2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "anv_private.h"
34 #include "nir/spirv/nir_spirv.h"
36 /* Needed for SWIZZLE macros */
37 #include "program/prog_instruction.h"
41 VkResult
anv_CreateShaderModule(
43 const VkShaderModuleCreateInfo
* pCreateInfo
,
44 const VkAllocationCallbacks
* pAllocator
,
45 VkShaderModule
* pShaderModule
)
47 ANV_FROM_HANDLE(anv_device
, device
, _device
);
48 struct anv_shader_module
*module
;
50 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
51 assert(pCreateInfo
->flags
== 0);
53 module
= anv_alloc2(&device
->alloc
, pAllocator
,
54 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
55 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
57 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
60 module
->size
= pCreateInfo
->codeSize
;
61 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
63 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
65 *pShaderModule
= anv_shader_module_to_handle(module
);
70 void anv_DestroyShaderModule(
72 VkShaderModule _module
,
73 const VkAllocationCallbacks
* pAllocator
)
75 ANV_FROM_HANDLE(anv_device
, device
, _device
);
76 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
78 anv_free2(&device
->alloc
, pAllocator
, module
);
81 #define SPIR_V_MAGIC_NUMBER 0x07230203
83 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
84 * we can't do that yet because we don't have the ability to copy nir.
87 anv_shader_compile_to_nir(struct anv_device
*device
,
88 struct anv_shader_module
*module
,
89 const char *entrypoint_name
,
90 gl_shader_stage stage
,
91 const VkSpecializationInfo
*spec_info
)
93 if (strcmp(entrypoint_name
, "main") != 0) {
94 anv_finishme("Multiple shaders per module not really supported");
97 const struct brw_compiler
*compiler
=
98 device
->instance
->physicalDevice
.compiler
;
99 const nir_shader_compiler_options
*nir_options
=
100 compiler
->glsl_compiler_options
[stage
].NirOptions
;
103 nir_function
*entry_point
;
105 /* Some things such as our meta clear/blit code will give us a NIR
106 * shader directly. In that case, we just ignore the SPIR-V entirely
107 * and just use the NIR shader */
109 nir
->options
= nir_options
;
110 nir_validate_shader(nir
);
112 assert(exec_list_length(&nir
->functions
) == 1);
113 struct exec_node
*node
= exec_list_get_head(&nir
->functions
);
114 entry_point
= exec_node_data(nir_function
, node
, node
);
116 uint32_t *spirv
= (uint32_t *) module
->data
;
117 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
118 assert(module
->size
% 4 == 0);
120 uint32_t num_spec_entries
= 0;
121 struct nir_spirv_specialization
*spec_entries
= NULL
;
122 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
123 num_spec_entries
= spec_info
->mapEntryCount
;
124 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
125 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
126 const uint32_t *data
=
127 spec_info
->pData
+ spec_info
->pMapEntries
[i
].offset
;
128 assert((const void *)(data
+ 1) <=
129 spec_info
->pData
+ spec_info
->dataSize
);
131 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
132 spec_entries
[i
].data
= *data
;
136 entry_point
= spirv_to_nir(spirv
, module
->size
/ 4,
137 spec_entries
, num_spec_entries
,
138 stage
, entrypoint_name
, nir_options
);
139 nir
= entry_point
->shader
;
140 assert(nir
->stage
== stage
);
141 nir_validate_shader(nir
);
145 nir_lower_returns(nir
);
146 nir_validate_shader(nir
);
148 nir_inline_functions(nir
);
149 nir_validate_shader(nir
);
151 /* Pick off the single entrypoint that we want */
152 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
153 if (func
!= entry_point
)
154 exec_node_remove(&func
->node
);
156 assert(exec_list_length(&nir
->functions
) == 1);
157 entry_point
->name
= ralloc_strdup(entry_point
, "main");
159 nir_remove_dead_variables(nir
, nir_var_shader_in
);
160 nir_remove_dead_variables(nir
, nir_var_shader_out
);
161 nir_remove_dead_variables(nir
, nir_var_system_value
);
162 nir_validate_shader(nir
);
164 nir_lower_outputs_to_temporaries(entry_point
->shader
, entry_point
);
166 nir_lower_system_values(nir
);
167 nir_validate_shader(nir
);
170 /* Vulkan uses the separate-shader linking model */
171 nir
->info
.separate_shader
= true;
173 nir
= brw_preprocess_nir(nir
, compiler
->scalar_stage
[stage
]);
175 nir_shader_gather_info(nir
, entry_point
->impl
);
177 uint32_t indirect_mask
= 0;
178 if (compiler
->glsl_compiler_options
[stage
].EmitNoIndirectInput
)
179 indirect_mask
|= (1 << nir_var_shader_in
);
180 if (compiler
->glsl_compiler_options
[stage
].EmitNoIndirectTemp
)
181 indirect_mask
|= 1 << nir_var_local
;
183 nir_lower_indirect_derefs(nir
, indirect_mask
);
188 void anv_DestroyPipeline(
190 VkPipeline _pipeline
,
191 const VkAllocationCallbacks
* pAllocator
)
193 ANV_FROM_HANDLE(anv_device
, device
, _device
);
194 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
196 anv_reloc_list_finish(&pipeline
->batch_relocs
,
197 pAllocator
? pAllocator
: &device
->alloc
);
198 if (pipeline
->blend_state
.map
)
