for (unsigned l = first_level; l <= last_level; ++l) {
for (unsigned f = first_face; f <= last_face; ++f) {
pointers_and_strides[idx++] =
- panfrost_get_texture_address(rsrc, l, w*face_mult + f)
+ panfrost_get_texture_address(rsrc, l, w * face_mult + f)
+ afbc_bit + view->astc_stretch;
-
if (has_manual_stride) {
pointers_and_strides[idx++] =
rsrc->slices[l].stride;
ralloc_free(rsrc);
}
+static unsigned
+panfrost_get_layer_stride(struct panfrost_resource *rsrc, unsigned level)
+{
+ if (rsrc->base.target == PIPE_TEXTURE_3D)
+ return rsrc->slices[level].size0;
+ else
+ return rsrc->cubemap_stride;
+}
+
static void *
panfrost_transfer_map(struct pipe_context *pctx,
struct pipe_resource *resource,
return transfer->map;
} else {
transfer->base.stride = rsrc->slices[level].stride;
- if (resource->target == PIPE_TEXTURE_3D)
- transfer->base.layer_stride = rsrc->slices[level].size0;
- else
- transfer->base.layer_stride = rsrc->cubemap_stride;
+ transfer->base.layer_stride = panfrost_get_layer_stride(rsrc, level);
/* By mapping direct-write, we're implicitly already
* initialized (maybe), so be conservative */
unsigned level, unsigned face)
{
unsigned level_offset = rsrc->slices[level].offset;
- unsigned face_offset = face * rsrc->cubemap_stride;
+ unsigned face_offset = face * panfrost_get_layer_stride(rsrc, level);
return rsrc->bo->gpu + level_offset + face_offset;
}