v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.
[mesa.git] / src / gallium / drivers / v3d / v3dx_draw.c
2018-07-26 Eric Anholtv3d: Avoid the GFXH-1461 workaround if we have only...
2018-07-26 Eric Anholtv3d: Rework the ordering of how we clear things.
2018-07-26 Eric Anholtv3d: Only store buffers that have been written to.
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-13 Eric Anholtv3d: Work around GFXH-1461 bug losing our Z/S clears.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-20 Eric Anholtv3d: Add missing reference to the separate stencil...
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Don't set the first_ez_state to DISABLED if after...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".