anv/pipeline: Delete out-of-bounds fragment shader outputs
[mesa.git] / src / vulkan / genX_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26
27 #include "anv_private.h"
28
29 #if (ANV_GEN == 9)
30 # include "gen9_pack.h"
31 #elif (ANV_GEN == 8)
32 # include "gen8_pack.h"
33 #elif (ANV_IS_HASWELL)
34 # include "gen75_pack.h"
35 #elif (ANV_GEN == 7)
36 # include "gen7_pack.h"
37 #endif
38
39 void
40 genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
41 {
42 struct anv_device *device = cmd_buffer->device;
43 struct anv_bo *scratch_bo = NULL;
44
45 cmd_buffer->state.scratch_size =
46 anv_block_pool_size(&device->scratch_block_pool);
47 if (cmd_buffer->state.scratch_size > 0)
48 scratch_bo = &device->scratch_block_pool.bo;
49
50 /* XXX: Do we need this on more than just BDW? */
51 #if (ANV_GEN >= 8)
52 /* Emit a render target cache flush.
53 *
54 * This isn't documented anywhere in the PRM. However, it seems to be
55 * necessary prior to changing the surface state base adress. Without
56 * this, we get GPU hangs when using multi-level command buffers which
57 * clear depth, reset state base address, and then go render stuff.
58 */
59 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
60 .RenderTargetCacheFlushEnable = true);
61 #endif
62
63 anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS),
64 .GeneralStateBaseAddress = { scratch_bo, 0 },
65 .GeneralStateMemoryObjectControlState = GENX(MOCS),
66 .GeneralStateBaseAddressModifyEnable = true,
67
68 .SurfaceStateBaseAddress = anv_cmd_buffer_surface_base_address(cmd_buffer),
69 .SurfaceStateMemoryObjectControlState = GENX(MOCS),
70 .SurfaceStateBaseAddressModifyEnable = true,
71
72 .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
73 .DynamicStateMemoryObjectControlState = GENX(MOCS),
74 .DynamicStateBaseAddressModifyEnable = true,
75
76 .IndirectObjectBaseAddress = { NULL, 0 },
77 .IndirectObjectMemoryObjectControlState = GENX(MOCS),
78 .IndirectObjectBaseAddressModifyEnable = true,
79
80 .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
81 .InstructionMemoryObjectControlState = GENX(MOCS),
82 .InstructionBaseAddressModifyEnable = true,
83
84 # if (ANV_GEN >= 8)
85 /* Broadwell requires that we specify a buffer size for a bunch of
86 * these fields. However, since we will be growing the BO's live, we
87 * just set them all to the maximum.
88 */
89 .GeneralStateBufferSize = 0xfffff,
90 .GeneralStateBufferSizeModifyEnable = true,
91 .DynamicStateBufferSize = 0xfffff,
92 .DynamicStateBufferSizeModifyEnable = true,
93 .IndirectObjectBufferSize = 0xfffff,
94 .IndirectObjectBufferSizeModifyEnable = true,
95 .InstructionBufferSize = 0xfffff,
96 .InstructionBuffersizeModifyEnable = true,
97 # endif
98 );
99
100 /* After re-setting the surface state base address, we have to do some
101 * cache flusing so that the sampler engine will pick up the new
102 * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
103 * Shared Function > 3D Sampler > State > State Caching (page 96):
104 *
105 * Coherency with system memory in the state cache, like the texture
106 * cache is handled partially by software. It is expected that the
107 * command stream or shader will issue Cache Flush operation or
108 * Cache_Flush sampler message to ensure that the L1 cache remains
109 * coherent with system memory.
110 *
111 * [...]
112 *
113 * Whenever the value of the Dynamic_State_Base_Addr,
114 * Surface_State_Base_Addr are altered, the L1 state cache must be
115 * invalidated to ensure the new surface or sampler state is fetched
116 * from system memory.
