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v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3dx_draw.c
2018-07-26
Eric Anholt
v3d: Avoid the GFXH-1461 workaround if we have only...
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2018-07-26
Eric Anholt
v3d: Rework the ordering of how we clear things.
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2018-07-26
Eric Anholt
v3d: Only store buffers that have been written to.
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2018-07-26
Eric Anholt
v3d: Track the buffers being loaded separately.
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2018-07-26
Eric Anholt
v3d: Rename cleared/resolve to clear/store.
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2018-07-13
Eric Anholt
v3d: Work around GFXH-1461 bug losing our Z/S clears.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-14
Eric Anholt
v3d: Don't set the first_ez_state to DISABLED if after...
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2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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