified by
767 * the shift field, so that the hardware-level divisor is just 2^shift.
768 *
769 * If it isn't a power of two, then we have to divide by an arbitrary integer.
770 * For that, we use the well-known technique of multiplying by an approximation
771 * of the inverse. The driver must compute the magic multiplier and shift
772 * amount, and then the hardware does the multiplication and shift. The
773 * hardware and driver also use the "round-down" optimization as described in
774 * http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf.
775 * The hardware further assumes the multiplier is between 2^31 and 2^32, so the
776 * high bit is implicitly set to 1 even though it is set to 0 by the driver --
777 * presumably this simplifies the hardware multiplier a little. The hardware
778 * first multiplies linear_id by the multiplier and takes the high 32 bits,
779 * then applies the round-down correction if extra_flags = 1, then finally
780 * shifts right by the shift field.
781 *
782 * There are some differences between ridiculousfish's algorithm and the Mali
783 * hardware algorithm, which means that the reference code from ridiculousfish
784 * doesn't always produce the right constants. Mali does not use the pre-shift
785 * optimization, since that would make a hardware implementation slower (it
786 * would have to always do the pre-shift, multiply, and post-shift operations).
787 * It also forces the multplier to be at least 2^31, which means that the
788 * exponent is entirely fixed, so there is no trial-and-error. Altogether,
789 * given the divisor d, the algorithm the driver must follow is:
790 *
791 * 1. Set shift = floor(log2(d)).
792 * 2. Compute m = ceil(2^(shift + 32) / d) and e = 2^(shift + 32) % d.
793 * 3. If e <= 2^shift, then we need to use the round-down algorithm. Set
794 * magic_divisor = m - 1 and extra_flags = 1.
795 * 4. Otherwise, set magic_divisor = m and extra_flags = 0.
796 *
797 * Unrelated to instancing/actual attributes, images (the OpenCL kind) are
798 * implemented as special attributes, denoted by MALI_ATTR_IMAGE. For images,
799 * let shift=extra_flags=0. Stride is set to the image format's bytes-per-pixel
800 * (*NOT the row stride*). Size is set to the size of the image itself.
801 *
802 * Special internal attribtues and varyings (gl_VertexID, gl_FrontFacing, etc)
803 * use particular fixed addresses with modified structures.
804 */
805
806 enum mali_attr_mode {
807 MALI_ATTR_UNUSED = 0,
808 MALI_ATTR_LINEAR = 1,
809 MALI_ATTR_POT_DIVIDE = 2,
810 MALI_ATTR_MODULO = 3,
811 MALI_ATTR_NPOT_DIVIDE = 4,
812 MALI_ATTR_IMAGE = 5,
813 };
814
815 /* Pseudo-address for gl_VertexID, gl_FragCoord, gl_FrontFacing */
816
817 #define MALI_ATTR_VERTEXID (0x22)
818 #define MALI_ATTR_INSTANCEID (0x24)
819 #define MALI_VARYING_FRAG_COORD (0x25)
820 #define MALI_VARYING_FRONT_FACING (0x26)
821
822 /* This magic "pseudo-address" is used as `elements` to implement
823 * gl_PointCoord. When read from a fragment shader, it generates a point
824 * coordinate per the OpenGL ES 2.0 specification. Flipped coordinate spaces
825 * require an affine transformation in the shader. */
826
827 #define MALI_VARYING_POINT_COORD (0x61)
828
829 /* Used for comparison to check if an address is special. Mostly a guess, but
830 * it doesn't really matter. */
831
832 #define MALI_RECORD_SPECIAL (0x100)
833
834 union mali_attr {
835 /* This is used for actual attributes. */
836 struct {
837 /* The bottom 3 bits are the mode */
838 mali_ptr elements : 64 - 8;
839 u32 shift : 5;
840 u32 extra_flags : 3;
841 u32 stride;
842 u32 size;
843 };
844 /* The entry after an NPOT_DIVIDE entry has this format. It stores
845 * extra information that wouldn't fit in a normal entry.
846 */
847 struct {
848 u32 unk; /* = 0x20 */
849 u32 magic_divisor;
850 u32 zero;
851 /* This is the original, GL-level divisor. */
852 u32 divisor;
853 };
854 } __attribute__((packed));
855
856 struct mali_attr_meta {
857 /* Vertex buffer index */
858 u8 index;
859
860 unsigned unknown1 : 2;
861 unsigned swizzle : 12;
862 enum mali_format format : 8;
863
864 /* Always observed to be zero at the moment */
865 unsigned unknown3 : 2;
866
867 /* When packing multiple attributes in a buffer, offset addresses by
868 * this value. Obscurely, this is signed. */
869 int32_t src_offset;
870 } __attribute__((packed));
871
872 #define FBD_MASK (~0x3f)
873
874 /* MFBD, rather than SFBD */
875 #define MALI_MFBD (0x1)
876
877 /* ORed into an MFBD address to specify the fbx section is included */
878 #define MALI_MFBD_TAG_EXTRA (0x2)
879
880 struct mali_uniform_buffer_meta {
881 /* This is actually the size minus 1 (MALI_POSITIVE), in units of 16
882 * bytes. This gives a maximum of 2^14 bytes, which just so happens to
883 * be the GL minimum-maximum for GL_MAX_UNIFORM_BLOCK_SIZE.
