mesa: Optimize get.c by using a table-driven approach
authorKristian Høgsberg <krh@bitplanet.net>
Tue, 11 May 2010 16:07:10 +0000 (12:07 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Tue, 11 May 2010 18:06:22 +0000 (14:06 -0400)
12 files changed:
src/mesa/Makefile
src/mesa/main/APIspec.xml
src/mesa/main/compiler.h
src/mesa/main/context.c
src/mesa/main/context.h
src/mesa/main/get.c
src/mesa/main/get.h
src/mesa/main/get_gen.py [deleted file]
src/mesa/main/get_gen_es.py [deleted file]
src/mesa/main/glheader.h
src/mesa/main/texcompress.c
src/mesa/sources.mak

index ba03840c8e725885e6e95828652e4a89accefa8b..1dc71397339770286a55a3cc16a506994205df91 100644 (file)
@@ -30,12 +30,6 @@ main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py m
 main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
        $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@
 
-main/get_es1.c: main/get_gen_es.py
-       $(PYTHON2) $(PYTHON_FLAGS) $< 1 > $@
-
-main/get_es2.c: main/get_gen_es.py
-       $(PYTHON2) $(PYTHON_FLAGS) $< 2 > $@
-
 ######################################################################
 # Helper libraries used by many drivers:
 
index 268bd5d3db2f7544e189e682a48fdd9dc7752ca3..b4ed18e75e8f0f253a72df4ab900ad23810cfad0 100644 (file)
        <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
        <function name="ReadPixels" template="ReadPixels"/>
 
-       <function name="GetBooleanv" default_prefix="_es1_" template="GetState" gltype="GLboolean"/>
+       <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
 
        <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
        <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
 
        <function name="GetError" template="GetError"/>
-       <function name="GetFloatv" default_prefix="_es1_" template="GetState" gltype="GLfloat"/>
-       <function name="GetFixedv" default_prefix="_es1_" template="GetState" gltype="GLfixed"/>
-       <function name="GetIntegerv" default_prefix="_es1_" template="GetState" gltype="GLint"/>
+       <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+       <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
+       <function name="GetIntegerv" template="GetState" gltype="GLint"/>
 
        <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
        <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
        <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
        <function name="ReadPixels" template="ReadPixels"/>
 
-       <function name="GetBooleanv" default_prefix="_es2_" template="GetState" gltype="GLboolean"/>
+       <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
        <function name="GetError" template="GetError"/>
-       <function name="GetFloatv" default_prefix="_es2_" template="GetState" gltype="GLfloat"/>
-       <function name="GetIntegerv" default_prefix="_es2_" template="GetState" gltype="GLint"/>
+       <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+       <function name="GetIntegerv" template="GetState" gltype="GLint"/>
 
        <function name="GetString" template="GetString"/>
 
index 81704ae2c1166cf1bb913bdd8f61837e0b087b04..efd8057608c00c32d1bc2288fe9a44cc1534785e 100644 (file)
@@ -200,6 +200,13 @@ extern "C" {
 #  define __builtin_expect(x, y) x
 #endif
 
+#ifdef __GNUC__
+#define likely(x) __builtin_expect(!!(x), 1)
+#define unlikely(x) __builtin_expect(!!(x), 0)
+#else
+#define likely(x) !!(x)
+#define unlikely(x) !!(x)
+#endif
 
 /**
  * The __FUNCTION__ gcc variable is generally only used for debugging.
index 4dd448a698d05c34c95a08072c540614c203a7bf..e140a21b35486a71f2f1b664d9395c8d95505ebf 100644 (file)
@@ -415,6 +415,7 @@ one_time_init( GLcontext *ctx )
       }
 
       _mesa_init_sqrt_table();
+      _mesa_init_get_hash(ctx);
 
       for (i = 0; i < 256; i++) {
          _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
index c9f4d433a573569c6f476ee7f123370a06c0b9c2..c61da62826fb3dd2f750550d139a789deb9284f7 100644 (file)
@@ -153,6 +153,8 @@ _mesa_get_current_context(void);
 
 /*@}*/
 
+extern void
+_mesa_init_get_hash(GLcontext *ctx);
 
 extern void
 _mesa_notifySwapBuffers(__GLcontext *gc);
index 8230723f26fd90683275be78bc8560ab6333b542..cdcaceaeee33ee36a1e1eb1b5fe8d0fef5cefc09 100644 (file)
@@ -1,7 +1,26 @@
-
-/***
- ***  NOTE!!!  DO NOT EDIT THIS FILE!!!  IT IS GENERATED BY get_gen.py
- ***/
+/*
+ * Copyright (C) 2010  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2010  Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author: Kristian Høgsberg <krh@bitplanet.net>
+ */
 
 #include "glheader.h"
 #include "context.h"
 #include "texcompress.h"
 #include "framebuffer.h"
 
+/* This is a table driven implemetation of the glGet*v() functions.
+ * The basic idea is that most getters just look up an int somewhere
+ * in GLcontext and then convert it to a bool or float according to
+ * which of glGetIntegerv() glGetBooleanv() etc is being called.
+ * Instead of generating code to do this, we can just record the enum
+ * value and the offset into GLcontext in an array of structs.  Then
+ * in glGet*(), we lookup the struct for the enum in question, and use
+ * the offset to get the int we need.
+ *
+ * Sometimes we need to look up a float, a boolean, a bit in a
+ * bitfield, a matrix or other types instead, so we need to track the
+ * type of the value in GLcontext.  And sometimes the value isn't in
+ * GLcontext but in the drawbuffer, the array object, current texture
+ * unit, or maybe it's a computed value.  So we need to also track
+ * where or how to find the value.  Finally, we sometimes need to
+ * check that one of a number of extensions are enabled, the GL
+ * version or flush or call _mesa_update_state().  This is done by
+ * attaching optional extra information to the value description
+ * struct, it's sort of like an array of opcodes that describe extra
+ * checks or actions.
+ *
+ * Putting all this together we end up with struct value_desc below,
+ * and with a couple of macros to help, the table of struct value_desc
+ * is about as concise as the specification in the old python script.
+ */
+
+#undef CONST
 
