* IN THE SOFTWARE.
*/
+#include <sys/sysinfo.h>
+
#include "util/os_misc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "v3d_context.h"
#include "v3d_resource.h"
#include "compiler/v3d_compiler.h"
+#include "drm-uapi/drm_fourcc.h"
static const char *
v3d_screen_get_name(struct pipe_screen *pscreen)
util_hash_table_destroy(screen->bo_handles);
v3d_bufmgr_destroy(pscreen);
slab_destroy_parent(&screen->transfer_pool);
+ free(screen->ro);
if (using_v3d_simulator)
v3d_simulator_destroy(screen);
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_COMPUTE:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
return 1;
+ case PIPE_CAP_PACKED_UNIFORMS:
+ /* We can't enable this flag, because it results in load_ubo
+ * intrinsics across a 16b boundary, but v3d's TMU general
+ * memory accesses wrap on 16b boundaries.
+ */
+ return 0;
+
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ return 0;
+
+ case PIPE_CAP_COMPUTE:
+ return screen->has_csd && screen->devinfo.ver >= 41;
+
case PIPE_CAP_GENERATE_MIPMAP:
return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
+ case PIPE_CAP_MAX_VARYINGS:
+ return V3D_MAX_FS_INPUTS / 4;
+
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return VC5_MAX_MIP_LEVELS;
+ if (screen->devinfo.ver < 40)
+ return 12;
+ else
+ return V3D_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 2048;
v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
enum pipe_shader_cap param)
{
- if (shader != PIPE_SHADER_VERTEX &&
- shader != PIPE_SHADER_FRAGMENT) {
+ struct v3d_screen *screen = v3d_screen(pscreen);
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_FRAGMENT:
+ break;
+ case PIPE_SHADER_COMPUTE:
+ if (!screen->has_csd)
+ return 0;
+ break;
+ default:
return 0;
}
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
- return VC5_MAX_FS_INPUTS / 4;
+ return V3D_MAX_FS_INPUTS / 4;
else
- return VC5_MAX_ATTRIBUTES;
+ return V3D_MAX_VS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return 4;
else
- return VC5_MAX_FS_INPUTS / 4;
+ return V3D_MAX_FS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ /* Note: Limited by the offset size in
+ * v3d_unit_data_create().
+ */
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 16;
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- return VC5_MAX_TEXTURE_SAMPLERS;
+ return V3D_MAX_TEXTURE_SAMPLERS;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return PIPE_MAX_SHADER_BUFFERS;
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ if (screen->devinfo.ver < 41)
+ return 0;
+ else
+ return PIPE_MAX_SHADER_IMAGES;
+
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 0;
+ return 1 << PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
return 0;
}
+static int
+v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param, void *ret)
+{
+ struct v3d_screen *screen = v3d_screen(pscreen);
+
+ if (!screen->has_csd)
+ return 0;
+
+#define RET(x) do { \
+ if (ret) \
+ memcpy(ret, x, sizeof(x)); \
+ return sizeof(x); \
+ } while (0)
+
+ switch (param) {
+ case PIPE_COMPUTE_CAP_ADDRESS_BITS:
+ RET((uint32_t []) { 32 });
+ break;
+
+ case PIPE_COMPUTE_CAP_IR_TARGET:
+ sprintf(ret, "v3d");
+ return strlen(ret);
+
+ case PIPE_COMPUTE_CAP_GRID_DIMENSION:
+ RET((uint64_t []) { 3 });
+
+ case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
+ /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
+ * 16-bit field for the number of workgroups in each
+ * dimension.
+ */
+ RET(((uint64_t []) { 65535, 65535, 65535 }));
+
+ case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
+ /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
+ RET(((uint64_t []) { 256, 256, 256 }));
+
+ case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
+ case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
+ /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
+ * limited by WG_SIZE in the CSD.
+ */
+ RET((uint64_t []) { 256 });
+
+ case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
+ RET((uint64_t []) { 1024 * 1024 * 1024 });
+
+ case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
+ /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
+ RET((uint64_t []) { 32768 });
+
+ case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
+ RET((uint64_t []) { 4096 });
+
+ case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
+ struct sysinfo si;
+ sysinfo(&si);
+ RET((uint64_t []) { si.totalram });
+ }
+
+ case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
+ /* OpenCL only */
+ RET((uint32_t []) { 0 });
+
+ case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
+ RET((uint32_t []) { 16 });
+
+ }
+
+ return 0;
+}
+
static boolean
v3d_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
return false;
- if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
+ if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
return FALSE;
if (target >= PIPE_MAX_TEXTURE_TYPES) {
screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
+ int nslc = (ident1.value >> 4) & 0xf;
+ int qups = (ident1.value >> 8) & 0xf;
+ screen->devinfo.qpu_count = nslc * qups;
+
switch (screen->devinfo.ver) {
case 33:
case 41:
return &v3d_nir_options;
}
+static void
+v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
+ enum pipe_format format, int max,
+ uint64_t *modifiers,
+ unsigned int *external_only,
+ int *count)
+{
+ int i;
+ uint64_t available_modifiers[] = {
+ DRM_FORMAT_MOD_BROADCOM_UIF,
+ DRM_FORMAT_MOD_LINEAR,
+ };
+ int num_modifiers = ARRAY_SIZE(available_modifiers);
+
+ if (!modifiers) {
+ *count = num_modifiers;
+ return;
+ }
+
+ *count = MIN2(max, num_modifiers);
+ for (i = 0; i < *count; i++) {
+ modifiers[i] = available_modifiers[i];
+ if (external_only)
+ external_only[i] = false;
+ }
+}
+
struct pipe_screen *
v3d_screen_create(int fd, struct renderonly *ro)
{
pscreen->get_param = v3d_screen_get_param;
pscreen->get_paramf = v3d_screen_get_paramf;
pscreen->get_shader_param = v3d_screen_get_shader_param;
+ pscreen->get_compute_param = v3d_get_compute_param;
pscreen->context_create = v3d_context_create;
pscreen->is_format_supported = v3d_screen_is_format_supported;
slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
+ screen->has_csd = false; /* until the UABI is enabled. */
+
v3d_fence_init(screen);
v3d_process_debug_variable();
pscreen->get_vendor = v3d_screen_get_vendor;
pscreen->get_device_vendor = v3d_screen_get_vendor;
pscreen->get_compiler_options = v3d_screen_get_compiler_options;
+ pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
return pscreen;