1 # French translations for DRI driver options.
2 # Copyright (C) 2005 Stephane Marchesin
3 # This file is distributed under the same license as the Mesa package.
4 # Stephane Marchesin <marchesin@icps.u-strasbg.fr>, 2005.
8 "Project-Id-Version: Mesa 6.3\n"
9 "Report-Msgid-Bugs-To: \n"
10 "POT-Creation-Date: 2014-09-25 22:29-0600\n"
11 "PO-Revision-Date: 2005-04-11 01:34+0200\n"
12 "Last-Translator: Stephane Marchesin <marchesin@icps.u-strasbg.fr>\n"
13 "Language-Team: French <fr@li.org>\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 msgid "Enable flushing batchbuffer after each draw call"
29 msgid "Enable flushing GPU caches with each draw call"
33 msgid "Disable throttling on first batch after flush"
37 msgid "Force GLSL extension default behavior to 'warn'"
41 msgid "Disable dual source blending"
45 msgid "Disable backslash-based line continuations in GLSL source"
50 "Force a default GLSL version for shaders that lack an explicit #version line"
54 msgid "Allow GLSL #extension directives in the middle of shaders"
59 msgstr "Qualité d'image"
62 msgid "Texture color depth"
63 msgstr "Profondeur de texture"
66 msgid "Prefer frame buffer color depth"
67 msgstr "Profondeur de couleur"
70 msgid "Prefer 32 bits per texel"
71 msgstr "Préférer 32 bits par texel"
74 msgid "Prefer 16 bits per texel"
75 msgstr "Prérérer 16 bits par texel"
78 msgid "Force 16 bits per texel"
79 msgstr "Forcer 16 bits par texel"
82 msgid "Initial maximum value for anisotropic texture filtering"
83 msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
86 msgid "A post-processing filter to cel-shade the output"
90 msgid "A post-processing filter to remove the red channel"
94 msgid "A post-processing filter to remove the green channel"
98 msgid "A post-processing filter to remove the blue channel"
103 "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
109 "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
110 "default quality. Color version, usable with 2d GL apps"
118 msgid "Method to limit rendering latency"
119 msgstr "Méthode d'attente de la carte graphique"
122 msgid "Busy waiting for the graphics hardware"
123 msgstr "Attente active de la carte graphique"
126 msgid "Sleep for brief intervals while waiting for the graphics hardware"
127 msgstr "Attente utilisant usleep()"
130 msgid "Let the graphics hardware emit a software interrupt and sleep"
131 msgstr "Utiliser les interruptions"
134 msgid "Synchronization with vertical refresh (swap intervals)"
135 msgstr "Synchronisation de l'affichage avec le balayage vertical"
138 msgid "Never synchronize with vertical refresh, ignore application's choice"
140 "Ne jamais synchroniser avec le balayage vertical, ignorer le choix de "
144 msgid "Initial swap interval 0, obey application's choice"
146 "Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au "
147 "choix de l'application"
150 msgid "Initial swap interval 1, obey application's choice"
152 "Synchroniser avec le balayage vertical par défaut, mais obéir au choix de "
157 "Always synchronize with vertical refresh, application chooses the minimum "
160 "Toujours synchroniser avec le balayage vertical, l'application choisit "
161 "l'intervalle minimal"
164 msgid "Miscellaneous"
168 msgid "Create all visuals with a depth buffer"
172 msgid "Initialization"
176 msgid "Define the graphic device to use if possible"
180 #~ "Enable hack to allow larger textures with texture compression on radeon/"
183 #~ "Activer le hack permettant l'utilisation de textures de grande taille "
184 #~ "avec la compression de textures sur radeon/r200"