anv: Fix up spirv for new texture/sampler split stuff
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 9 Feb 2016 20:13:32 +0000 (12:13 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 10 Feb 2016 00:48:36 +0000 (16:48 -0800)
src/compiler/nir/spirv/spirv_to_nir.c
src/vulkan/anv_meta.c
src/vulkan/anv_meta_resolve.c
src/vulkan/anv_nir_apply_pipeline_layout.c

index a7efa196832da65449cd6c37ec8050f21f854755..979357d67c863f13a6ca9a5a7d47bcddb0d3c58c 100644 (file)
@@ -1389,12 +1389,32 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
    }
 
    nir_deref_var *sampler = vtn_access_chain_to_deref(b, sampled.sampler);
-   instr->sampler = nir_deref_as_var(nir_copy_deref(instr, &sampler->deref));
    if (sampled.image) {
       nir_deref_var *image = vtn_access_chain_to_deref(b, sampled.image);
       instr->texture = nir_deref_as_var(nir_copy_deref(instr, &image->deref));
    } else {
-      instr->texture = NULL;
+      instr->texture = nir_deref_as_var(nir_copy_deref(instr, &sampler->deref));
+   }
+
+   switch (instr->op) {
+   case nir_texop_tex:
+   case nir_texop_txb:
+   case nir_texop_txl:
+   case nir_texop_txd:
+      /* These operations require a sampler */
+      instr->sampler = nir_deref_as_var(nir_copy_deref(instr, &sampler->deref));
+      break;
+   case nir_texop_txf:
+   case nir_texop_txf_ms:
+   case nir_texop_txs:
+   case nir_texop_lod:
+   case nir_texop_tg4:
+   case nir_texop_query_levels:
+   case nir_texop_texture_samples:
+   case nir_texop_samples_identical:
+      /* These don't */
+      instr->sampler = NULL;
+      break;
    }
 
    nir_ssa_dest_init(&instr->instr, &instr->dest,
index 2867e471a320c48bf400903ac6e87d1a7dbd8635..46227c3407ecb5608389c0c1462bdc8e61e36c34 100644 (file)
@@ -106,6 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
    tex->dest_type = nir_type_float; /* TODO */
    tex->is_array = glsl_sampler_type_is_array(sampler_type);
    tex->coord_components = tex_pos->num_components;
+   tex->texture = nir_deref_var_create(tex, sampler);
    tex->sampler = nir_deref_var_create(tex, sampler);
 
    nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
index f1c985e04cf4feb15edb6f06d21d3e1ff29191c5..5aa2fef76bd188f52c14b25232d560a25983f51f 100644 (file)
@@ -152,6 +152,7 @@ build_nir_fs(uint32_t num_samples)
       nir_tex_instr *tex;
 
       tex = nir_tex_instr_create(b.shader, /*num_srcs*/ 2);
+      tex->texture = nir_deref_var_create(tex, u_tex);
       tex->sampler = nir_deref_var_create(tex, u_tex);
       tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
       tex->op = nir_texop_txf_ms;
index 61dcf1d4c1b8ca594cba771225b4c8d3b26a6c9b..ee93e40e76c278e79a6b51a124df3e4c7fce9e13 100644 (file)
@@ -58,21 +58,18 @@ get_surface_index(unsigned set, unsigned binding,
 }
 
 static uint32_t
-get_sampler_index(unsigned set, unsigned binding, nir_texop tex_op,
+get_sampler_index(unsigned set, unsigned binding,
                   struct apply_pipeline_layout_state *state)
 {
    assert(set < state->layout->num_sets);
    struct anv_descriptor_set_layout *set_layout =
       state->layout->set[set].layout;
 
-   assert(binding < set_layout->binding_count);
-
    gl_shader_stage stage = state->shader->stage;
 
-   if (set_layout->binding[binding].stage[stage].sampler_index < 0) {
-      assert(tex_op == nir_texop_txf);
-      return 0;
-   }
+   assert(binding < set_layout->binding_count);
+
+   assert(set_layout->binding[binding].stage[stage].sampler_index >= 0);
 
    uint32_t sampler_index =
       state->layout->set[set].stage[stage].sampler_start +
@@ -188,29 +185,30 @@ static void
 lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
 {
    /* No one should have come by and lowered it already */
-   assert(tex->sampler);
+   assert(tex->texture);
 
-   nir_deref_var *tex_deref = tex->texture ? tex->texture : tex->sampler;
    tex->texture_index =
-      get_surface_index(tex_deref->var->data.descriptor_set,
-                        tex_deref->var->data.binding, state);
-   lower_tex_deref(tex, tex_deref, &tex->texture_index,
+      get_surface_index(tex->texture->var->data.descriptor_set,
+                        tex->texture->var->data.binding, state);
+   lower_tex_deref(tex, tex->texture, &tex->texture_index,
                    nir_tex_src_texture_offset, state);
 
-   tex->sampler_index =
-      get_sampler_index(tex->sampler->var->data.descriptor_set,
-                        tex->sampler->var->data.binding, tex->op, state);
-   lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
-                   nir_tex_src_sampler_offset, state);
+   if (tex->sampler) {
+      tex->sampler_index =
+         get_sampler_index(tex->sampler->var->data.descriptor_set,
+                           tex->sampler->var->data.binding, state);
+      lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
+                      nir_tex_src_sampler_offset, state);
+   }
 
    /* The backend only ever uses this to mark used surfaces.  We don't care
     * about that little optimization so it just needs to be non-zero.
     */
    tex->texture_array_size = 1;
 
-   if (tex->texture)
-      cleanup_tex_deref(tex, tex->texture);
-   cleanup_tex_deref(tex, tex->sampler);
+   cleanup_tex_deref(tex, tex->texture);
+   if (tex->sampler)
+      cleanup_tex_deref(tex, tex->sampler);
    tex->texture = NULL;
    tex->sampler = NULL;
 }