 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
+#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
+                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
+                                (GLint) ((F) * 65536.0f) )
 
 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
+#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
+                                ((I) < SHRT_MIN) ? INT_MIN : \
+                                (GLint) ((I) * 65536) )
 
 #define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
 #define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
 #define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
+#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
 
 #define ENUM_TO_INT64(E)      ( (GLint64) (E) )
+#define ENUM_TO_FIXED(E)      (E)
 
+enum value_type {
+   TYPE_INVALID,
+   TYPE_API_MASK,
+   TYPE_INT,
+   TYPE_INT_2,
+   TYPE_INT_3,
+   TYPE_INT_4,
+   TYPE_INT_N,
+   TYPE_INT64,
+   TYPE_ENUM,
+   TYPE_ENUM_2,
+   TYPE_BOOLEAN,
+   TYPE_BIT_0,
+   TYPE_BIT_1,
+   TYPE_BIT_2,
+   TYPE_BIT_3,
+   TYPE_BIT_4,
+   TYPE_BIT_5,
+   TYPE_FLOAT,
+   TYPE_FLOAT_2,
+   TYPE_FLOAT_3,
+   TYPE_FLOAT_4,
+   TYPE_FLOATN,
+   TYPE_FLOATN_2,
+   TYPE_FLOATN_3,
+   TYPE_FLOATN_4,
+   TYPE_DOUBLEN,
+   TYPE_MATRIX,
+   TYPE_MATRIX_T,
+   TYPE_CONST
+};
 
-/*
- * Check if named extension is enabled, if not generate error and return.
- */
-#define CHECK_EXT1(EXT1)                                               \
-   if (!ctx->Extensions.EXT1) {                                        \
-      goto invalid_enum_error;                                         \
+enum value_location {
+   LOC_BUFFER,
+   LOC_CONTEXT,
+   LOC_ARRAY,
+   LOC_TEXUNIT,
+   LOC_CUSTOM
+};
+
+enum value_extra {
+   EXTRA_END = 0x8000,
+   EXTRA_VERSION_30,
+   EXTRA_VERSION_31,
+   EXTRA_VERSION_32,
+   EXTRA_NEW_BUFFERS, 
+   EXTRA_VALID_DRAW_BUFFER,
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_FLUSH_CURRENT,
+};
+
+struct value_desc {
+   GLenum pname;
+   enum value_location location : 8;
+   enum value_type type : 8;
+   int offset;
+   const int *extra;
+};
+
+union value {
+   GLfloat value_float;
+   GLfloat value_float_4[4];
+   GLmatrix *value_matrix;
+   GLint value_int;
+   GLint value_int_4[4];
+   GLint64 value_int64;
+   GLenum value_enum;
+
+   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
+   struct {
+      GLint n, ints[100];
+   } value_int_n;
+   GLboolean value_bool;
+};
+
+#define BUFFER_FIELD(field, type) \
+   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
+#define CONTEXT_FIELD(field, type) \
+   LOC_CONTEXT, type, offsetof(GLcontext, field)
+#define ARRAY_FIELD(field, type) \
+   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+#define CONST(value) \
+   LOC_CONTEXT, TYPE_CONST, value
+
+#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
+#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
+
+#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
+#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
+#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
+#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
+#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
+#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
+#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
+#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
+#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
+#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
+#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
+#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
+#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
+#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
+#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
+#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
+#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
+#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
+
+#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
+#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
+#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
+
+#define EXT(f)                                 \
+   offsetof(struct gl_extensions, f)
+
+#define EXTRA_EXT(e)                           \
+   static const int extra_##e[] = {            \
+      EXT(e), EXTRA_END                                \
    }
 
-/*
- * Check if either of two extensions is enabled.
- */
-#define CHECK_EXT2(EXT1, EXT2)                                         \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \
-      goto invalid_enum_error;                                         \
+#define EXTRA_EXT2(e1, e2)                     \
+   static const int extra_##e1##_##e2[] = {    \
+      EXT(e1), EXT(e2), EXTRA_END              \
    }
 
