v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.
authorEric Anholt <eric@anholt.net>
Mon, 23 Jul 2018 21:08:54 +0000 (14:08 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 26 Jul 2018 18:02:25 +0000 (11:02 -0700)
commitdeecc1ef86239f4aa9f7a28e2068245f4cd6f8eb
tree1725c90e06ff4eb150d9f306e8f9b76bf34c6528
parent301c32caf4c656731006409720d521f4709e60ac
v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.

This seems like a sensible precaution to avoid extra draws.  It doesn't
deal with the case of a Z24S8 buffer created by the window system for an
application that happens to never use S.
src/gallium/drivers/v3d/v3dx_draw.c