]
-if not env['crosscompile'] or env['platform'] == 'embedded':
+if env['crosscompile'] and env['platform'] != 'embedded':
+ Import('builtin_glsl_function')
+else:
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
Export('builtin_glsl_function')
+ if env['hostonly']:
+ Return()
+
+
sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(