884 */
885 u64 size : 10;
886
887 /* This is missing the bottom 2 bits and top 8 bits. The top 8 bits
888 * should be 0 for userspace pointers, according to
889 * https://lwn.net/Articles/718895/. By reusing these bits, we can make
890 * each entry in the table only 64 bits.
891 */
892 mali_ptr ptr : 64 - 10;
893 };
894
895 /* On Bifrost, these fields are the same between the vertex and tiler payloads.
896 * They also seem to be the same between Bifrost and Midgard. They're shared in
897 * fused payloads.
898 */
899
900 /* Applies to unknown_draw */
901
902 #define MALI_DRAW_INDEXED_UINT8 (0x10)
903 #define MALI_DRAW_INDEXED_UINT16 (0x20)
904 #define MALI_DRAW_INDEXED_UINT32 (0x30)
905 #define MALI_DRAW_INDEXED_SIZE (0x30)
906 #define MALI_DRAW_INDEXED_SHIFT (4)
907
908 #define MALI_DRAW_VARYING_SIZE (0x100)
909
910 /* Set to use first vertex as the provoking vertex for flatshading. Clear to
911 * use the last vertex. This is the default in DX and VK, but not in GL. */
912
913 #define MALI_DRAW_FLATSHADE_FIRST (0x800)
914
915 #define MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX (0x10000)
916
917 struct mali_vertex_tiler_prefix {
918 /* This is a dynamic bitfield containing the following things in this order:
919 *
920 * - gl_WorkGroupSize.x
921 * - gl_WorkGroupSize.y
922 * - gl_WorkGroupSize.z
923 * - gl_NumWorkGroups.x
924 * - gl_NumWorkGroups.y
925 * - gl_NumWorkGroups.z
926 *
927 * The number of bits allocated for each number is based on the *_shift
928 * fields below. For example, workgroups_y_shift gives the bit that
929 * gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
930 * that gl_NumWorkGroups.z starts at (and therefore one after the bit
931 * that gl_NumWorkGroups.y ends at). The actual value for each gl_*
932 * value is one more than the stored value, since if any of the values
933 * are zero, then there would be no invocations (and hence no job). If
934 * there were 0 bits allocated to a given field, then it must be zero,
935 * and hence the real value is one.
936 *
937 * Vertex jobs reuse the same job dispatch mechanism as compute jobs,
938 * effectively doing glDispatchCompute(1, vertex_count, instance_count)
939 * where vertex count is the number of vertices.
940 */
941 u32 invocation_count;
942
943 /* Bitfield for shifts:
944 *
945 * size_y_shift : 5
946 * size_z_shift : 5
947 * workgroups_x_shift : 6
948 * workgroups_y_shift : 6
949 * workgroups_z_shift : 6
950 * workgroups_x_shift_2 : 4
951 */
952 u32 invocation_shifts;
953
954 u32 draw_mode : 4;
955 u32 unknown_draw : 22;
956
957 /* This is the the same as workgroups_x_shift_2 in compute shaders, but
958 * always 5 for vertex jobs and 6 for tiler jobs. I suspect this has
959 * something to do with how many quads get put in the same execution
960 * engine, which is a balance (you don't want to starve the engine, but
961 * you also want to distribute work evenly).
962 */
963 u32 workgroups_x_shift_3 : 6;
964
965
966 /* Negative of min_index. This is used to compute
967 * the unbiased index in tiler/fragment shader runs.
968 *
969 * The hardware adds offset_bias_correction in each run,
970 * so that absent an index bias, the first vertex processed is
971 * genuinely the first vertex (0). But with an index bias,
972 * the first vertex process is numbered the same as the bias.
973 *
974 * To represent this more conviniently:
975 * unbiased_index = lower_bound_index +
976 * index_bias +
977 * offset_bias_correction
978 *
979 * This is done since the hardware doesn't accept a index_bias
980 * and this allows it to recover the unbiased index.
981 */
982 int32_t offset_bias_correction;
983 u32 zero1;
984
985 /* Like many other strictly nonzero quantities, index_count is
986 * subtracted by one. For an indexed cube, this is equal to 35 = 6
987 * faces * 2 triangles/per face * 3 vertices/per triangle - 1. That is,
988 * for an indexed draw, index_count is the number of actual vertices
989 * rendered whereas invocation_count is the number of unique vertices
990 * rendered (the number of times the vertex shader must be invoked).
