&&
(uni->type->base_type == GLSL_TYPE_INT
|| uni->type->base_type == GLSL_TYPE_UINT
- || uni->type->base_type == GLSL_TYPE_SAMPLER
+ || uni->type->is_sampler()
|| uni->type->is_image()))
|| ((returnType == GLSL_TYPE_UINT64 ||
returnType == GLSL_TYPE_INT64 ) &&