-/*
- * Check if either of three extensions is enabled.
- */
-#define CHECK_EXT3(EXT1, EXT2, EXT3)                                   \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
-       !ctx->Extensions.EXT3) {                                        \
-      goto invalid_enum_error;                                         \
+/* The 'extra' mechanism is a way to specify extra checks (such as
+ * extensions or specific gl versions) or actions (flush current, new
+ * buffers) that we need to do before looking up an enum.  We need to
+ * declare them all up front so we can refer to them in the value_desc
+ * structs below. */
+
+static const int extra_new_buffers[] = {
+   EXTRA_NEW_BUFFERS,
+   EXTRA_END
+};
+
+static const int extra_valid_draw_buffer[] = {
+   EXTRA_VALID_DRAW_BUFFER,
+   EXTRA_END
+};
+
+static const int extra_valid_texture_unit[] = {
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_END
+};
+
+static const int extra_flush_current_valid_texture_unit[] = {
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_END
+};
+
+static const int extra_flush_current[] = {
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+static const int extra_new_buffers_OES_read_format[] = {
+   EXTRA_NEW_BUFFERS,
+   EXT(OES_read_format),
+   EXTRA_END
+};
+
+static const int extra_EXT_secondary_color_flush_current[] = {
+   EXT(EXT_secondary_color),
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+static const int extra_EXT_fog_coord_flush_current[] = {
+   EXT(EXT_fog_coord),
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+EXTRA_EXT(ARB_multitexture);
+EXTRA_EXT(ARB_texture_cube_map);
+EXTRA_EXT(MESA_texture_array);
+EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
+EXTRA_EXT(EXT_secondary_color);
+EXTRA_EXT(EXT_fog_coord);
+EXTRA_EXT(EXT_texture_lod_bias);
+EXTRA_EXT(EXT_texture_filter_anisotropic);
+EXTRA_EXT(IBM_rasterpos_clip);
+EXTRA_EXT(NV_point_sprite);
+EXTRA_EXT(SGIS_generate_mipmap);
+EXTRA_EXT(NV_vertex_program);
+EXTRA_EXT(NV_fragment_program);
+EXTRA_EXT(NV_texture_rectangle);
+EXTRA_EXT(EXT_stencil_two_side);
+EXTRA_EXT(NV_light_max_exponent);
+EXTRA_EXT(EXT_convolution);
+EXTRA_EXT(EXT_histogram);
+EXTRA_EXT(SGI_color_table);
+EXTRA_EXT(SGI_texture_color_table);
+EXTRA_EXT(EXT_depth_bounds_test);
+EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(ATI_fragment_shader);
+EXTRA_EXT(EXT_framebuffer_blit);
+EXTRA_EXT(ARB_shader_objects);
+EXTRA_EXT(EXT_provoking_vertex);
+EXTRA_EXT(ARB_fragment_shader);
+EXTRA_EXT(ARB_fragment_program);
+EXTRA_EXT(ARB_framebuffer_object);
+EXTRA_EXT(EXT_framebuffer_object);
+EXTRA_EXT(APPLE_vertex_array_object);
+EXTRA_EXT(ARB_seamless_cube_map);
+EXTRA_EXT(EXT_compiled_vertex_array);
+EXTRA_EXT(ARB_sync);
+EXTRA_EXT(ARB_vertex_shader);
+EXTRA_EXT(EXT_transform_feedback);
+EXTRA_EXT(EXT_pixel_buffer_object);
+EXTRA_EXT(ARB_vertex_program);
+EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
+EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
+EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
+EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
+EXTRA_EXT(ARB_vertex_buffer_object);
+
+static const int
+extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+   EXT(ARB_vertex_program),
+   EXT(ARB_fragment_program),
+   EXT(NV_vertex_program),
+   EXTRA_END
+};
+
+static const int
+extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+   EXT(NV_vertex_program),
+   EXT(ARB_vertex_program),
+   EXT(ARB_fragment_program),
+   EXT(NV_vertex_program),
+   EXTRA_END
+};
+
+static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
+static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
+static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
+
+#define API_OPENGL_BIT (1 << API_OPENGL)
+#define API_OPENGLES_BIT (1 << API_OPENGLES)
+#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
+
+/* This is the big table describing all the enums we accept in
+ * glGet*v().  The table is partitioned into six parts: enums
+ * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
+ * between OpenGL and GLES, enums exclusive to GLES, etc for the
+ * remaining combinations.  When we add the enums to the hash table in
+ * _mesa_init_get_hash(), we only add the enums for the API we're
+ * instantiating and the different sections are guarded by #if
+ * FEATURE_GL etc to make sure we only compile in the enums we may
+ * need. */
+
+static const struct value_desc values[] = {
+   /* Enums shared between OpenGL, GLES1 and GLES2 */
+   { 0, 0, TYPE_API_MASK,
+     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT},
+   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
+   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled) },
+   { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB) },
+   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
+   { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4) },
+   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, },
+   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag) },
+   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode) },
+   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits) },
+   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN) },
+   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func) },
+   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2) },
+   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test) },
+   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask) },
+   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag) },
+   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace) },
+   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
+   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width) },
+   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth) },
+   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize) },
+   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize) },
+   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.MaxTextureLevels) },
+   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth) },
+   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment) },
+   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize) },
+   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ) },
+   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ) },
+   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill) },
+   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
+   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0 },
+   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled) },
+   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits) },
+   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear) },
+   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM },
+   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM },
+   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM },
+   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM },
+   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT },
+   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled) },
+   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT },
+   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT },
+   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits) },
+   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX },
+   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment) },
+   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0 },
+
+   /* GL_ARB_multitexture */
+   { GL_ACTIVE_TEXTURE_ARB,
+     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+   /* Note that all the OES_* extensions require that the Mesa "struct
+    * gl_extensions" include a member with the name of the extension.
+    * That structure does not yet include OES extensions (and we're
+    * not sure whether it will).  If it does, all the OES_*
+    * extensions below should mark the dependency. */
+
+   /* GL_ARB_texture_cube_map */
+   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
+   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.MaxCubeTextureLevels),
+     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
+
+   /* XXX: OES_blend_subtract */
+   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB) },
+   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB) },
+   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA) },
+   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA) },
+
+   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
+    * defined identically to GL_BLEND_EQUATION. */
+   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB) },
+   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA) },
+
+   /* GL_ARB_texture_compression */
+   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0 },
+   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0 },
+
+   /* GL_ARB_multisample */
+   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
+     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage) },
+   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage) },
+   { GL_SAMPLE_COVERAGE_VALUE_ARB,
+     CONTEXT_FLOAT(Multisample.SampleCoverageValue) },
+   { GL_SAMPLE_COVERAGE_INVERT_ARB,
+     CONTEXT_BOOL(Multisample.SampleCoverageInvert) },
+   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers) },
+   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples) },
+
+   /* GL_SGIS_generate_mipmap */
+   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
+     extra_SGIS_generate_mipmap },
+
+   /* GL_ARB_vertex_buffer_object */
+   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 },
+
+   /* GL_ARB_vertex_buffer_object */
+   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
+   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_buffer_object },
+
+   /* GL_OES_read_format */
+   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
+     extra_new_buffers_OES_read_format },
+   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
+     extra_new_buffers_OES_read_format },
+
+   /* GL_EXT_framebuffer_object */
+   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
+     extra_EXT_framebuffer_object },
+   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_framebuffer_object },
+   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
+     extra_EXT_framebuffer_object },
+
+   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
+    * GLSL: */
+   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes) },
+
+#if FEATURE_GL || FEATURE_ES1
+   /* Enums in OpenGL and GLES1 */
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT },
+   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled) },
+   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled) },
+   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled) },
+   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled) },
+   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled) },
+   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled) },
+   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled) },
+   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled) },
+   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled) },
+   { GL_LIGHT_MODEL_AMBIENT,
+     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4) },
+   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide) },
+   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled) },
+   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc) },
+   { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN) },
+   { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB) },
+   { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled) },
+   { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled) },
+   { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled) },
+   { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled) },
+   { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled) },
+   { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled) },
+   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled) },
+   { GL_CURRENT_COLOR,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
+     extra_flush_current },
+   { GL_CURRENT_NORMAL,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
+     extra_flush_current },
+   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+     extra_flush_current_valid_texture_unit },
+   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]) },
+   { GL_FOG, CONTEXT_BOOL(Fog.Enabled) },
+   { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4) },
+   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density) },
+   { GL_FOG_END, CONTEXT_FLOAT(Fog.End) },
+   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog) },
+   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode) },
+   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start) },
+   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag) },
+   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth) },
+   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA) },
+   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled) },
+   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp) },
+   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode) },
+   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH) },
+   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH) },
+   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), },
+   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top) },
+   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, ModelviewMatrixStack.Depth) },
+   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize) },
+   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages) },
+   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection) },
+   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size) },
+   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA) },
+   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag) },
+   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth) },
+   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize) },
+   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize) },
+   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold) },
+   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top) },
+   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, ProjectionMatrixStack.Depth) },
+   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals) },
+   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel) },
+   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
+   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
+     extra_valid_texture_unit  },
+
+   { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled) },
+   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size) },
+   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type) },
+   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride) },
+   { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled) },
+   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type) },
+   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride) },
+   { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled) },
+   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size) },
+   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type) },
+   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride) },
+   { GL_TEXTURE_COORD_ARRAY,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled) },
+   { GL_TEXTURE_COORD_ARRAY_SIZE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size) },
+   { GL_TEXTURE_COORD_ARRAY_TYPE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type) },
+   { GL_TEXTURE_COORD_ARRAY_STRIDE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride) },
+
+   /* GL_ARB_multitexture */
+   { GL_MAX_TEXTURE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
+   { GL_CLIENT_ACTIVE_TEXTURE_ARB,
+     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+   /* GL_ARB_texture_cube_map */
+   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   /* S, T, and R are always set at the same time */
+   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
+     offsetof(struct gl_texture_unit, TexGenEnabled) },
+
+   /* GL_ARB_multisample */
+   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled) },
+   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne) },
+
+   /* GL_ARB_vertex_buffer_object */
+   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Vertex.BufferObj) },
+   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Normal.BufferObj) },
+   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Color.BufferObj) },
+   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 },
+
+   /* GL_OES_point_sprite */
+   { GL_POINT_SPRITE_NV,
+     CONTEXT_BOOL(Point.PointSprite),
+     extra_NV_point_sprite_ARB_point_sprite },
+
+   /* GL_ARB_fragment_shader */
+   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
+     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
+     extra_ARB_fragment_shader },
+
+   /* GL_ARB_vertex_shader */
+   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
+     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
+     extra_ARB_vertex_shader },
+   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_shader },
+
+   /* GL_EXT_texture_lod_bias */
+   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
+        extra_EXT_texture_lod_bias },
+
+   /* GL_EXT_texture_filter_anisotropic */
+   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
+     extra_EXT_texture_filter_anisotropic },
+#endif /* FEATURE_GL || FEATURE_ES1 */
+
+#if FEATURE_ES1
+   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
+   /* XXX: OES_matrix_get */
+   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
+   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
+   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
+
+   /* OES_point_size_array */
+   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
+   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
+   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
+   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
+#endif /* FEATURE_ES1 */
+
+#if FEATURE_GL || FEATURE_ES2
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT },
+   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
+   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights) },
+   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
+     CONTEXT_INT(Const.MaxTextureCoordUnits),
+     extra_ARB_fragment_program_NV_fragment_program },
+
+   /* GL_ARB_draw_buffers */
+   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers) },
+
+   { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4) },
+   /* GL_ARB_fragment_program */
+   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
+     CONTEXT_INT(Const.MaxTextureImageUnits),
+     extra_ARB_fragment_program_NV_fragment_program },
+   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
+   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
+     extra_ARB_vertex_shader },
+
+   /* GL_ARB_shader_objects
+    * Actually, this token isn't part of GL_ARB_shader_objects, but is
+    * close enough for now. */
+   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
+
+   /* OpenGL 2.0 */
+   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]) },
+   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]) },
+   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]) },
+   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]) },
+   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]) },
+   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]) },
+   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]) },
+
+   { GL_MAX_VERTEX_ATTRIBS_ARB,
+     CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program },
+
+   /* OES_texture_3D */
+   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX },
+   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.Max3DTextureLevels) },
+
+   /* GL_ARB_fragment_shader/OES_standard_derivatives */
+   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
+     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
+#endif /* FEATURE_GL || FEATURE_ES2 */
+
+#if FEATURE_ES2
+   /* Enums unique to OpenGL ES 2.0 */
+   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT },
+   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents) },
+   { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.MaxVarying) },
+   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents) },
+   { GL_SHADER_COMPILER, CONST(1) },
+   /* OES_get_program_binary */
+   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0) },
+   { GL_SHADER_BINARY_FORMATS, CONST(0) },
+#endif /* FEATURE_ES2 */
+
+#if FEATURE_GL
+   /* Remaining enums are only in OpenGL */
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT },
+   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits) },
+   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits) },