199 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
200 anv_free2(&device
->alloc
, pAllocator
, pipeline
);
203 static const uint32_t vk_to_gen_primitive_type
[] = {
204 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
205 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
206 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
207 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
208 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
209 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
210 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
211 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
212 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
213 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
214 /* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] = _3DPRIM_PATCHLIST_1 */
218 populate_sampler_prog_key(const struct brw_device_info
*devinfo
,
219 struct brw_sampler_prog_key_data
*key
)
221 /* XXX: Handle texture swizzle on HSW- */
222 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
223 /* Assume color sampler, no swizzling. (Works for BDW+) */
224 key
->swizzles
[i
] = SWIZZLE_XYZW
;
229 populate_vs_prog_key(const struct brw_device_info
*devinfo
,
230 struct brw_vs_prog_key
*key
)
232 memset(key
, 0, sizeof(*key
));
234 populate_sampler_prog_key(devinfo
, &key
->tex
);
236 /* XXX: Handle vertex input work-arounds */
238 /* XXX: Handle sampler_prog_key */
242 populate_gs_prog_key(const struct brw_device_info
*devinfo
,
243 struct brw_gs_prog_key
*key
)
245 memset(key
, 0, sizeof(*key
));
247 populate_sampler_prog_key(devinfo
, &key
->tex
);
251 populate_wm_prog_key(const struct brw_device_info
*devinfo
,
252 const VkGraphicsPipelineCreateInfo
*info
,
253 const struct anv_graphics_pipeline_create_info
*extra
,
254 struct brw_wm_prog_key
*key
)
256 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, info
->renderPass
);
258 memset(key
, 0, sizeof(*key
));
260 populate_sampler_prog_key(devinfo
, &key
->tex
);
262 /* TODO: Fill out key->input_slots_valid */
264 /* Vulkan doesn't specify a default */
265 key
->high_quality_derivatives
= false;
267 /* XXX Vulkan doesn't appear to specify */
268 key
->clamp_fragment_color
= false;
270 /* Vulkan always specifies upper-left coordinates */
271 key
->drawable_height
= 0;
272 key
->render_to_fbo
= false;
274 if (extra
&& extra
->color_attachment_count
>= 0) {
275 key
->nr_color_regions
= extra
->color_attachment_count
;
277 key
->nr_color_regions
=
278 render_pass
->subpasses
[info
->subpass
].color_count
;
281 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
282 info
->pMultisampleState
&&
283 info
->pMultisampleState
->alphaToCoverageEnable
;
285 if (info
->pMultisampleState
&& info
->pMultisampleState
->rasterizationSamples
> 1) {
286 /* We should probably pull this out of the shader, but it's fairly
287 * harmless to compute it and then let dead-code take care of it.
289 key
->persample_shading
= info
->pMultisampleState
->sampleShadingEnable
;
290 if (key
->persample_shading
)
291 key
->persample_2x
= info
->pMultisampleState
->rasterizationSamples
== 2;
293 key
->compute_pos_offset
= info
->pMultisampleState
->sampleShadingEnable
;
294 key
->compute_sample_id
= info
->pMultisampleState
->sampleShadingEnable
;
299 populate_cs_prog_key(const struct brw_device_info
*devinfo
,
300 struct brw_cs_prog_key
*key
)
302 memset(key
, 0, sizeof(*key
));
304 populate_sampler_prog_key(devinfo
, &key
->tex
);
308 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
309 struct anv_shader_module
*module
,
310 const char *entrypoint
,
311 gl_shader_stage stage
,
312 const VkSpecializationInfo
*spec_info
,
313 struct brw_stage_prog_data
*prog_data
)
315 const struct brw_compiler
*compiler
=
316 pipeline
->device
->instance
->physicalDevice
.compiler
;
318 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
->device
,
319 module
, entrypoint
, stage
,
324 anv_nir_lower_push_constants(nir
, compiler
->scalar_stage
[stage
]);
326 /* Figure out the number of parameters */
327 prog_data
->nr_params
= 0;
329 if (nir
->num_uniforms
> 0) {
330 /* If the shader uses any push constants at all, we'll just give
331 * them the maximum possible number
333 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
336 if (pipeline
->layout
&& pipeline
->layout
->stage
[stage
].has_dynamic_offsets
)
337 prog_data
->nr_params
+= MAX_DYNAMIC_BUFFERS
* 2;
339 if (pipeline
->layout
&& pipeline
->layout
->stage
[stage
].image_count
> 0)
340 prog_data
->nr_params
+= pipeline
->layout
->stage
[stage
].image_count
*
341 BRW_IMAGE_PARAM_SIZE
;
343 if (prog_data
->nr_params
> 0) {
344 /* XXX: I think we're leaking this */
345 prog_data
->param
= (const union gl_constant_value
**)
346 malloc(prog_data
->nr_params
* sizeof(union gl_constant_value
*));
348 /* We now set the param values to be offsets into a
349 * anv_push_constant_data structure. Since the compiler doesn't
350 * actually dereference any of the gl_constant_value pointers in the
351 * params array, it doesn't really matter what we put here.