991 * For non-indexed draws, this is just equal to invocation_count. */
992
993 u32 index_count;
994
995 /* No hidden structure; literally just a pointer to an array of uint
996 * indices (width depends on flags). Thanks, guys, for not making my
997 * life insane for once! NULL for non-indexed draws. */
998
999 u64 indices;
1000 } __attribute__((packed));
1001
1002 /* Point size / line width can either be specified as a 32-bit float (for
1003 * constant size) or as a [machine word size]-bit GPU pointer (for varying size). If a pointer
1004 * is selected, by setting the appropriate MALI_DRAW_VARYING_SIZE bit in the tiler
1005 * payload, the contents of varying_pointer will be intepreted as an array of
1006 * fp16 sizes, one for each vertex. gl_PointSize is therefore implemented by
1007 * creating a special MALI_R16F varying writing to varying_pointer. */
1008
1009 union midgard_primitive_size {
1010 float constant;
1011 u64 pointer;
1012 };
1013
1014 struct bifrost_vertex_only {
1015 u32 unk2; /* =0x2 */
1016
1017 u32 zero0;
1018
1019 u64 zero1;
1020 } __attribute__((packed));
1021
1022 struct bifrost_tiler_heap_meta {
1023 u32 zero;
1024 u32 heap_size;
1025 /* note: these are just guesses! */
1026 mali_ptr tiler_heap_start;
1027 mali_ptr tiler_heap_free;
1028 mali_ptr tiler_heap_end;
1029
1030 /* hierarchy weights? but they're still 0 after the job has run... */
1031 u32 zeros[12];
1032 } __attribute__((packed));
1033
1034 struct bifrost_tiler_meta {
1035 u64 zero0;
1036 u16 hierarchy_mask;
1037 u16 flags;
1038 u16 width;
1039 u16 height;
1040 u64 zero1;
1041 mali_ptr tiler_heap_meta;
1042 /* TODO what is this used for? */
1043 u64 zeros[20];
1044 } __attribute__((packed));
1045
1046 struct bifrost_tiler_only {
1047 /* 0x20 */
1048 union midgard_primitive_size primitive_size;
1049
1050 mali_ptr tiler_meta;
1051
1052 u64 zero1, zero2, zero3, zero4, zero5, zero6;
1053
1054 u32 gl_enables;
1055 u32 zero7;
1056 u64 zero8;
1057 } __attribute__((packed));
1058
1059 struct mali_vertex_tiler_postfix {
1060 /* Zero for vertex jobs. Pointer to the position (gl_Position) varying
1061 * output from the vertex shader for tiler jobs.
1062 */
1063
1064 u64 position_varying;
1065
1066 /* An array of mali_uniform_buffer_meta's. The size is given by the
1067 * shader_meta.
1068 */
1069 u64 uniform_buffers;
1070
1071 /* This is a pointer to an array of pointers to the texture
1072 * descriptors, number of pointers bounded by number of textures. The
1073 * indirection is needed to accomodate varying numbers and sizes of
1074 * texture descriptors */
1075 u64 texture_trampoline;
1076
1077 /* For OpenGL, from what I've seen, this is intimately connected to
1078 * texture_meta. cwabbott says this is not the case under Vulkan, hence
1079 * why this field is seperate (Midgard is Vulkan capable). Pointer to
1080 * array of sampler descriptors (which are uniform in size) */
1081 u64 sampler_descriptor;
1082
1083 u64 uniforms;
1084 u64 shader;
1085 u64 attributes; /* struct attribute_buffer[] */
1086 u64 attribute_meta; /* attribute_meta[] */
1087 u64 varyings; /* struct attr */
1088 u64 varying_meta; /* pointer */
1089 u64 viewport;
1090 u64 occlusion_counter; /* A single bit as far as I can tell */
1091
1092 /* On Bifrost, this points directly to a mali_shared_memory structure.
