glsl: use is_sampler() anywhere it's possible
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 24 Feb 2017 13:40:21 +0000 (14:40 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 27 Feb 2017 18:41:14 +0000 (19:41 +0100)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/ast_to_hir.cpp
src/compiler/glsl/ir.cpp
src/compiler/glsl/link_uniform_initializers.cpp
src/compiler/glsl_types.cpp
src/mesa/main/uniform_query.cpp

index 8424b5bb3f23520e24986ee89bc42f1fed406166..af5e76dd3ac765a9e77560eeb6d6d35ca8dcf391 100644 (file)
@@ -2407,13 +2407,13 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
    case GLSL_TYPE_SAMPLER: {
       const unsigned type_idx =
          type->sampler_array + 2 * type->sampler_shadow;
-      const unsigned offset = type->base_type == GLSL_TYPE_SAMPLER ? 0 : 4;
+      const unsigned offset = type->is_sampler() ? 0 : 4;
       assert(type_idx < 4);
       switch (type->sampled_type) {
       case GLSL_TYPE_FLOAT:
          switch (type->sampler_dimensionality) {
          case GLSL_SAMPLER_DIM_1D: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "sampler1D", "sampler1DArray",
               "sampler1DShadow", "sampler1DArrayShadow"
@@ -2444,14 +2444,14 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
             return names[offset + type_idx];
          }
          case GLSL_SAMPLER_DIM_MS: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "sampler2DMS", "sampler2DMSArray", NULL, NULL
             };
             return names[type_idx];
          }
          case GLSL_SAMPLER_DIM_RECT: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "samplerRect", NULL, "samplerRectShadow", NULL
             };
@@ -2465,7 +2465,7 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
             return names[offset + type_idx];
          }
          case GLSL_SAMPLER_DIM_EXTERNAL: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "samplerExternalOES", NULL, NULL, NULL
             };
@@ -2478,7 +2478,7 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
       case GLSL_TYPE_INT:
          switch (type->sampler_dimensionality) {
          case GLSL_SAMPLER_DIM_1D: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "isampler1D", "isampler1DArray", NULL, NULL
             };
@@ -2506,14 +2506,14 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
             return names[offset + type_idx];
          }
          case GLSL_SAMPLER_DIM_MS: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "isampler2DMS", "isampler2DMSArray", NULL, NULL
             };
             return names[type_idx];
          }
          case GLSL_SAMPLER_DIM_RECT: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "isamplerRect", NULL, "isamplerRectShadow", NULL
             };
@@ -2533,7 +2533,7 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
       case GLSL_TYPE_UINT:
          switch (type->sampler_dimensionality) {
          case GLSL_SAMPLER_DIM_1D: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "usampler1D", "usampler1DArray", NULL, NULL
             };
@@ -2561,14 +2561,14 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
             return names[offset + type_idx];
          }
          case GLSL_SAMPLER_DIM_MS: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "usampler2DMS", "usampler2DMSArray", NULL, NULL
             };
             return names[type_idx];
          }
          case GLSL_SAMPLER_DIM_RECT: {
-            assert(type->base_type == GLSL_TYPE_SAMPLER);
+            assert(type->is_sampler());
             static const char *const names[4] = {
               "usamplerRect", NULL, "usamplerRectShadow", NULL
             };
index 28511b5b81cff755b25c83d4a0cb6dc8a5ae3a2c..f80bd811ac015bbb930cfb9e82505453092c1b87 100644 (file)
@@ -1501,7 +1501,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
       assert(type->base_type == GLSL_TYPE_FLOAT);
    } else if (this->op == ir_samples_identical) {
       assert(type == glsl_type::bool_type);
-      assert(sampler->type->base_type == GLSL_TYPE_SAMPLER);
+      assert(sampler->type->is_sampler());
       assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS);
    } else {
       assert(sampler->type->sampled_type == (int) type->base_type);
@@ -1738,7 +1738,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
    this->data.fb_fetch_output = false;
 
    if (type != NULL) {
-      if (type->base_type == GLSL_TYPE_SAMPLER)
+      if (type->is_sampler())
          this->data.read_only = true;
 
       if (type->is_interface())
index 7e5b80d5c7e442259b550573bef5a7e9804a5378..8911c3de62aeab8543a4d7d351e176b2736de239 100644 (file)
@@ -132,8 +132,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
         gl_linked_shader *shader = prog->_LinkedShaders[sh];
 
          if (shader) {
-            if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
-                storage->opaque[sh].active) {
+            if (storage->type->is_sampler() && storage->opaque[sh].active) {
                for (unsigned i = 0; i < elements; i++) {
                   const unsigned index = storage->opaque[sh].index + i;
                   shader->Program->SamplerUnits[index] =
index 7cbb21112f2bf7180e6b6e011d4360b6384e2192..4b7472eb84045d955c1c660028dbc3580f6daa97 100644 (file)
@@ -95,7 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
 
    memset(& fields, 0, sizeof(fields));
 
-   if (base_type == GLSL_TYPE_SAMPLER) {
+   if (is_sampler()) {
       /* Samplers take no storage whatsoever. */
       matrix_columns = vector_elements = 0;
    } else {
index 010a7b24b1b4574e0ad42c0ddcc23e4a84fe59a5..4d06313565f63cb8b0fd37796a382c1cd89c2525 100644 (file)
@@ -355,7 +355,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
              &&
              (uni->type->base_type == GLSL_TYPE_INT
               || uni->type->base_type == GLSL_TYPE_UINT
-               || uni->type->base_type == GLSL_TYPE_SAMPLER
+               || uni->type->is_sampler()
                || uni->type->is_image()))
           || ((returnType == GLSL_TYPE_UINT64 ||
                returnType == GLSL_TYPE_INT64 ) &&