353 struct anv_push_constants
*null_data
= NULL
;
354 if (nir
->num_uniforms
> 0) {
355 /* Fill out the push constants section of the param array */
356 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++)
357 prog_data
->param
[i
] = (const union gl_constant_value
*)
358 &null_data
->client_data
[i
* sizeof(float)];
362 /* Set up dynamic offsets */
363 anv_nir_apply_dynamic_offsets(pipeline
, nir
, prog_data
);
365 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
366 if (pipeline
->layout
)
367 anv_nir_apply_pipeline_layout(nir
, prog_data
, pipeline
->layout
);
369 /* All binding table offsets provided by apply_pipeline_layout() are
370 * relative to the start of the bindint table (plus MAX_RTS for VS).
374 case MESA_SHADER_FRAGMENT
:
377 case MESA_SHADER_COMPUTE
:
384 prog_data
->binding_table
.size_bytes
= 0;
385 prog_data
->binding_table
.texture_start
= bias
;
386 prog_data
->binding_table
.ubo_start
= bias
;
387 prog_data
->binding_table
.ssbo_start
= bias
;
388 prog_data
->binding_table
.image_start
= bias
;
390 /* Finish the optimization and compilation process */
391 if (nir
->stage
!= MESA_SHADER_VERTEX
&&
392 nir
->stage
!= MESA_SHADER_TESS_CTRL
&&
393 nir
->stage
!= MESA_SHADER_TESS_EVAL
) {
394 nir
= brw_nir_lower_io(nir
, &pipeline
->device
->info
,
395 compiler
->scalar_stage
[stage
], false, NULL
);
398 /* nir_lower_io will only handle the push constants; we need to set this
399 * to the full number of possible uniforms.
401 nir
->num_uniforms
= prog_data
->nr_params
* 4;
407 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
408 gl_shader_stage stage
,
409 struct brw_stage_prog_data
*prog_data
)
411 struct brw_device_info
*devinfo
= &pipeline
->device
->info
;
412 uint32_t max_threads
[] = {
413 [MESA_SHADER_VERTEX
] = devinfo
->max_vs_threads
,
414 [MESA_SHADER_TESS_CTRL
] = 0,
415 [MESA_SHADER_TESS_EVAL
] = 0,
416 [MESA_SHADER_GEOMETRY
] = devinfo
->max_gs_threads
,
417 [MESA_SHADER_FRAGMENT
] = devinfo
->max_wm_threads
,
418 [MESA_SHADER_COMPUTE
] = devinfo
->max_cs_threads
,
421 pipeline
->prog_data
[stage
] = prog_data
;
422 pipeline
->active_stages
|= mesa_to_vk_shader_stage(stage
);
423 pipeline
->scratch_start
[stage
] = pipeline
->total_scratch
;
424 pipeline
->total_scratch
=
425 align_u32(pipeline
->total_scratch
, 1024) +
426 prog_data
->total_scratch
* max_threads
[stage
];
430 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
431 struct anv_pipeline_cache
*cache
,
432 const VkGraphicsPipelineCreateInfo
*info
,
433 struct anv_shader_module
*module
,
434 const char *entrypoint
,
435 const VkSpecializationInfo
*spec_info
)
437 const struct brw_compiler
*compiler
=
438 pipeline
->device
->instance
->physicalDevice
.compiler
;
439 struct brw_vs_prog_data
*prog_data
= &pipeline
->vs_prog_data
;
440 struct brw_vs_prog_key key
;
442 unsigned char sha1
[20], *hash
;
444 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
446 if (module
->size
> 0) {
448 anv_hash_shader(hash
, &key
, sizeof(key
), module
, entrypoint
, spec_info
);
449 kernel
= anv_pipeline_cache_search(cache
, hash
, prog_data
);
454 if (module
->size
== 0 || kernel
== NO_KERNEL
) {
455 memset(prog_data
, 0, sizeof(*prog_data
));
457 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
458 MESA_SHADER_VERTEX
, spec_info
,
459 &prog_data
->base
.base
);
461 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
463 void *mem_ctx
= ralloc_context(NULL
);
465 if (module
->nir
== NULL
)
466 ralloc_steal(mem_ctx
, nir
);
468 prog_data
->inputs_read
= nir
->info
.inputs_read
;
469 if (nir
->info
.outputs_written
& (1ull << VARYING_SLOT_PSIZ
))
470 pipeline
->writes_point_size
= true;
472 brw_compute_vue_map(&pipeline
->device
->info
,
473 &prog_data
->base
.vue_map
,
474 nir
->info
.outputs_written
,
475 nir
->info
.separate_shader
);
478 const unsigned *shader_code
=
479 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
480 NULL
, false, -1, &code_size
, NULL
);
481 if (shader_code
== NULL
) {
482 ralloc_free(mem_ctx
);
483 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
486 kernel
= anv_pipeline_cache_upload_kernel(cache
, hash
,
487 shader_code
, code_size
,
488 prog_data
, sizeof(*prog_data
));
489 ralloc_free(mem_ctx
);
492 if (prog_data
->base
.dispatch_mode
== DISPATCH_MODE_SIMD8
) {
493 pipeline