+   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits) },
+   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits) },
+   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4) },
+   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias) },
+   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale) },
+   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth) },
+   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal) },
+   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers) },
+   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias) },
+   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale) },
+   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth) },
+   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace) },
+   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode) },
+   { GL_CURRENT_INDEX,
+     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
+     extra_flush_current },
+   { GL_CURRENT_RASTER_COLOR,
+     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4) },
+   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance) },
+   { GL_CURRENT_RASTER_INDEX, CONST(1) },
+   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]) },
+   { GL_CURRENT_RASTER_SECONDARY_COLOR,
+     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4) },
+   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+     extra_valid_texture_unit },
+   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid) },
+   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias) },
+   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale) },
+   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode) },
+   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]) },
+   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize) },
+   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type) },
+   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index) },
+   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias) },
+   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale) },
+   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
+   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex) },
+   { GL_INDEX_MODE, CONST(0) }, 
+   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset) },
+   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift) },
+   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask) },
+   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl) },
+   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer) },
+   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag) },
+   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0 },
+   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor) },
+   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity) },
+   { GL_LIST_BASE, CONTEXT_INT(List.ListBase) },
+   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0 },
+   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0 },
+   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled) },
+   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4) },
+   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1) },
+   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un) },
+   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index) },
+   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal) },
+   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1) },
+   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2) },
+   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3) },
+   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4) },
+   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3) },
+   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4) },
+   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4) },
+   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0 },
+   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un) },
+   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index) },
+   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal) },
+   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1) },
+   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2) },
+   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3) },
+   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4) },
+   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3) },
+   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4) },
+   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag) },
+   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag) },
+   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH) },
+   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH) },
+
+   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER) },
+   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING) },
+   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH) },
+   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE) },
+   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth) },
+   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst) },
+   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength) },
+   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels) },
+   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows) },
+   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes) },
+   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight) },
+   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert) },
+   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size) },
+   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size) },
+   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size) },
+   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size) },
+   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size) },
+   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size) },
+   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size) },
+   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size) },
+   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size) },
+   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size) },
+   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity) },
+   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode) },
+   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits) },
+   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint) },
+   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine) },
+   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag) },
+   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth) },
+   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag) },
+   { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM },
+   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias) },
+   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale) },
+   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode) },
+   { GL_RGBA_MODE, CONST(1) },
+   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize) },
+   { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette) },
+
+   { GL_STEREO, BUFFER_INT(Visual.stereoMode) },
+
+   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 },
+
+   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX },
+   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
+     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
+
+   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
+     offsetof(struct gl_texture_unit, TexGenEnabled) },
+   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
+     offsetof(struct gl_texture_unit, TexGenEnabled) },
+   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
+     offsetof(struct gl_texture_unit, TexGenEnabled) },
+   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
+     offsetof(struct gl_texture_unit, TexGenEnabled) },
+   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst) },
+   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength) },
+   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels) },
+   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows) },
+   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes) },
+   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages) },
+   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight) },
+   { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage) },
+   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX) },
+   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY) },
+
+   /* Vertex arrays */
+   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0) },
+   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0) },
+   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0) },
+   { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled) },
+   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type) },
+   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride) },
+   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0) },
+   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0) },
+   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled) },
+   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride) },
+   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0) },
+
+   /* GL_ARB_texture_compression */
+   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression) },
+
+   /* GL_EXT_compiled_vertex_array */
+   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
+     extra_EXT_compiled_vertex_array },
+   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
+     extra_EXT_compiled_vertex_array },
+
+   /* GL_ARB_transpose_matrix */
+   { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top) },
+   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
+     CONTEXT_MATRIX_T(ModelviewMatrixStack) },
+   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
+     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top) },
+   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack) },
+
+   /* GL_SGI_color_matrix (also in 1.2 imaging) */
+   { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top) },
+   { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
+     offsetof(GLcontext, ColorMatrixStack.Depth) },
+   { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
+     CONST(MAX_COLOR_STACK_DEPTH) },
+   { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]) },
+   { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]) },
+   { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]) },
+   { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]) },
+   { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]) },
+   { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]) },
+   { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]) },
+   { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
+     CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]) },
+
+   /* GL_EXT_convolution (also in 1.2 imaging) */
+   { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
+     extra_EXT_convolution },
+   { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled),
+     extra_EXT_convolution },
+   { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_RED_SCALE_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_GREEN_SCALE_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_RED_BIAS_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]),
+     extra_EXT_convolution },
+   { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
+     CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]),
+     extra_EXT_convolution },
+
+   /* GL_EXT_histogram / GL_ARB_imaging */
+   { GL_HISTOGRAM, CONTEXT_BOOL(Pixel.HistogramEnabled),
+     extra_EXT_histogram },
+   { GL_MINMAX, CONTEXT_BOOL(Pixel.MinMaxEnabled), extra_EXT_histogram },
+
+   /* GL_SGI_color_table / GL_ARB_imaging */
+   { GL_COLOR_TABLE_SGI,
+     CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]),
+     extra_SGI_color_table },
+   { GL_POST_CONVOLUTION_COLOR_TABLE_SGI,
+     CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]),
+     extra_SGI_color_table },
+   { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,
+     CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]),
+     extra_SGI_color_table },
+
+   /* GL_SGI_texture_color_table */
+   { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
+     offsetof(struct gl_texture_unit, ColorTableEnabled),
+     extra_SGI_texture_color_table },
+
+   /* GL_EXT_secondary_color */
+   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
+     extra_EXT_secondary_color_ARB_vertex_program },
+   { GL_CURRENT_SECONDARY_COLOR_EXT,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
+     extra_EXT_secondary_color_flush_current },
+   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
+     extra_EXT_secondary_color },
+
+   /* GL_EXT_fog_coord */
+   { GL_CURRENT_FOG_COORDINATE_EXT,
+     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
+     extra_EXT_fog_coord_flush_current },
+   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
+     extra_EXT_fog_coord },
+
+   /* GL_IBM_rasterpos_clip */
+   { GL_RASTER_POSITION_UNCLIPPED_IBM,
+     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
+     extra_IBM_rasterpos_clip },
+
+   /* GL_NV_point_sprite */
+   { GL_POINT_SPRITE_R_MODE_NV,
+     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
+   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
+     extra_NV_point_sprite_ARB_point_sprite },
+
+   /* GL_NV_vertex_program */
+   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
+     extra_NV_vertex_program },
+
+   /* GL_NV_fragment_program */
+   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
+     extra_NV_fragment_program },
+   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+     extra_NV_fragment_program },
+   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
+     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
+     extra_NV_fragment_program },
+
+   /* GL_NV_texture_rectangle */
+   { GL_TEXTURE_RECTANGLE_NV,
+     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
+   { GL_TEXTURE_BINDING_RECTANGLE_NV,
+     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
+   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
+     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
+
+   /* GL_EXT_stencil_two_side */
+   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
+        extra_EXT_stencil_two_side },
+   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, 0 },
+
+   /* GL_NV_light_max_exponent */
+   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
+     extra_NV_light_max_exponent },
+   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
+     extra_NV_light_max_exponent },
+     
+   /* GL_ARB_vertex_buffer_object */
+   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Index.BufferObj) },
+   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, EdgeFlag.BufferObj) },
+   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, SecondaryColor.BufferObj) },
+   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, FogCoord.BufferObj) },
+
+   /* GL_EXT_pixel_buffer_object */
+   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_pixel_buffer_object },
+   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_pixel_buffer_object },
+
+   /* GL_ARB_vertex_program */
+   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
+     CONTEXT_BOOL(VertexProgram.Enabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
+     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
+     CONTEXT_INT(Const.MaxProgramMatrices),
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+     LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+     LOC_CUSTOM, TYPE_MATRIX, 0,
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+     LOC_CUSTOM, TYPE_MATRIX, 0,
+     extra_ARB_vertex_program_ARB_fragment_program },
+
+   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
+     CONTEXT_INT(Program.ErrorPos),
+     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+   /* GL_ARB_fragment_program */
+   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
+     extra_ARB_fragment_program },
+
+   /* GL_EXT_depth_bounds_test */
+   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
+     extra_EXT_depth_bounds_test },
+   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
+     extra_EXT_depth_bounds_test },
+
+   /* GL_ARB_depth_clamp*/
+   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
+     extra_ARB_depth_clamp },
+
+   /* GL_ARB_draw_buffers */
+   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]) },
+   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
+     extra_valid_draw_buffer },
+   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
+     extra_valid_draw_buffer },
+   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
+     extra_valid_draw_buffer },
+
+   /* GL_ATI_fragment_shader */
+   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
+   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
+   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
+   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
+   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
+   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
+   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
+   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
+     CONST(3), extra_ATI_fragment_shader },
+
+   /* GL_EXT_framebuffer_object */
+   { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
+     extra_EXT_framebuffer_object },
+   
+   /* GL_EXT_framebuffer_blit
+    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
+   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_framebuffer_blit },
+
+   /* GL_EXT_provoking_vertex */
+   { GL_PROVOKING_VERTEX_EXT,
+     CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
+   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
+     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
+     extra_EXT_provoking_vertex },
+
+   /* GL_ARB_framebuffer_object */
+   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
+     extra_ARB_framebuffer_object },
+
+   /* GL_APPLE_vertex_array_object */
+   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
+     extra_APPLE_vertex_array_object },
+
+   /* GL_ARB_seamless_cube_map */
+   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
+     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
+
+   /* GL_ARB_sync */
+   { GL_MAX_SERVER_WAIT_TIMEOUT,
+     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
+
+   /* GL_EXT_transform_feedback */
+   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_transform_feedback },
+   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
+     CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
+     extra_EXT_transform_feedback },
+
+   /* GL 3.0 */
+   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
+   { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
+   { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30  },
+   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
+
+   /* GL 3.1 */
+   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
+     extra_version_31 },
+   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
+     extra_version_31 },
+   /* GL 3.2 */
+   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
+     extra_version_32 },
+#endif /* FEATURE_GL */
+};
+
+/* All we need now is a way to look up the value struct from the enum.
+ * The code generated by gcc for the old generated big switch
+ * statement is a big, balanced, open coded if/else tree, essentially
+ * an unrolled binary search.  It would be natural to sort the new
+ * enum table and use bsearch(), but we will use a read-only hash
+ * table instead.  bsearch() has a nice guaranteed worst case
+ * performance, but we're also guaranteed to hit that worst case
+ * (log2(n) iterations) for about half the enums.  Instead, using an
+ * open addressing hash table, we can find the enum on the first try
+ * for 80% of the enums, 1 collision for 10% and never more than 5
+ * collisions for any enum (typical numbers).  And the code is very
+ * simple, even though it feels a little magic. */
+
+static unsigned short table[1024];
+static const int prime_factor = 89, prime_step = 281;
+
+#ifdef GET_DEBUG
+static void
+print_table_stats(void)
+{
+   int i, j, collisions[11], count, hash, mask;
+   const struct value_desc *d;
+
+   count = 0;
+   mask = Elements(table) - 1;
+   memset(collisions, 0, sizeof collisions);
+
+   for (i = 0; i < Elements(table); i++) {
+      if (!table[i])
+        continue;
+      count++;
+      d = &values[table[i]];
+      hash = (d->pname * prime_factor);
+      j = 0;
+      while (1) {
+        if (values[table[hash & mask]].pname == d->pname)
+           break;
+        hash += prime_step;
+        j++;
+      }
+
+      if (j < 10)
+        collisions[j]++;
+      else
+        collisions[10]++;
    }
 