117 *
118 * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
119 * which, according the PIPE_CONTROL instruction documentation in the
120 * Broadwell PRM:
121 *
122 * Setting this bit is independent of any other bit in this packet.
123 * This bit controls the invalidation of the L1 and L2 state caches
124 * at the top of the pipe i.e. at the parsing time.
125 *
126 * Unfortunately, experimentation seems to indicate that state cache
127 * invalidation through a PIPE_CONTROL does nothing whatsoever in
128 * regards to surface state and binding tables. In stead, it seems that
129 * invalidating the texture cache is what is actually needed.
130 *
131 * XXX: As far as we have been able to determine through
132 * experimentation, shows that flush the texture cache appears to be
133 * sufficient. The theory here is that all of the sampling/rendering
134 * units cache the binding table in the texture cache. However, we have
135 * yet to be able to actually confirm this.
136 */
137 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
138 .TextureCacheInvalidationEnable = true);
139 }
140
141 void genX(CmdPipelineBarrier)(
142 VkCommandBuffer commandBuffer,
143 VkPipelineStageFlags srcStageMask,
144 VkPipelineStageFlags destStageMask,
145 VkBool32 byRegion,
146 uint32_t memoryBarrierCount,
147 const VkMemoryBarrier* pMemoryBarriers,
148 uint32_t bufferMemoryBarrierCount,
149 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
150 uint32_t imageMemoryBarrierCount,
151 const VkImageMemoryBarrier* pImageMemoryBarriers)
152 {
153 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
154 uint32_t b, *dw;
155
156 /* XXX: Right now, we're really dumb and just flush whatever categories
157 * the app asks for. One of these days we may make this a bit better
158 * but right now that's all the hardware allows for in most areas.
159 */
160 VkAccessFlags src_flags = 0;
161 VkAccessFlags dst_flags = 0;
162
163 for (uint32_t i = 0; i < memoryBarrierCount; i++) {
164 src_flags |= pMemoryBarriers[i].srcAccessMask;
165 dst_flags |= pMemoryBarriers[i].dstAccessMask;
166 }
167
168 for (uint32_t i = 0; i < bufferMemoryBarrierCount; i++) {
169 src_flags |= pBufferMemoryBarriers[i].srcAccessMask;
170 dst_flags |= pBufferMemoryBarriers[i].dstAccessMask;
171 }
172
173 for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) {
174 src_flags |= pImageMemoryBarriers[i].srcAccessMask;
175 dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
176 }
177
178 /* Mask out the Source access flags we care about */
179 const uint32_t src_mask =
180 VK_ACCESS_SHADER_WRITE_BIT |
181 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
182 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
183 VK_ACCESS_TRANSFER_WRITE_BIT;
184
185 src_flags = src_flags & src_mask;
186
187 /* Mask out the destination access flags we care about */
188 const uint32_t dst_mask =
189 VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
190 VK_ACCESS_INDEX_READ_BIT |
191 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
192 VK_ACCESS_UNIFORM_READ_BIT |
193 VK_ACCESS_SHADER_READ_BIT |
194 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
195 VK_ACCESS_TRANSFER_READ_BIT;
196
197 dst_flags = dst_flags & dst_mask;
198
199 /* The src flags represent how things were used previously. This is
200 * what we use for doing flushes.
201 */
202 struct GENX(PIPE_CONTROL) flush_cmd = {
203 GENX(PIPE_CONTROL_header),
204 .PostSyncOperation = NoWrite,
205 };
206
207 for_each_bit(b, src_flags) {
208 switch ((VkAccessFlagBits)(1 << b)) {
209 case VK_ACCESS_SHADER_WRITE_BIT:
210 flush_cmd.DCFlushEnable = true;
211 break;
212 case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
213 flush_cmd.RenderTargetCacheFlushEnable = true;
214 break;
215 case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
216 flush_cmd.DepthCacheFlushEnable = true;
217 break;
218 case VK_ACCESS_TRANSFER_WRITE_BIT:
219 flush_cmd.RenderTargetCacheFlushEnable = true;
220 flush_cmd.DepthCacheFlushEnable = true;
221 break;
222 default:
223 unreachable("should've masked this out by now");
224 }
225 }
226
227 /* If we end up doing two PIPE_CONTROLs, the first, flusing one also has to
228 * stall and wait for the flushing to finish, so we don't re-dirty the
229 * caches with in-flight rendering after the second PIPE_CONTROL
230 * invalidates.