->vs_simd8
= kernel
;
494 pipeline
->vs_vec4
= NO_KERNEL
;
496 pipeline
->vs_simd8
= NO_KERNEL
;
497 pipeline
->vs_vec4
= kernel
;
500 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_VERTEX
,
501 &prog_data
->base
.base
);
507 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
508 struct anv_pipeline_cache
*cache
,
509 const VkGraphicsPipelineCreateInfo
*info
,
510 struct anv_shader_module
*module
,
511 const char *entrypoint
,
512 const VkSpecializationInfo
*spec_info
)
514 const struct brw_compiler
*compiler
=
515 pipeline
->device
->instance
->physicalDevice
.compiler
;
516 struct brw_gs_prog_data
*prog_data
= &pipeline
->gs_prog_data
;
517 struct brw_gs_prog_key key
;
519 unsigned char sha1
[20], *hash
;
521 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
523 if (module
->size
> 0) {
525 anv_hash_shader(hash
, &key
, sizeof(key
), module
, entrypoint
, spec_info
);
526 kernel
= anv_pipeline_cache_search(cache
, hash
, prog_data
);
531 if (module
->size
== 0 || kernel
== NO_KERNEL
) {
532 memset(prog_data
, 0, sizeof(*prog_data
));
534 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
535 MESA_SHADER_GEOMETRY
, spec_info
,
536 &prog_data
->base
.base
);
538 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
540 void *mem_ctx
= ralloc_context(NULL
);
542 if (module
->nir
== NULL
)
543 ralloc_steal(mem_ctx
, nir
);
545 if (nir
->info
.outputs_written
& (1ull << VARYING_SLOT_PSIZ
))
546 pipeline
->writes_point_size
= true;
548 brw_compute_vue_map(&pipeline
->device
->info
,
549 &prog_data
->base
.vue_map
,
550 nir
->info
.outputs_written
,
551 nir
->info
.separate_shader
);
554 const unsigned *shader_code
=
555 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
556 NULL
, -1, &code_size
, NULL
);
557 if (shader_code
== NULL
) {
558 ralloc_free(mem_ctx
);
559 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
563 kernel
= anv_pipeline_cache_upload_kernel(cache
, hash
,
564 shader_code
, code_size
,
565 prog_data
, sizeof(*prog_data
));
567 ralloc_free(mem_ctx
);
570 pipeline
->gs_kernel
= kernel
;
572 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_GEOMETRY
,
573 &prog_data
->base
.base
);
579 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
580 struct anv_pipeline_cache
*cache
,
581 const VkGraphicsPipelineCreateInfo
*info
,
582 const struct anv_graphics_pipeline_create_info
*extra
,
583 struct anv_shader_module
*module
,
584 const char *entrypoint
,
585 const VkSpecializationInfo
*spec_info
)
587 const struct brw_compiler
*compiler
=
588 pipeline
->device
->instance
->physicalDevice
.compiler
;
589 struct brw_wm_prog_data
*prog_data
= &pipeline
->wm_prog_data
;
590 struct brw_wm_prog_key key
;
592 unsigned char sha1
[20], *hash
;
594 populate_wm_prog_key(&pipeline
->device
->info
, info
, extra
, &key
);
596 if (pipeline
->use_repclear
)
597 key
.nr_color_regions
= 1;
599 if (module
->size
> 0) {
601 anv_hash_shader(hash
, &key
, sizeof(key
), module
, entrypoint
, spec_info
);
602 kernel
= anv_pipeline_cache_search(cache
, hash
, prog_data
);
607 if (module
->size
== 0 || kernel
== NO_KERNEL
) {
608 memset(prog_data
, 0, sizeof(*prog_data
));
610 prog_data
->binding_table
.render_target_start
= 0;
612 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
613 MESA_SHADER_FRAGMENT
, spec_info
,
616 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
618 void *mem_ctx
= ralloc_context(NULL
);
620 if (module
->nir
== NULL
)
621 ralloc_steal(mem_ctx
, nir
);
624 const unsigned *shader_code
=
625 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
626 NULL
, -1, -1, pipeline
->use_repclear
, &code_size
, NULL
);
627 if (shader_code
== NULL
) {
628 ralloc_free(mem_ctx
);
629 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
632 kernel
= anv_pipeline_cache_upload_kernel(cache
, hash
,
633 shader_code
, code_size
,
634 prog_data
, sizeof(*prog_data
));
636 ralloc_free(mem_ctx
);
640 pipeline
->ps_simd8
= NO_KERNEL
;
642 pipeline
->ps_simd8
= kernel
;
644 if (prog_data
->no_8
|| prog_data
->prog_offset_16
) {
645 pipeline
->ps_simd16
= kernel
+ prog_data
->prog_offset_16
;
647 pipeline
->ps_simd16
= NO_KERNEL
;
650 pipeline
->ps_ksp2
= 0;
651 pipeline
->ps_grf_start2
= 0;
652 if (pipeline
->ps_simd8
!= NO_KERNEL
) {
653 pipeline
->ps_ksp0
= pipeline
->ps_simd8
;
654 pipeline