-/*
- * Check if either of four extensions is enabled.
+   printf("number of enums: %d (total %d)\n", count, Elements(values));
+   for (i = 0; i < Elements(collisions) - 1; i++)
+      if (collisions[i] > 0)
+        printf("  %d enums with %d %scollisions\n",
+               collisions[i], i, i == 10 ? "or more " : "");
+}
+#endif
+
+/**
+ * Initialize the enum hash for a given API 
+ *
+ * This is called from one_time_init() to insert the enum values that
+ * are valid for the API in question into the enum hash table.
+ *
+ * \param the current context, for determining the API in question
  */
-#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4)                             \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
-       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \
-      goto invalid_enum_error;                                         \
+void _mesa_init_get_hash(GLcontext *ctx)
+{
+   int i, hash, index, mask;
+   int api_mask = 0, api_bit;
+
+   mask = Elements(table) - 1;
+   api_bit = 1 << ctx->API;
+
+   for (i = 0; i < Elements(values); i++) {
+      if (values[i].type == TYPE_API_MASK) {
+        api_mask = values[i].offset;
+        continue;
+      }
+      if (!(api_mask & api_bit))
+        continue;
+
+      hash = (values[i].pname * prime_factor) & mask;
+      while (1) {
+        index = hash & mask;
+        if (!table[index]) {
+           table[index] = i;
+           break;
+        }
+        hash += prime_step;
+      }
    }
 
