glsl: use the linear allocator in glsl_symbol_table
authorMarek Olšák <marek.olsak@amd.com>
Fri, 7 Oct 2016 18:41:10 +0000 (20:41 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 31 Oct 2016 10:53:38 +0000 (11:53 +0100)
commit23e373eb4f9ca374313306701890642c30e8877e
tree5c87523b11265f6912022a9304d94e261f31daeb
parenta4a93103fb8f5c21c4cd17e89f07badfab14c0ab
glsl: use the linear allocator in glsl_symbol_table

no ralloc_free occurences

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/glsl_symbol_table.cpp