->ps_grf_start0
= prog_data
->base
.dispatch_grf_start_reg
;
655 if (pipeline
->ps_simd16
!= NO_KERNEL
) {
656 pipeline
->ps_ksp2
= pipeline
->ps_simd16
;
657 pipeline
->ps_grf_start2
= prog_data
->dispatch_grf_start_reg_16
;
659 } else if (pipeline
->ps_simd16
!= NO_KERNEL
) {
660 pipeline
->ps_ksp0
= pipeline
->ps_simd16
;
661 pipeline
->ps_grf_start0
= prog_data
->dispatch_grf_start_reg_16
;
664 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_FRAGMENT
,
671 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
672 struct anv_pipeline_cache
*cache
,
673 const VkComputePipelineCreateInfo
*info
,
674 struct anv_shader_module
*module
,
675 const char *entrypoint
,
676 const VkSpecializationInfo
*spec_info
)
678 const struct brw_compiler
*compiler
=
679 pipeline
->device
->instance
->physicalDevice
.compiler
;
680 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
681 struct brw_cs_prog_key key
;
683 unsigned char sha1
[20], *hash
;
685 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
687 if (module
->size
> 0) {
689 anv_hash_shader(hash
, &key
, sizeof(key
), module
, entrypoint
, spec_info
);
690 kernel
= anv_pipeline_cache_search(cache
, hash
, prog_data
);
695 if (module
->size
== 0 || kernel
== NO_KERNEL
) {
696 memset(prog_data
, 0, sizeof(*prog_data
));
698 prog_data
->binding_table
.work_groups_start
= 0;
700 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
701 MESA_SHADER_COMPUTE
, spec_info
,
704 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
706 prog_data
->base
.total_shared
= nir
->num_shared
;
708 void *mem_ctx
= ralloc_context(NULL
);
710 if (module
->nir
== NULL
)
711 ralloc_steal(mem_ctx
, nir
);
714 const unsigned *shader_code
=
715 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
716 -1, &code_size
, NULL
);
717 if (shader_code
== NULL
) {
718 ralloc_free(mem_ctx
);
719 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
722 kernel
= anv_pipeline_cache_upload_kernel(cache
, hash
,
723 shader_code
, code_size
,
724 prog_data
, sizeof(*prog_data
));
725 ralloc_free(mem_ctx
);
728 pipeline
->cs_simd
= kernel
;
730 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_COMPUTE
,
736 static const int gen8_push_size
= 32 * 1024;
739 gen7_compute_urb_partition(struct anv_pipeline
*pipeline
)
741 const struct brw_device_info
*devinfo
= &pipeline
->device
->info
;
742 bool vs_present
= pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
;
743 unsigned vs_size
= vs_present
? pipeline
->vs_prog_data
.base
.urb_entry_size
: 1;
744 unsigned vs_entry_size_bytes
= vs_size
* 64;
745 bool gs_present
= pipeline
->active_stages
& VK_SHADER_STAGE_GEOMETRY_BIT
;
746 unsigned gs_size
= gs_present
? pipeline
->gs_prog_data
.base
.urb_entry_size
: 1;
747 unsigned gs_entry_size_bytes
= gs_size
* 64;
749 /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
751 * VS Number of URB Entries must be divisible by 8 if the VS URB Entry
752 * Allocation Size is less than 9 512-bit URB entries.
754 * Similar text exists for GS.
756 unsigned vs_granularity
= (vs_size
< 9) ? 8 : 1;
757 unsigned gs_granularity
= (gs_size
< 9) ? 8 : 1;
759 /* URB allocations must be done in 8k chunks. */
760 unsigned chunk_size_bytes
= 8192;
762 /* Determine the size of the URB in chunks. */
763 unsigned urb_chunks
= devinfo
->urb
.size
* 1024 / chunk_size_bytes
;
765 /* Reserve space for push constants */
766 unsigned push_constant_bytes
= gen8_push_size
;
767 unsigned push_constant_chunks
=
768 push_constant_bytes
/ chunk_size_bytes
;
770 /* Initially, assign each stage the minimum amount of URB space it needs,
771 * and make a note of how much additional space it "wants" (the amount of
772 * additional space it could actually make use of).
775 /* VS has a lower limit on the number of URB entries */
777 ALIGN(devinfo
->urb
.min_vs_entries
* vs_entry_size_bytes
,
778 chunk_size_bytes
) / chunk_size_bytes
;
780 ALIGN(devinfo
->urb
.max_vs_entries
* vs_entry_size_bytes
,
781 chunk_size_bytes
) / chunk_size_bytes
- vs_chunks
;
783 unsigned gs_chunks
= 0;
784 unsigned gs_wants
= 0;
786 /* There are two constraints on the minimum amount of URB space we can
789 * (1) We need room for at least 2 URB entries, since we always operate
790 * the GS in DUAL_OBJECT mode.
792 * (2) We can't allocate less than nr_gs_entries_granularity.