-/*
- * Check GL version.
+#ifdef GET_DEBUG
+   print_table_stats();
+#endif
+}
+
+/**
+ * Handle irregular enums
+ *
+ * Some values don't conform to the "well-known type at context
+ * pointer + offset" pattern, so we have this function to catch all
+ * the corner cases.  Typically, it's a computed value or a one-off
+ * pointer to a custom struct or something.
+ *
+ * In this case we can't return a pointer to the value, so we'll have
+ * to use the temporary variable 'v' declared back in the calling
+ * glGet*v() function to store the result.
+ *
+ * \param ctx the current context
+ * \param d the struct value_desc that describes the enum
+ * \param v pointer to the tmp declared in the calling glGet*v() function
  */
-#define CHECK_VERSION(VERSION)                                         \
-   if (version < VERSION) {                                            \
-      goto invalid_enum_error;                                         \
-   }
+static void
+find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
+{
+   struct gl_buffer_object *buffer_obj;
+   struct gl_client_array *array;
+   GLuint unit, *p;
 
+   switch (d->pname) {
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY_EXT:
+   case GL_TEXTURE_2D_ARRAY_EXT:
+   case GL_TEXTURE_CUBE_MAP_ARB:
+   case GL_TEXTURE_RECTANGLE_NV:
+      v->value_bool = _mesa_IsEnabled(d->pname);
+      break;
 