1093 * On Midgard, this points to a framebuffer (either SFBD or MFBD as
1094 * tagged), which embeds a mali_shared_memory structure */
1095 mali_ptr shared_memory;
1096 } __attribute__((packed));
1097
1098 struct midgard_payload_vertex_tiler {
1099 struct mali_vertex_tiler_prefix prefix;
1100
1101 u16 gl_enables; // 0x5
1102
1103 /* Both zero for non-instanced draws. For instanced draws, a
1104 * decomposition of padded_num_vertices. See the comments about the
1105 * corresponding fields in mali_attr for context. */
1106
1107 unsigned instance_shift : 5;
1108 unsigned instance_odd : 3;
1109
1110 u8 zero4;
1111
1112 /* Offset for first vertex in buffer */
1113 u32 offset_start;
1114
1115 u64 zero5;
1116
1117 struct mali_vertex_tiler_postfix postfix;
1118
1119 union midgard_primitive_size primitive_size;
1120 } __attribute__((packed));
1121
1122 struct bifrost_payload_vertex {
1123 struct mali_vertex_tiler_prefix prefix;
1124 struct bifrost_vertex_only vertex;
1125 struct mali_vertex_tiler_postfix postfix;
1126 } __attribute__((packed));
1127
1128 struct bifrost_payload_tiler {
1129 struct mali_vertex_tiler_prefix prefix;
1130 struct bifrost_tiler_only tiler;
1131 struct mali_vertex_tiler_postfix postfix;
1132 } __attribute__((packed));
1133
1134 struct bifrost_payload_fused {
1135 struct mali_vertex_tiler_prefix prefix;
1136 struct bifrost_tiler_only tiler;
1137 struct mali_vertex_tiler_postfix tiler_postfix;
1138 u64 padding; /* zero */
1139 struct bifrost_vertex_only vertex;
1140 struct mali_vertex_tiler_postfix vertex_postfix;
1141 } __attribute__((packed));
1142
1143 /* Purposeful off-by-one in width, height fields. For example, a (64, 64)
1144 * texture is stored as (63, 63) in these fields. This adjusts for that.
1145 * There's an identical pattern in the framebuffer descriptor. Even vertex
1146 * count fields work this way, hence the generic name -- integral fields that
1147 * are strictly positive generally need this adjustment. */
1148
1149 #define MALI_POSITIVE(dim) (dim - 1)
1150
1151 /* Used with wrapping. Unclear what top bit conveys */
1152
1153 enum mali_wrap_mode {
1154 MALI_WRAP_REPEAT = 0x8 | 0x0,
1155 MALI_WRAP_CLAMP_TO_EDGE = 0x8 | 0x1,
1156 MALI_WRAP_CLAMP = 0x8 | 0x2,
1157 MALI_WRAP_CLAMP_TO_BORDER = 0x8 | 0x3,
1158 MALI_WRAP_MIRRORED_REPEAT = 0x8 | 0x4 | 0x0,
1159 MALI_WRAP_MIRRORED_CLAMP_TO_EDGE = 0x8 | 0x4 | 0x1,
1160 MALI_WRAP_MIRRORED_CLAMP = 0x8 | 0x4 | 0x2,
1161 MALI_WRAP_MIRRORED_CLAMP_TO_BORDER = 0x8 | 0x4 | 0x3,
1162 };
1163
1164 /* Shared across both command stream and Midgard, and even with Bifrost */
1165
1166 enum mali_texture_type {
1167 MALI_TEX_CUBE = 0x0,
1168 MALI_TEX_1D = 0x1,
1169 MALI_TEX_2D = 0x2,
1170 MALI_TEX_3D = 0x3
1171 };
1172
1173 /* 8192x8192 */
1174 #define MAX_MIP_LEVELS (13)
1175
1176 /* Cubemap bloats everything up */
1177 #define MAX_CUBE_FACES (6)
1178
1179 /* For each pointer, there is an address and optionally also a stride */
1180 #define MAX_ELEMENTS (2)
1181
1182 /* It's not known why there are 4-bits allocated -- this enum is almost
1183 * certainly incomplete */
1184
1185 enum mali_texture_layout {
1186 /* For a Z/S texture, this is linear */
1187 MALI_TEXTURE_TILED = 0x1,
1188
1189 /* Z/S textures cannot be tiled */
1190 MALI_TEXTURE_LINEAR = 0x2,
1191
1192 /* 16x16 sparse */
1193 MALI_TEXTURE_AFBC = 0xC
1194 };
1195
1196 /* Corresponds to the type passed to glTexImage2D and so forth */
1197
1198 struct mali_texture_format {
1199 unsigned swizzle : 12;
1200 enum mali_format format : 8;
1201
1202 unsigned srgb : 1;
1203 unsigned unknown1 : 1;
1204
1205 enum mali_texture_type type : 2;
1206 enum mali_texture_layout layout : 4;
1207
1208 /* Always set */
1209 unsigned unknown2 : 1;
1210
1211 /* Set to allow packing an explicit stride */
1212 unsigned manual_stride : 1;
1213
1214 unsigned zero : 2;
1215 } __attribute__((packed));
1216
1217 struct mali_texture_descriptor {
1218 uint16_t width;
1219 uint16_t height;
1220 uint16_t depth;
1221 uint16_t array_size;
1222
1223 struct mali_texture_format format;
1224
1225 uint16_t unknown3;
1226
1227 /* One for non-mipmapped, zero for mipmapped */
1228 uint8_t unknown3A;
1229
1230 /* Zero for non-mipmapped, (number of levels - 1) for mipmapped */
1231 uint8_t levels;
1232
1233 /* Swizzling is a single 32-bit word, broken up here for convenience.