231 */
232
233 if (dst_flags)
234 flush_cmd.CommandStreamerStallEnable = true;
235
236 if (src_flags && dst_flags) {
237 dw = anv_batch_emit_dwords(&cmd_buffer->batch, GENX(PIPE_CONTROL_length));
238 GENX(PIPE_CONTROL_pack)(&cmd_buffer->batch, dw, &flush_cmd);
239 }
240
241 /* The dst flags represent how things will be used in the future. This
242 * is what we use for doing cache invalidations.
243 */
244 struct GENX(PIPE_CONTROL) invalidate_cmd = {
245 GENX(PIPE_CONTROL_header),
246 .PostSyncOperation = NoWrite,
247 };
248
249 for_each_bit(b, dst_flags) {
250 switch ((VkAccessFlagBits)(1 << b)) {
251 case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
252 case VK_ACCESS_INDEX_READ_BIT:
253 case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
254 invalidate_cmd.VFCacheInvalidationEnable = true;
255 break;
256 case VK_ACCESS_UNIFORM_READ_BIT:
257 invalidate_cmd.ConstantCacheInvalidationEnable = true;
258 /* fallthrough */
259 case VK_ACCESS_SHADER_READ_BIT:
260 invalidate_cmd.TextureCacheInvalidationEnable = true;
261 break;
262 case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT:
263 invalidate_cmd.TextureCacheInvalidationEnable = true;
264 break;
265 case VK_ACCESS_TRANSFER_READ_BIT:
266 invalidate_cmd.TextureCacheInvalidationEnable = true;
267 break;
268 default:
269 unreachable("should've masked this out by now");
270 }
271 }
272
273 if (dst_flags) {
274 dw = anv_batch_emit_dwords(&cmd_buffer->batch, GENX(PIPE_CONTROL_length));
275 GENX(PIPE_CONTROL_pack)(&cmd_buffer->batch, dw, &invalidate_cmd);
276 }
277 }
278
279 static void
280 emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
281 struct anv_bo *bo, uint32_t offset)
282 {
283 uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
284 GENX(3DSTATE_VERTEX_BUFFERS));
285
286 GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
287 &(struct GENX(VERTEX_BUFFER_STATE)) {
288 .VertexBufferIndex = 32, /* Reserved for this */
289 .AddressModifyEnable = true,
290 .BufferPitch = 0,
291 #if (ANV_GEN >= 8)
292 .MemoryObjectControlState = GENX(MOCS),
293 .BufferStartingAddress = { bo, offset },
294 .BufferSize = 8
295 #else
296 .VertexBufferMemoryObjectControlState = GENX(MOCS),
297 .BufferStartingAddress = { bo, offset },
298 .EndAddress = { bo, offset + 8 },
299 #endif
300 });
301 }
302
303 static void
304 emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
305 uint32_t base_vertex, uint32_t base_instance)
306 {
307 struct anv_state id_state =
308 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);
309
310 ((uint32_t *)id_state.map)[0] = base_vertex;
311 ((uint32_t *)id_state.map)[1] = base_instance;
312
313 if (!cmd_buffer->device->info.has_llc)
314 anv_state_clflush(id_state);
315
316 emit_base_vertex_instance_bo(cmd_buffer,
317 &cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset);
318 }
319
320 void genX(CmdDraw)(
321 VkCommandBuffer commandBuffer,
322 uint32_t vertexCount,
323 uint32_t instanceCount,
324 uint32_t firstVertex,
325 uint32_t firstInstance)
326 {
327 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
328 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
329
330 genX(cmd_buffer_flush_state)(cmd_buffer);
331
332 if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
333 cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
334 emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
335
336 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
337 .VertexAccessType = SEQUENTIAL,
338 .PrimitiveTopologyType = pipeline->topology,
339 .VertexCountPerInstance = vertexCount,
340 .StartVertexLocation = firstVertex,
341 .InstanceCount = instanceCount,
342 .StartInstanceLocation = firstInstance,
343 .BaseVertexLocation = 0);
344 }
345
346 void genX(CmdDrawIndexed)(
347 VkCommandBuffer commandBuffer,
348 uint32_t indexCount,
349 uint32_t instanceCount,
350 uint32_t firstIndex,
351 int32_t vertexOffset,
352 uint32_t firstInstance)
353 {
354 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
355 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
356
357 genX(cmd_buffer_flush_state)(cmd_buffer);
358
359 if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
360 cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
361 emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
362
363 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
364 .VertexAccessType = RANDOM,
365 .PrimitiveTopologyType = pipeline->topology,