-void GLAPIENTRY
-_mesa_GetBooleanv( GLenum pname, GLboolean *params )
+   case GL_LINE_STIPPLE_PATTERN:
+      /* This is the only GLushort, special case it here by promoting
+       * to an int rather than introducing a new type. */
+      v->value_int = ctx->Line.StipplePattern;
+      break;
+
+   case GL_CURRENT_RASTER_TEXTURE_COORDS:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
+      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
+      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
+      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
+      break;
+
+   case GL_CURRENT_TEXTURE_COORDS:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
+      break;
+
+   case GL_COLOR_WRITEMASK:
+      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
+      break;
+
+   case GL_EDGE_FLAG:
+      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
+      break;
+
+   case GL_READ_BUFFER:
+      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
+      break;
+
+   case GL_MAP2_GRID_DOMAIN:
+      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
+      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
+      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
+      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
+      break;
+
+   case GL_TEXTURE_STACK_DEPTH:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
+      break;
+   case GL_TEXTURE_MATRIX:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
+      break;
+
+   case GL_TEXTURE_COORD_ARRAY:
+   case GL_TEXTURE_COORD_ARRAY_SIZE:
+   case GL_TEXTURE_COORD_ARRAY_TYPE:
+   case GL_TEXTURE_COORD_ARRAY_STRIDE:
+      array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
+      v->value_int = *(GLuint *) ((char *) array + d->offset);
+      break;
+
+   case GL_ACTIVE_TEXTURE_ARB:
+      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+      break;
+   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+      break;
+
+   case GL_MODELVIEW_STACK_DEPTH:
+   case GL_PROJECTION_STACK_DEPTH:
+   case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
+      break;
+
+   case GL_MAX_TEXTURE_SIZE:
+   case GL_MAX_3D_TEXTURE_SIZE:
+   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+      p = (GLuint *) ((char *) ctx + d->offset);
+      v->value_int = 1 << (*p - 1);
+      break;
+
+   case GL_SCISSOR_BOX:
+      v->value_int_4[0] = ctx->Scissor.X;
+      v->value_int_4[1] = ctx->Scissor.Y;
+      v->value_int_4[2] = ctx->Scissor.Width;
+      v->value_int_4[3] = ctx->Scissor.Height;
+      break;
+
+   case GL_LIST_INDEX:
+      v->value_int =
+        ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
+      break;
+   case GL_LIST_MODE:
+      if (!ctx->CompileFlag)
+        v->value_enum = 0;
+      else if (ctx->ExecuteFlag)
+        v->value_enum = GL_COMPILE_AND_EXECUTE;
+      else
+        v->value_enum = GL_COMPILE;
+      break;
+
+   case GL_VIEWPORT:
+      v->value_int_4[0] = ctx->Viewport.X;
+      v->value_int_4[1] = ctx->Viewport.Y;
+      v->value_int_4[2] = ctx->Viewport.Width;
+      v->value_int_4[3] = ctx->Viewport.Height;
+      break;
+
+   case GL_ACTIVE_STENCIL_FACE_EXT:
+      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
+      break;
+
+   case GL_STENCIL_FAIL:
+      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_FUNC:
+      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_PASS_DEPTH_FAIL:
+      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_PASS_DEPTH_PASS:
+      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_REF:
+      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_VALUE_MASK:
+      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_WRITEMASK:
+      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+      break;
+
+   case GL_NUM_EXTENSIONS:
+      v->value_int = _mesa_get_extension_count(ctx);
+      break;
+
+   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+      v->value_int = _mesa_get_color_read_type(ctx);
+      break;
+   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+      v->value_int = _mesa_get_color_read_format(ctx);
+      break;
+
+   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+      v->value_int = ctx->CurrentStack->Depth + 1;
+      break;
+   case GL_CURRENT_MATRIX_ARB:
+   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+      v->value_matrix = ctx->CurrentStack->Top;
+      break;
+
+   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+      v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+      break;
+   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+      v->value_int_n.n = 
+        _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
+      ASSERT(v->value_int_n.n <= 100);
+      break;
+
+   case GL_MAX_VARYING_FLOATS_ARB:
+      v->value_int = ctx->Const.MaxVarying * 4;
+      break;
+
+   /* Various object names */
+
+   case GL_TEXTURE_BINDING_1D:
+   case GL_TEXTURE_BINDING_2D:
+   case GL_TEXTURE_BINDING_3D:
+   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+   case GL_TEXTURE_BINDING_RECTANGLE_NV:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_int =
+        ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
+      break;
+
+   /* GL_ARB_vertex_buffer_object */
+   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+      buffer_obj = (struct gl_buffer_object *)
+        ((char *) ctx->Array.ArrayObj + d->offset);
+      v->value_int = buffer_obj->Name;
+      break;
+   case GL_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int = ctx->Array.ArrayBufferObj->Name;
+      break;
+   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int =
+        ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+      break;
+   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int = ctx->Array.ElementArrayBufferObj->Name;
+      break;
+
+   case GL_FRAGMENT_PROGRAM_BINDING_NV:
+      v->value_int = 
+        ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+      break;
+   case GL_VERTEX_PROGRAM_BINDING_NV:
+      v->value_int =
+        ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
+      break;
+   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+      v->value_int = ctx->Pack.BufferObj->Name;
+      break;
+   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+      v->value_int = ctx->Unpack.BufferObj->Name;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
+      break;
+   case GL_CURRENT_PROGRAM:
+      v->value_int =
+        ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
+      break;
+   case GL_READ_FRAMEBUFFER_BINDING_EXT:
+      v->value_int = ctx->ReadBuffer->Name;
+      break;
+   case GL_RENDERBUFFER_BINDING_EXT:
+      v->value_int =
+        ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+      break;
+   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+      v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
+      break;
+   }   
+}
+
+/**
+ * Check extra constraints on a struct value_desc descriptor
+ *
+ * If a struct value_desc has a non-NULL extra pointer, it means that
+ * there are a number of extra constraints to check or actions to
+ * perform.  The extras is just an integer array where each integer
+ * encode different constraints or actions.
+ *
+ * \param ctx current context
+ * \param func name of calling glGet*v() function for error reporting
+ * \param d the struct value_desc that has the extra constraints
+ *
+ * \return GL_FALSE if one of the constraints was not satisfied,
+ *     otherwise GL_TRUE.
+ */
+static GLboolean
+check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
 {
-   GET_CURRENT_CONTEXT(ctx);
    const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   int total, enabled;
+   const int *e;
 