794 gs_chunks
= ALIGN(MAX2(gs_granularity
, 2) * gs_entry_size_bytes
,
795 chunk_size_bytes
) / chunk_size_bytes
;
797 ALIGN(devinfo
->urb
.max_gs_entries
* gs_entry_size_bytes
,
798 chunk_size_bytes
) / chunk_size_bytes
- gs_chunks
;
801 /* There should always be enough URB space to satisfy the minimum
802 * requirements of each stage.
804 unsigned total_needs
= push_constant_chunks
+ vs_chunks
+ gs_chunks
;
805 assert(total_needs
<= urb_chunks
);
807 /* Mete out remaining space (if any) in proportion to "wants". */
808 unsigned total_wants
= vs_wants
+ gs_wants
;
809 unsigned remaining_space
= urb_chunks
- total_needs
;
810 if (remaining_space
> total_wants
)
811 remaining_space
= total_wants
;
812 if (remaining_space
> 0) {
813 unsigned vs_additional
= (unsigned)
814 round(vs_wants
* (((double) remaining_space
) / total_wants
));
815 vs_chunks
+= vs_additional
;
816 remaining_space
-= vs_additional
;
817 gs_chunks
+= remaining_space
;
820 /* Sanity check that we haven't over-allocated. */
821 assert(push_constant_chunks
+ vs_chunks
+ gs_chunks
<= urb_chunks
);
823 /* Finally, compute the number of entries that can fit in the space
824 * allocated to each stage.
826 unsigned nr_vs_entries
= vs_chunks
* chunk_size_bytes
/ vs_entry_size_bytes
;
827 unsigned nr_gs_entries
= gs_chunks
* chunk_size_bytes
/ gs_entry_size_bytes
;
829 /* Since we rounded up when computing *_wants, this may be slightly more
830 * than the maximum allowed amount, so correct for that.
832 nr_vs_entries
= MIN2(nr_vs_entries
, devinfo
->urb
.max_vs_entries
);
833 nr_gs_entries
= MIN2(nr_gs_entries
, devinfo
->urb
.max_gs_entries
);
835 /* Ensure that we program a multiple of the granularity. */
836 nr_vs_entries
= ROUND_DOWN_TO(nr_vs_entries
, vs_granularity
);
837 nr_gs_entries
= ROUND_DOWN_TO(nr_gs_entries
, gs_granularity
);
839 /* Finally, sanity check to make sure we have at least the minimum number
840 * of entries needed for each stage.
842 assert(nr_vs_entries
>= devinfo
->urb
.min_vs_entries
);
844 assert(nr_gs_entries
>= 2);
846 /* Lay out the URB in the following order:
851 pipeline
->urb
.vs_start
= push_constant_chunks
;
852 pipeline
->urb
.vs_size
= vs_size
;
853 pipeline
->urb
.nr_vs_entries
= nr_vs_entries
;
855 pipeline
->urb
.gs_start
= push_constant_chunks
+ vs_chunks
;
856 pipeline
->urb
.gs_size
= gs_size
;
857 pipeline
->urb
.nr_gs_entries
= nr_gs_entries
;
861 anv_pipeline_init_dynamic_state(struct anv_pipeline
*pipeline
,
862 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
864 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
865 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
866 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
868 pipeline
->dynamic_state
= default_dynamic_state
;
870 if (pCreateInfo
->pDynamicState
) {
871 /* Remove all of the states that are marked as dynamic */
872 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
873 for (uint32_t s
= 0; s
< count
; s
++)
874 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
877 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
879 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
880 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
881 typed_memcpy(dynamic
->viewport
.viewports
,
882 pCreateInfo
->pViewportState
->pViewports
,
883 pCreateInfo
->pViewportState
->viewportCount
);
886 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
887 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
888 typed_memcpy(dynamic
->scissor
.scissors
,
889 pCreateInfo
->pViewportState
->pScissors
,
890 pCreateInfo
->pViewportState
->scissorCount
);
893 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
894 assert(pCreateInfo
->pRasterizationState
);
895 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
898 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
899 assert(pCreateInfo
->pRasterizationState
);
900 dynamic
->depth_bias
.bias
=
901 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
902 dynamic
->depth_bias
.clamp
=
903 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
904 dynamic
->depth_bias
.slope
=
905 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
908 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
)) {
909 assert(pCreateInfo
->pColorBlendState
);
910 typed_memcpy(dynamic
->blend_constants
,
911 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
914 /* If there is no depthstencil attachment, then don't read
915 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
916 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
917 * no need to override the depthstencil defaults in
918 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
920 * From the Vulkan spec (20 Oct 2015, git-aa308cb):
922 * pDepthStencilState [...] may only be NULL if renderPass and subpass
923 * specify a subpass that has no depth/stencil attachment.