366 .VertexCountPerInstance = indexCount,
367 .StartVertexLocation = firstIndex,
368 .InstanceCount = instanceCount,
369 .StartInstanceLocation = firstInstance,
370 .BaseVertexLocation = vertexOffset);
371 }
372
373 /* Auto-Draw / Indirect Registers */
374 #define GEN7_3DPRIM_END_OFFSET 0x2420
375 #define GEN7_3DPRIM_START_VERTEX 0x2430
376 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
377 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
378 #define GEN7_3DPRIM_START_INSTANCE 0x243C
379 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
380
381 static void
382 emit_lrm(struct anv_batch *batch,
383 uint32_t reg, struct anv_bo *bo, uint32_t offset)
384 {
385 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
386 .RegisterAddress = reg,
387 .MemoryAddress = { bo, offset });
388 }
389
390 static void
391 emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
392 {
393 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM),
394 .RegisterOffset = reg,
395 .DataDWord = imm);
396 }
397
398 void genX(CmdDrawIndirect)(
399 VkCommandBuffer commandBuffer,
400 VkBuffer _buffer,
401 VkDeviceSize offset,
402 uint32_t drawCount,
403 uint32_t stride)
404 {
405 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
406 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
407 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
408 struct anv_bo *bo = buffer->bo;
409 uint32_t bo_offset = buffer->offset + offset;
410
411 genX(cmd_buffer_flush_state)(cmd_buffer);
412
413 if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
414 cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
415 emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
416
417 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
418 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
419 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
420 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
421 emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
422
423 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
424 .IndirectParameterEnable = true,
425 .VertexAccessType = SEQUENTIAL,
426 .PrimitiveTopologyType = pipeline->topology);
427 }
428
429 void genX(CmdDrawIndexedIndirect)(
430 VkCommandBuffer commandBuffer,
431 VkBuffer _buffer,
432 VkDeviceSize offset,
433 uint32_t drawCount,
434 uint32_t stride)
435 {
436 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
437 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
438 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
439 struct anv_bo *bo = buffer->bo;
440 uint32_t bo_offset = buffer->offset + offset;
441
442 genX(cmd_buffer_flush_state)(cmd_buffer);
443
444 /* TODO: We need to stomp base vertex to 0 somehow */
445 if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
446 cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
447 emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
448
449 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
450 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
451 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
452 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
453 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
454
455 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
456 .IndirectParameterEnable = true,
457 .VertexAccessType = RANDOM,
458 .PrimitiveTopologyType = pipeline->topology);
459 }
460
461
462 void genX(CmdDispatch)(
463 VkCommandBuffer commandBuffer,
464 uint32_t x,
465 uint32_t y,
466 uint32_t z)
467 {
468 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
469 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
470 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
471
472 if (prog_data->uses_num_work_groups) {
473 struct anv_state state =
474 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
475 uint32_t *sizes = state.map;
476 sizes[0] = x;
477 sizes[1] = y;
478 sizes[2] = z;
479 if (!cmd_buffer->device->info.has_llc)
480 anv_state_clflush(state);
481 cmd_buffer->state.num_workgroups_offset = state.offset;
482 cmd_buffer->state.num_workgroups_bo =
483 &cmd_buffer->device->dynamic_state_block_pool.bo;
484 }
485
486 genX(cmd_buffer_flush_compute_state)(cmd_buffer);
487
488 anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
489 .SIMDSize = prog_data->simd_size / 16,
490 .ThreadDepthCounterMaximum = 0,
491 .ThreadHeightCounterMaximum = 0,