1234 * Here, swizzling refers to the ES 3.0 texture parameters for channel
1235 * level swizzling, not the internal pixel-level swizzling which is
1236 * below OpenGL's reach */
1237
1238 unsigned swizzle : 12;
1239 unsigned swizzle_zero : 20;
1240
1241 uint32_t unknown5;
1242 uint32_t unknown6;
1243 uint32_t unknown7;
1244 } __attribute__((packed));
1245
1246 /* filter_mode */
1247
1248 #define MALI_SAMP_MAG_NEAREST (1 << 0)
1249 #define MALI_SAMP_MIN_NEAREST (1 << 1)
1250
1251 /* TODO: What do these bits mean individually? Only seen set together */
1252
1253 #define MALI_SAMP_MIP_LINEAR_1 (1 << 3)
1254 #define MALI_SAMP_MIP_LINEAR_2 (1 << 4)
1255
1256 /* Flag in filter_mode, corresponding to OpenCL's NORMALIZED_COORDS_TRUE
1257 * sampler_t flag. For typical OpenGL textures, this is always set. */
1258
1259 #define MALI_SAMP_NORM_COORDS (1 << 5)
1260
1261 /* Used for lod encoding. Thanks @urjaman for pointing out these routines can
1262 * be cleaned up a lot. */
1263
1264 #define DECODE_FIXED_16(x) ((float) (x / 256.0))
1265
1266 static inline int16_t
1267 FIXED_16(float x, bool allow_negative)
1268 {
1269 /* Clamp inputs, accounting for float error */
1270 float max_lod = (32.0 - (1.0 / 512.0));
1271 float min_lod = allow_negative ? -max_lod : 0.0;
1272
1273 x = ((x > max_lod) ? max_lod : ((x < min_lod) ? min_lod : x));
1274
1275 return (int) (x * 256.0);
1276 }
1277
1278 struct mali_sampler_descriptor {
1279 uint16_t filter_mode;
1280
1281 /* Fixed point, signed.
1282 * Upper 7 bits before the decimal point, although it caps [0-31].
1283 * Lower 8 bits after the decimal point: int(round(x * 256)) */
1284
1285 int16_t lod_bias;
1286 int16_t min_lod;
1287 int16_t max_lod;
1288
1289 /* All one word in reality, but packed a bit. Comparisons are flipped
1290 * from OpenGL. */
1291
1292 enum mali_wrap_mode wrap_s : 4;
1293 enum mali_wrap_mode wrap_t : 4;
1294 enum mali_wrap_mode wrap_r : 4;
1295 enum mali_func compare_func : 3;
1296
1297 /* No effect on 2D textures. For cubemaps, set for ES3 and clear for
1298 * ES2, controlling seamless cubemapping */
1299 unsigned seamless_cube_map : 1;
1300
1301 unsigned zero : 16;
1302
1303 uint32_t zero2;
1304 float border_color[4];
1305 } __attribute__((packed));
1306
1307 /* viewport0/viewport1 form the arguments to glViewport. viewport1 is
1308 * modified by MALI_POSITIVE; viewport0 is as-is.
1309 */
1310
1311 struct mali_viewport {
1312 /* XY clipping planes */
1313 float clip_minx;
1314 float clip_miny;
1315 float clip_maxx;
1316 float clip_maxy;
1317
1318 /* Depth clipping planes */
1319 float clip_minz;
1320 float clip_maxz;
1321
1322 u16 viewport0[2];
1323 u16 viewport1[2];
1324 } __attribute__((packed));
1325
1326 /* From presentations, 16x16 tiles externally. Use shift for fast computation
1327 * of tile numbers. */
1328
1329 #define MALI_TILE_SHIFT 4
1330 #define MALI_TILE_LENGTH (1 << MALI_TILE_SHIFT)
1331
1332 /* Tile coordinates are stored as a compact u32, as only 12 bits are needed to
1333 * each component. Notice that this provides a theoretical upper bound of (1 <<
1334 * 12) = 4096 tiles in each direction, addressing a maximum framebuffer of size
1335 * 65536x65536. Multiplying that together, times another four given that Mali
1336 * framebuffers are 32-bit ARGB8888, means that this upper bound would take 16
1337 * gigabytes of RAM just to store the uncompressed framebuffer itself, let
1338 * alone rendering in real-time to such a buffer.