925 if (subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
) {
926 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
927 assert(pCreateInfo
->pDepthStencilState
);
928 dynamic
->depth_bounds
.min
=
929 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
930 dynamic
->depth_bounds
.max
=
931 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
934 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
935 assert(pCreateInfo
->pDepthStencilState
);
936 dynamic
->stencil_compare_mask
.front
=
937 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
938 dynamic
->stencil_compare_mask
.back
=
939 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
942 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
943 assert(pCreateInfo
->pDepthStencilState
);
944 dynamic
->stencil_write_mask
.front
=
945 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
946 dynamic
->stencil_write_mask
.back
=
947 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
950 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
951 assert(pCreateInfo
->pDepthStencilState
);
952 dynamic
->stencil_reference
.front
=
953 pCreateInfo
->pDepthStencilState
->front
.reference
;
954 dynamic
->stencil_reference
.back
=
955 pCreateInfo
->pDepthStencilState
->back
.reference
;
959 pipeline
->dynamic_state_mask
= states
;
963 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
965 struct anv_render_pass
*renderpass
= NULL
;
966 struct anv_subpass
*subpass
= NULL
;
968 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
969 * present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section
970 * 4.2 Graphics Pipeline.
972 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
974 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
977 if (renderpass
!= &anv_meta_dummy_renderpass
) {
978 assert(info
->subpass
< renderpass
->subpass_count
);
979 subpass
= &renderpass
->subpasses
[info
->subpass
];
982 assert(info
->stageCount
>= 1);
983 assert(info
->pVertexInputState
);
984 assert(info
->pInputAssemblyState
);
985 assert(info
->pViewportState
);
986 assert(info
->pRasterizationState
);
988 if (subpass
&& subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
)
989 assert(info
->pDepthStencilState
);
991 if (subpass
&& subpass
->color_count
> 0)
992 assert(info
->pColorBlendState
);
994 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
995 switch (info
->pStages
[i
].stage
) {
996 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
997 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
998 assert(info
->pTessellationState
);
1007 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1008 struct anv_device
*device
,
1009 struct anv_pipeline_cache
*cache
,
1010 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1011 const struct anv_graphics_pipeline_create_info
*extra
,
1012 const VkAllocationCallbacks
*alloc
)
1017 anv_pipeline_validate_create_info(pCreateInfo
);
1021 alloc
= &device
->alloc
;
1023 pipeline
->device
= device
;
1024 pipeline
->layout
= anv_pipeline_layout_from_handle(pCreateInfo
->layout
);
1026 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1027 if (result
!= VK_SUCCESS
)
1030 pipeline
->batch
.alloc
= alloc
;
1031 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1032 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1033 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1035 anv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
1037 if (pCreateInfo
->pTessellationState
)
1038 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
1040 pipeline
->use_repclear
= extra
&& extra
->use_repclear
;
1041 pipeline
->writes_point_size
= false;
1043 /* When we free the pipeline, we detect stages based on the NULL status
1044 * of various prog_data pointers. Make them NULL by default.
1046 memset(pipeline
->prog_data
, 0, sizeof(pipeline
->prog_data
));
1047 memset(pipeline
->scratch_start
, 0, sizeof(pipeline
->scratch_start
));
1049 pipeline
->vs_simd8
= NO_KERNEL
;
1050 pipeline
->vs_vec4
= NO_KERNEL
;
1051 pipeline
->gs_kernel
= NO_KERNEL
;
1052 pipeline
->ps_ksp0
= NO_KERNEL
;
1054 pipeline
->active_stages
= 0;
1055 pipeline
->total_scratch
= 0;
1057 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1058 ANV_FROM_HANDLE(anv_shader_module
, module
,
1059 pCreateInfo
->pStages
[i
].module
);
1061 switch (pCreateInfo
->pStages
[i
].stage
) {
1062 case VK_SHADER_STAGE_VERTEX_BIT
:
1063 anv_pipeline_compile_vs(pipeline
, cache
, pCreateInfo
, module
,
1064 pCreateInfo
->pStages
[i
].pName
,
1065 pCreateInfo
->pStages
[i
].pSpecializationInfo
);
1067 case VK_SHADER_STAGE_GEOMETRY_BIT
:
1068 anv_pipeline_compile_gs(pipeline
, cache
, pCreateInfo
, module
,
1069 pCreateInfo
->pStages
[i
].pName
,
1070 pCreateInfo
->pStages
[i
].pSpecializationInfo
);
1072 case VK_SHADER_STAGE_FRAGMENT_BIT
:
1073 anv_pipeline_compile_fs(pipeline
, cache
, pCreateInfo
, extra
, module
,
1074 pCreateInfo
->pStages
[i
].pName
,
1075 pCreateInfo
->pStages
[i
].pSpecializationInfo
);
1078 anv_finishme("Unsupported shader stage");
1082 if (!(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
)) {
1083 /* Vertex is only optional if disable_vs is set */
1084 assert(extra
->disable_vs
);
1085 memset(&pipeline
->vs_prog_data
, 0, sizeof(pipeline
->vs_prog_data
));
1088 gen7_compute_urb_partition(pipeline
);
1090 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1091 pCreateInfo
->pVertexInputState
;
1093 uint64_t inputs_read
;
1094 if (extra
&& extra
->disable_vs
) {
1095 /* If the VS is disabled, just assume the user knows what they're
1096 * doing and apply the layout blindly. This can only come from
1097 * meta, so this *should* be safe.