492 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
493 .ThreadGroupIDXDimension = x,
494 .ThreadGroupIDYDimension = y,
495 .ThreadGroupIDZDimension = z,
496 .RightExecutionMask = pipeline->cs_right_mask,
497 .BottomExecutionMask = 0xffffffff);
498
499 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
500 }
501
502 #define GPGPU_DISPATCHDIMX 0x2500
503 #define GPGPU_DISPATCHDIMY 0x2504
504 #define GPGPU_DISPATCHDIMZ 0x2508
505
506 void genX(CmdDispatchIndirect)(
507 VkCommandBuffer commandBuffer,
508 VkBuffer _buffer,
509 VkDeviceSize offset)
510 {
511 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
512 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
513 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
514 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
515 struct anv_bo *bo = buffer->bo;
516 uint32_t bo_offset = buffer->offset + offset;
517
518 if (prog_data->uses_num_work_groups) {
519 cmd_buffer->state.num_workgroups_offset = bo_offset;
520 cmd_buffer->state.num_workgroups_bo = bo;
521 }
522
523 genX(cmd_buffer_flush_compute_state)(cmd_buffer);
524
525 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
526 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
527 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
528
529 anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
530 .IndirectParameterEnable = true,
531 .SIMDSize = prog_data->simd_size / 16,
532 .ThreadDepthCounterMaximum = 0,
533 .ThreadHeightCounterMaximum = 0,
534 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
535 .RightExecutionMask = pipeline->cs_right_mask,
536 .BottomExecutionMask = 0xffffffff);
537
538 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
539 }
540
541 void
542 genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
543 {
544 if (cmd_buffer->state.current_pipeline != _3D) {
545 anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
546 #if ANV_GEN >= 9
547 .MaskBits = 3,
548 #endif
549 .PipelineSelection = _3D);
550 cmd_buffer->state.current_pipeline = _3D;
551 }
552 }
553
554 static void
555 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
556 {
557 struct anv_device *device = cmd_buffer->device;
558 const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
559 const struct anv_image_view *iview =
560 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
561 const struct anv_image *image = iview ? iview->image : NULL;
562 const struct anv_format *anv_format =
563 iview ? anv_format_for_vk_format(iview->vk_format) : NULL;
564 const bool has_depth = iview && anv_format->has_depth;
565 const bool has_stencil = iview && anv_format->has_stencil;
566
567 /* FIXME: Implement the PMA stall W/A */
568 /* FIXME: Width and Height are wrong */
569
570 /* Emit 3DSTATE_DEPTH_BUFFER */
571 if (has_depth) {
572 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
573 .SurfaceType = SURFTYPE_2D,
574 .DepthWriteEnable = true,
575 .StencilWriteEnable = has_stencil,
576 .HierarchicalDepthBufferEnable = false,
577 .SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
578 &image->depth_surface.isl),
579 .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
580 .SurfaceBaseAddress = {
581 .bo = image->bo,
582 .offset = image->depth_surface.offset,
583 },
584 .Height = fb->height - 1,
585 .Width = fb->width - 1,
586 .LOD = 0,
587 .Depth = 1 - 1,
588 .MinimumArrayElement = 0,
589 .DepthBufferObjectControlState = GENX(MOCS),
590 #if ANV_GEN >= 8
591 .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2,
592 #endif
593 .RenderTargetViewExtent = 1 - 1);
594 } else {
595 /* Even when no depth buffer is present, the hardware requires that
596 * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
597 *
598 * If a null depth buffer is bound, the driver must instead bind depth as:
599 * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
600 * 3DSTATE_DEPTH.Width = 1
601 * 3DSTATE_DEPTH.Height = 1
602 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
603 * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
604 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
605 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
606 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
607 *
608 * The PRM is wrong, though. The width and height must be programmed to
609 * actual framebuffer's width and height, even when neither depth buffer
610 * nor stencil buffer is present.