1339 *
1340 * Nice job, guys.*/
1341
1342 /* From mali_kbase_10969_workaround.c */
1343 #define MALI_X_COORD_MASK 0x00000FFF
1344 #define MALI_Y_COORD_MASK 0x0FFF0000
1345
1346 /* Extract parts of a tile coordinate */
1347
1348 #define MALI_TILE_COORD_X(coord) ((coord) & MALI_X_COORD_MASK)
1349 #define MALI_TILE_COORD_Y(coord) (((coord) & MALI_Y_COORD_MASK) >> 16)
1350
1351 /* Helpers to generate tile coordinates based on the boundary coordinates in
1352 * screen space. So, with the bounds (0, 0) to (128, 128) for the screen, these
1353 * functions would convert it to the bounding tiles (0, 0) to (7, 7).
1354 * Intentional "off-by-one"; finding the tile number is a form of fencepost
1355 * problem. */
1356
1357 #define MALI_MAKE_TILE_COORDS(X, Y) ((X) | ((Y) << 16))
1358 #define MALI_BOUND_TO_TILE(B, bias) ((B - bias) >> MALI_TILE_SHIFT)
1359 #define MALI_COORDINATE_TO_TILE(W, H, bias) MALI_MAKE_TILE_COORDS(MALI_BOUND_TO_TILE(W, bias), MALI_BOUND_TO_TILE(H, bias))
1360 #define MALI_COORDINATE_TO_TILE_MIN(W, H) MALI_COORDINATE_TO_TILE(W, H, 0)
1361 #define MALI_COORDINATE_TO_TILE_MAX(W, H) MALI_COORDINATE_TO_TILE(W, H, 1)
1362
1363 struct mali_payload_fragment {
1364 u32 min_tile_coord;
1365 u32 max_tile_coord;
1366 mali_ptr framebuffer;
1367 } __attribute__((packed));
1368
1369 /* Single Framebuffer Descriptor */
1370
1371 /* Flags apply to format. With just MSAA_A and MSAA_B, the framebuffer is
1372 * configured for 4x. With MSAA_8, it is configured for 8x. */
1373
1374 #define MALI_SFBD_FORMAT_MSAA_8 (1 << 3)
1375 #define MALI_SFBD_FORMAT_MSAA_A (1 << 4)
1376 #define MALI_SFBD_FORMAT_MSAA_B (1 << 4)
1377 #define MALI_SFBD_FORMAT_SRGB (1 << 5)
1378
1379 /* Fast/slow based on whether all three buffers are cleared at once */
1380
1381 #define MALI_CLEAR_FAST (1 << 18)
1382 #define MALI_CLEAR_SLOW (1 << 28)
1383 #define MALI_CLEAR_SLOW_STENCIL (1 << 31)
1384
1385 /* Configures hierarchical tiling on Midgard for both SFBD/MFBD (embedded
1386 * within the larget framebuffer descriptor). Analogous to
1387 * bifrost_tiler_heap_meta and bifrost_tiler_meta*/
1388
1389 /* See pan_tiler.c for derivation */
1390 #define MALI_HIERARCHY_MASK ((1 << 9) - 1)
1391
1392 /* Flag disabling the tiler for clear-only jobs, with
1393 hierarchical tiling */
1394 #define MALI_TILER_DISABLED (1 << 12)
1395
1396 /* Flag selecting userspace-generated polygon list, for clear-only jobs without
1397 * hierarhical tiling. */
1398 #define MALI_TILER_USER 0xFFF
1399
1400 /* Absent any geometry, the minimum size of the polygon list header */
1401 #define MALI_TILER_MINIMUM_HEADER_SIZE 0x200
1402
1403 struct midgard_tiler_descriptor {
1404 /* Size of the entire polygon list; see pan_tiler.c for the
1405 * computation. It's based on hierarchical tiling */
1406
1407 u32 polygon_list_size;
1408
1409 /* Name known from the replay workaround in the kernel. What exactly is
1410 * flagged here is less known. We do that (tiler_hierarchy_mask & 0x1ff)
1411 * specifies a mask of hierarchy weights, which explains some of the
1412 * performance mysteries around setting it. We also see the bottom bit
1413 * of tiler_flags set in the kernel, but no comment why.