1099 inputs_read
= ~0ull;
1101 inputs_read
= pipeline
->vs_prog_data
.inputs_read
;
1104 pipeline
->vb_used
= 0;
1105 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1106 const VkVertexInputAttributeDescription
*desc
=
1107 &vi_info
->pVertexAttributeDescriptions
[i
];
1109 if (inputs_read
& (1 << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1110 pipeline
->vb_used
|= 1 << desc
->binding
;
1113 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1114 const VkVertexInputBindingDescription
*desc
=
1115 &vi_info
->pVertexBindingDescriptions
[i
];
1117 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
1119 /* Step rate is programmed per vertex element (attribute), not
1120 * binding. Set up a map of which bindings step per instance, for
1121 * reference by vertex element setup. */
1122 switch (desc
->inputRate
) {
1124 case VK_VERTEX_INPUT_RATE_VERTEX
:
1125 pipeline
->instancing_enable
[desc
->binding
] = false;
1127 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1128 pipeline
->instancing_enable
[desc
->binding
] = true;
1133 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1134 pCreateInfo
->pInputAssemblyState
;
1135 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1136 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1138 if (extra
&& extra
->use_rectlist
)
1139 pipeline
->topology
= _3DPRIM_RECTLIST
;
1141 while (anv_block_pool_size(&device
->scratch_block_pool
) <
1142 pipeline
->total_scratch
)
1143 anv_block_pool_alloc(&device
->scratch_block_pool
);
1149 anv_graphics_pipeline_create(
1151 VkPipelineCache _cache
,
1152 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1153 const struct anv_graphics_pipeline_create_info
*extra
,
1154 const VkAllocationCallbacks
*pAllocator
,
1155 VkPipeline
*pPipeline
)
1157 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1158 ANV_FROM_HANDLE(anv_pipeline_cache
, cache
, _cache
);
1161 cache
= &device
->default_pipeline_cache
;
1163 switch (device
->info
.gen
) {
1165 if (device
->info
.is_haswell
)
1166 return gen75_graphics_pipeline_create(_device
, cache
, pCreateInfo
, extra
, pAllocator
, pPipeline
);
1168 return gen7_graphics_pipeline_create(_device
, cache
, pCreateInfo
, extra
, pAllocator
, pPipeline
);
1170 return gen8_graphics_pipeline_create(_device
, cache
, pCreateInfo
, extra
, pAllocator
, pPipeline
);
1172 return gen9_graphics_pipeline_create(_device
, cache
, pCreateInfo
, extra
, pAllocator
, pPipeline
);
1174 unreachable("unsupported gen\n");
1178 VkResult
anv_CreateGraphicsPipelines(
1180 VkPipelineCache pipelineCache
,
1182 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
1183 const VkAllocationCallbacks
* pAllocator
,
1184 VkPipeline
* pPipelines
)
1186 VkResult result
= VK_SUCCESS
;
1189 for (; i
< count
; i
++) {
1190 result
= anv_graphics_pipeline_create(_device
,
1193 NULL
, pAllocator
, &pPipelines
[i
]);
1194 if (result
!= VK_SUCCESS
) {
1195 for (unsigned j
= 0; j
< i
; j
++) {
1196 anv_DestroyPipeline(_device
, pPipelines
[j
], pAllocator
);
1206 static VkResult
anv_compute_pipeline_create(
1208 VkPipelineCache _cache
,
1209 const VkComputePipelineCreateInfo
* pCreateInfo
,
1210 const VkAllocationCallbacks
* pAllocator
,
1211 VkPipeline
* pPipeline
)
1213 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1214 ANV_FROM_HANDLE(anv_pipeline_cache
, cache
, _cache
);
1217 cache
= &device
->default_pipeline_cache
;
1219 switch (device
->info
.gen
) {
1221 if (device
->info
.is_haswell
)
1222 return gen75_compute_pipeline_create(_device
, cache
, pCreateInfo
, pAllocator
, pPipeline
);
1224 return gen7_compute_pipeline_create(_device
, cache
, pCreateInfo
, pAllocator
, pPipeline
);
1226 return gen8_compute_pipeline_create(_device
, cache
, pCreateInfo
, pAllocator
, pPipeline
);
1228 return gen9_compute_pipeline_create(_device
, cache
, pCreateInfo
, pAllocator
, pPipeline
);
1230 unreachable("unsupported gen\n");
1234 VkResult
anv_CreateComputePipelines(
1236 VkPipelineCache pipelineCache
,
1238 const VkComputePipelineCreateInfo
* pCreateInfos
,
1239 const VkAllocationCallbacks
* pAllocator
,
1240 VkPipeline
* pPipelines
)
1242 VkResult result
= VK_SUCCESS
;
1245 for (; i
< count
; i
++) {
1246 result
= anv_compute_pipeline_create(_device
, pipelineCache
,
1248 pAllocator
, &pPipelines
[i
]);
1249 if (result
!= VK_SUCCESS
) {
1250 for (unsigned j
= 0; j
< i
; j
++) {
1251 anv_DestroyPipeline(_device
, pPipelines
[j
], pAllocator
);