panfrost: Handle missing texture case
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 11 Jun 2019 21:21:14 +0000 (14:21 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 17 Jun 2019 14:59:14 +0000 (07:59 -0700)
In some cases, Gallium can give us bad info about the texture count,
counting some NULL textures. We pass Gallium's info to the hardware
blindly, which can confuse the hardware in edge cases. This patch
adjusts accordingly.

src/gallium/drivers/panfrost/pan_context.c

index 09bded80296f26ffe462bfe39f081736b8872e38..8dbdc84209d9065616e7897fb44f1dd4ee33f04b 100644 (file)
@@ -900,23 +900,27 @@ panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
         size_t desc_size = sizeof(struct mali_sampler_descriptor);
 
         for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
-                if (!ctx->sampler_count[t]) continue;
+                mali_ptr upload = 0;
 
-                size_t transfer_size = desc_size * ctx->sampler_count[t];
+                if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
+                        size_t transfer_size = desc_size * ctx->sampler_count[t];
 
-                struct panfrost_transfer transfer =
-                        panfrost_allocate_transient(ctx, transfer_size);
+                        struct panfrost_transfer transfer =
+                                panfrost_allocate_transient(ctx, transfer_size);
 
-                struct mali_sampler_descriptor *desc =
-                        (struct mali_sampler_descriptor *) transfer.cpu;
+                        struct mali_sampler_descriptor *desc =
+                                (struct mali_sampler_descriptor *) transfer.cpu;
 
-                for (int i = 0; i < ctx->sampler_count[t]; ++i)
-                        desc[i] = ctx->samplers[t][i]->hw;
+                        for (int i = 0; i < ctx->sampler_count[t]; ++i)
+                                desc[i] = ctx->samplers[t][i]->hw;
+
+                        upload = transfer.gpu;
+                }
 
                 if (t == PIPE_SHADER_FRAGMENT)
-                        ctx->payload_tiler.postfix.sampler_descriptor = transfer.gpu;
+                        ctx->payload_tiler.postfix.sampler_descriptor = upload;
                 else if (t == PIPE_SHADER_VERTEX)
-                        ctx->payload_vertex.postfix.sampler_descriptor = transfer.gpu;
+                        ctx->payload_vertex.postfix.sampler_descriptor = upload;
                 else
                         assert(0);
         }
@@ -977,16 +981,17 @@ static void
 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
 {
         for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
-                /* Shortcircuit */
-                if (!ctx->sampler_view_count[t]) continue;
+                mali_ptr trampoline = 0;
 
-                uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+                if (ctx->sampler_view_count[t]) {
+                        uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
 
-                for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
-                        trampolines[i] =
-                                panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
+                        for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
+                                trampolines[i] =
+                                        panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
 
-                mali_ptr trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
+                        trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
+                }
 
                 if (t == PIPE_SHADER_FRAGMENT)
                         ctx->payload_tiler.postfix.texture_trampoline = trampoline;
@@ -2128,7 +2133,13 @@ panfrost_set_sampler_views(
 
         assert(start_slot == 0);
 
-        ctx->sampler_view_count[shader] = num_views;
+        unsigned new_nr = 0;
+        for (unsigned i = 0; i < num_views; ++i) {
+                if (views[i])
+                        new_nr = i + 1;
+        }
+
+        ctx->sampler_view_count[shader] = new_nr;
         memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
 
         ctx->dirty |= PAN_DIRTY_TEXTURES;