1414 *
1415 * hierarchy_mask can have the TILER_DISABLED flag */
1416
1417 u16 hierarchy_mask;
1418 u16 flags;
1419
1420 /* See mali_tiler.c for an explanation */
1421 mali_ptr polygon_list;
1422 mali_ptr polygon_list_body;
1423
1424 /* Names based on we see symmetry with replay jobs which name these
1425 * explicitly */
1426
1427 mali_ptr heap_start; /* tiler heap_free_address */
1428 mali_ptr heap_end;
1429
1430 /* Hierarchy weights. We know these are weights based on the kernel,
1431 * but I've never seen them be anything other than zero */
1432 u32 weights[8];
1433 };
1434
1435 enum mali_block_format {
1436 MALI_BLOCK_TILED = 0x0,
1437 MALI_BLOCK_UNKNOWN = 0x1,
1438 MALI_BLOCK_LINEAR = 0x2,
1439 MALI_BLOCK_AFBC = 0x3,
1440 };
1441
1442 struct mali_sfbd_format {
1443 /* 0x1 */
1444 unsigned unk1 : 6;
1445
1446 /* mali_channel_swizzle */
1447 unsigned swizzle : 12;
1448
1449 /* MALI_POSITIVE */
1450 unsigned nr_channels : 2;
1451
1452 /* 0x4 */
1453 unsigned unk2 : 6;
1454
1455 enum mali_block_format block : 2;
1456
1457 /* 0xb */
1458 unsigned unk3 : 4;
1459 };
1460
1461 /* Shared structure at the start of framebuffer descriptors, or used bare for
1462 * compute jobs, configuring stack and shared memory */
1463
1464 struct mali_shared_memory {
1465 u32 stack_shift : 4;
1466 u32 unk0 : 28;
1467
1468 /* Configuration for shared memory for compute shaders.
1469 * shared_workgroup_count is logarithmic and may be computed for a
1470 * compute shader using shared memory as:
1471 *
1472 * shared_workgroup_count = MAX2(ceil(log2(count_x)) + ... + ceil(log2(count_z), 10)
1473 *
1474 * For compute shaders that don't use shared memory, or non-compute
1475 * shaders, this is set to ~0
1476 */
1477
1478 u32 shared_workgroup_count : 5;
1479 u32 shared_unk1 : 3;
1480 u32 shared_shift : 4;
1481 u32 shared_zero : 20;
1482
1483 mali_ptr scratchpad;
1484
1485 /* For compute shaders, the RAM backing of workgroup-shared memory. For
1486 * fragment shaders on Bifrost, apparently multisampling locations */
1487
1488 mali_ptr shared_memory;
1489 mali_ptr unknown1;
1490 } __attribute__((packed));
1491
1492
1493
1494 struct mali_single_framebuffer {
1495 struct mali_shared_memory shared_memory;
1496 struct mali_sfbd_format format;
1497
1498 u32 clear_flags;
1499 u32 zero2;
1500
1501 /* Purposeful off-by-one in these fields should be accounted for by the
1502 * MALI_DIMENSION macro */
1503
1504 u16 width;
1505 u16 height;
1506
1507 u32 zero3[4];
1508 mali_ptr checksum;
1509 u32 checksum_stride;
1510 u32 zero5;
1511
1512 /* By default, the framebuffer is upside down from OpenGL's
1513 * perspective. Set framebuffer to the end and negate the stride to
1514 * flip in the Y direction */
1515
1516 mali_ptr framebuffer;
1517 int32_t stride;
1518
1519 u32 zero4;
1520
1521 /* Depth and stencil buffers are interleaved, it appears, as they are
1522 * set to the same address in captures. Both fields set to zero if the
1523 * buffer is not being cleared. Depending on GL_ENABLE magic, you might
1524 * get a zero enable despite the buffer being present; that still is
1525 * disabled. */
1526
1527 mali_ptr depth_buffer; // not SAME_VA
1528 u32 depth_stride_zero : 4;
1529 u32 depth_stride : 28;
1530 u32 zero7;
1531
1532 mali_ptr stencil_buffer; // not SAME_VA
1533 u32 stencil_stride_zero : 4;
1534 u32 stencil_stride : 28;
1535 u32 zero8;
1536
1537 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
1538 u32 clear_color_2; // always equal, but unclear function?
1539 u32 clear_color_3; // always equal, but unclear function?
1540 u32 clear_color_4; // always equal, but unclear function?
1541
1542 /* Set to zero if not cleared */
1543
1544 float clear_depth_1; // float32, ditto
1545 float clear_depth_2; // float32, ditto
1546 float clear_depth_3; // float32, ditto
1547 float clear_depth_4; // float32, ditto
1548
1549 u32 clear_stencil; // Exactly as it appears in OpenGL
1550
1551 u32 zero6[7];
1552
1553 struct midgard_tiler_descriptor tiler;
1554
1555 /* More below this, maybe */
1556 } __attribute__((packed));
1557
1558 /* Format bits for the render target flags */
1559
1560 #define MALI_MFBD_FORMAT_MSAA (1 << 1)
1561 #define MALI_MFBD_FORMAT_SRGB (1 << 2)
1562
1563 struct mali_rt_format {
1564 unsigned unk1 : 32;
1565 unsigned unk2 : 3;
1566
1567 unsigned nr_channels : 2; /* MALI_POSITIVE */
1568
1569 unsigned unk3 : 5;
1570 enum mali_block_format block : 2;
1571 unsigned flags : 4;
1572
1573 unsigned swizzle : 12;
1574
1575 unsigned zero : 3;
1576
1577 /* Disables MFBD preload. When this bit is set, the render target will
1578 * be cleared every frame. When this bit is clear, the hardware will
1579 * automatically wallpaper the render target back from main memory.