611 */
612 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
613 .SurfaceType = SURFTYPE_2D,
614 .SurfaceFormat = D16_UNORM,
615 .Width = fb->width - 1,
616 .Height = fb->height - 1,
617 .StencilWriteEnable = has_stencil);
618 }
619
620 /* Emit 3DSTATE_STENCIL_BUFFER */
621 if (has_stencil) {
622 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
623 #if ANV_GEN >= 8 || ANV_IS_HASWELL
624 .StencilBufferEnable = true,
625 #endif
626 .StencilBufferObjectControlState = GENX(MOCS),
627
628 /* Stencil buffers have strange pitch. The PRM says:
629 *
630 * The pitch must be set to 2x the value computed based on width,
631 * as the stencil buffer is stored with two rows interleaved.
632 */
633 .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,
634
635 #if ANV_GEN >= 8
636 .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2,
637 #endif
638 .SurfaceBaseAddress = {
639 .bo = image->bo,
640 .offset = image->offset + image->stencil_surface.offset,
641 });
642 } else {
643 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER));
644 }
645
646 /* Disable hierarchial depth buffers. */
647 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER));
648
649 /* Clear the clear params. */
650 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS));
651 }
652
653 /**
654 * @see anv_cmd_buffer_set_subpass()
655 */
656 void
657 genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
658 struct anv_subpass *subpass)
659 {
660 cmd_buffer->state.subpass = subpass;
661
662 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
663
664 cmd_buffer_emit_depth_stencil(cmd_buffer);
665 }
666
667 void genX(CmdBeginRenderPass)(
668 VkCommandBuffer commandBuffer,
669 const VkRenderPassBeginInfo* pRenderPassBegin,
670 VkSubpassContents contents)
671 {
672 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
673 ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
674 ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
675
676 cmd_buffer->state.framebuffer = framebuffer;
677 cmd_buffer->state.pass = pass;
678 anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
679
680 genX(flush_pipeline_select_3d)(cmd_buffer);
681
682 const VkRect2D *render_area = &pRenderPassBegin->renderArea;
683
684 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE),
685 .ClippedDrawingRectangleYMin = render_area->offset.y,
686 .ClippedDrawingRectangleXMin = render_area->offset.x,
687 .ClippedDrawingRectangleYMax =
688 render_area->offset.y + render_area->extent.height - 1,
689 .ClippedDrawingRectangleXMax =
690 render_area->offset.x + render_area->extent.width - 1,
691 .DrawingRectangleOriginY = 0,
692 .DrawingRectangleOriginX = 0);
693
694 genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
695 anv_cmd_buffer_clear_subpass(cmd_buffer);
696 }
697
698 void genX(CmdNextSubpass)(
699 VkCommandBuffer commandBuffer,
700 VkSubpassContents contents)
701 {
702 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
703
704 assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
705
706 anv_cmd_buffer_resolve_subpass(cmd_buffer);
707 genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
708 anv_cmd_buffer_clear_subpass(cmd_buffer);
709 }
710
711 void genX(CmdEndRenderPass)(
712 VkCommandBuffer commandBuffer)
713 {
714 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
715
716 anv_cmd_buffer_resolve_subpass(cmd_buffer);
717 }