bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
-bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
-bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables);
-bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
+bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
+ bool use_vars,
+ bool use_clipdist_array);
+bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
+ bool use_clipdist_array);
+bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
+ bool use_clipdist_array);
bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
void nir_lower_point_size_mov(nir_shader *shader,