1580 * Unfortunately, MFBD preload is very broken on Midgard, so in
1581 * practice, this is a chicken bit that should always be set.
1582 * Discovered by accident, as all good chicken bits are. */
1583
1584 unsigned no_preload : 1;
1585 } __attribute__((packed));
1586
1587 struct bifrost_render_target {
1588 struct mali_rt_format format;
1589
1590 u64 zero1;
1591
1592 struct {
1593 /* Stuff related to ARM Framebuffer Compression. When AFBC is enabled,
1594 * there is an extra metadata buffer that contains 16 bytes per tile.
1595 * The framebuffer needs to be the same size as before, since we don't
1596 * know ahead of time how much space it will take up. The
1597 * framebuffer_stride is set to 0, since the data isn't stored linearly
1598 * anymore.
1599 *
1600 * When AFBC is disabled, these fields are zero.
1601 */
1602
1603 mali_ptr metadata;
1604 u32 stride; // stride in units of tiles
1605 u32 unk; // = 0x20000
1606 } afbc;
1607
1608 mali_ptr framebuffer;
1609
1610 u32 zero2 : 4;
1611 u32 framebuffer_stride : 28; // in units of bytes
1612 u32 zero3;
1613
1614 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
1615 u32 clear_color_2; // always equal, but unclear function?
1616 u32 clear_color_3; // always equal, but unclear function?
1617 u32 clear_color_4; // always equal, but unclear function?
1618 } __attribute__((packed));
1619
1620 /* An optional part of bifrost_framebuffer. It comes between the main structure
1621 * and the array of render targets. It must be included if any of these are
1622 * enabled:
1623 *
1624 * - Transaction Elimination
1625 * - Depth/stencil
1626 * - TODO: Anything else?
1627 */
1628
1629 /* flags_hi */
1630 #define MALI_EXTRA_PRESENT (0x10)
1631
1632 /* flags_lo */
1633 #define MALI_EXTRA_ZS (0x4)
1634
1635 struct bifrost_fb_extra {
1636 mali_ptr checksum;
1637 /* Each tile has an 8 byte checksum, so the stride is "width in tiles * 8" */
1638 u32 checksum_stride;
1639
1640 unsigned flags_lo : 4;
1641 enum mali_block_format zs_block : 2;
1642 unsigned flags_hi : 26;
1643
1644 union {
1645 /* Note: AFBC is only allowed for 24/8 combined depth/stencil. */
1646 struct {
1647 mali_ptr depth_stencil_afbc_metadata;
1648 u32 depth_stencil_afbc_stride; // in units of tiles
1649 u32 zero1;
1650
1651 mali_ptr depth_stencil;
1652
1653 u64 padding;
1654 } ds_afbc;
1655
1656 struct {
1657 /* Depth becomes depth/stencil in case of combined D/S */
1658 mali_ptr depth;
1659 u32 depth_stride_zero : 4;
1660 u32 depth_stride : 28;
1661 u32 zero1;
1662
1663 mali_ptr stencil;
1664 u32 stencil_stride_zero : 4;
1665 u32 stencil_stride : 28;
1666 u32 zero2;
1667 } ds_linear;
1668 };
1669
1670
1671 u64 zero3, zero4;
1672 } __attribute__((packed));
1673
1674 /* Flags for mfbd_flags */
1675
1676 /* Enables writing depth results back to main memory (rather than keeping them
1677 * on-chip in the tile buffer and then discarding) */
1678
1679 #define MALI_MFBD_DEPTH_WRITE (1 << 10)
1680
1681 /* The MFBD contains the extra bifrost_fb_extra section */
1682
1683 #define MALI_MFBD_EXTRA (1 << 13)
1684
1685 struct bifrost_framebuffer {
1686 struct mali_shared_memory shared_memory;
1687
1688 /* 0x20 */
1689 u16 width1, height1;
1690 u32 zero3;
1691 u16 width2, height2;
1692 u32 unk1 : 19; // = 0x01000
1693 u32 rt_count_1 : 2; // off-by-one (use MALI_POSITIVE)
1694 u32 unk2 : 3; // = 0
1695 u32 rt_count_2 : 3; // no off-by-one
1696 u32 zero4 : 5;
1697 /* 0x30 */
1698 u32 clear_stencil : 8;
1699 u32 mfbd_flags : 24; // = 0x100
1700 float clear_depth;
1701
1702 struct midgard_tiler_descriptor tiler;
1703
1704 /* optional: struct bifrost_fb_extra extra */
1705 /* struct bifrost_render_target rts[] */
1706 } __attribute__((packed));
1707
1708 #endif /* __PANFROST_JOB_H__ */