-   if (!params)
-      return;
+   total = 0;
+   enabled = 0;
+   for (e = d->extra; *e != EXTRA_END; e++)
+      switch (*e) {
+      case EXTRA_VERSION_30:
+        if (version < 30)
+           return GL_FALSE;
+        break;
+      case EXTRA_VERSION_31:
+        if (version < 31)
+           return GL_FALSE;
+        break;
+      case EXTRA_VERSION_32:
+        if (version < 32)
+           return GL_FALSE;
+        break;
+      case EXTRA_NEW_BUFFERS:
+        if (ctx->NewState & _NEW_BUFFERS)
+           _mesa_update_state(ctx);
+        break;
+      case EXTRA_FLUSH_CURRENT:
+        FLUSH_CURRENT(ctx, 0);
+        break;
+      case EXTRA_VALID_DRAW_BUFFER:
+        if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+           _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
+                       func, d->pname - GL_DRAW_BUFFER0_ARB);
+           return GL_FALSE;
+        }
+        break;
+      case EXTRA_VALID_TEXTURE_UNIT:
+        if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+           _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
+                       func, ctx->Texture.CurrentUnit);
+           return GL_FALSE;
+        }
+        break;
+      case EXTRA_END:
+        break;
+      default: /* *e is a offset into the extension struct */
+        total++;
+        if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
+           enabled++;
+        break;
+      }
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = ctx->Color.AlphaEnabled;
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = ctx->Eval.AutoNormal;
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = (ctx->Color.BlendEnabled & 1);
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = ctx->Light.ColorMaterialEnabled;
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = ctx->Polygon.CullFlag;
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         break;
-      case GL_CURRENT_INDEX:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         break;
-      case GL_CURRENT_NORMAL:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = FLOAT_TO_BOOLEAN(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = ctx->Current.RasterPosValid;
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = ctx->Depth.Test;
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = ctx->Depth.Mask;
-         break;
-      case GL_DITHER:
-         params[0] = ctx->Color.DitherFlag;
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = ctx->Fog.Enabled;
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = GL_FALSE;
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = ctx->Light.Light[0].Enabled;
-         break;
-      case GL_LIGHT1:
-         params[0] = ctx->Light.Light[1].Enabled;
-         break;
-      case GL_LIGHT2:
-         params[0] = ctx->Light.Light[2].Enabled;
-         break;
-      case GL_LIGHT3:
-         params[0] = ctx->Light.Light[3].Enabled;
-         break;
-      case GL_LIGHT4:
-         params[0] = ctx->Light.Light[4].Enabled;
-         break;
-      case GL_LIGHT5:
-         params[0] = ctx->Light.Light[5].Enabled;
-         break;
-      case GL_LIGHT6:
-         params[0] = ctx->Light.Light[6].Enabled;
-         break;
-      case GL_LIGHT7:
-         params[0] = ctx->Light.Light[7].Enabled;
-         break;
-      case GL_LIGHTING:
-         params[0] = ctx->Light.Enabled;
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = ctx->Light.Model.LocalViewer;
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = ctx->Light.Model.TwoSide;
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = ctx->Line.SmoothFlag;
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = ctx->Line.StippleFlag;
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = INT_TO_BOOLEAN((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_BOOLEAN(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = ctx->Color.IndexLogicOpEnabled;
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = ctx->Color.ColorLogicOpEnabled;
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = ctx->Eval.Map1Color4;
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = ctx->Eval.Map1Index;
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = ctx->Eval.Map1Normal;
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = ctx->Eval.Map1TextureCoord1;
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = ctx->Eval.Map1TextureCoord2;
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = ctx->Eval.Map1TextureCoord3;
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = ctx->Eval.Map1TextureCoord4;
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = ctx->Eval.Map1Vertex3;
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = ctx->Eval.Map1Vertex4;
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = ctx->Eval.Map2Color4;
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
-         params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = ctx->Eval.Map2Index;
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = ctx->Eval.Map2Normal;
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = ctx->Eval.Map2TextureCoord1;
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = ctx->Eval.Map2TextureCoord2;
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = ctx->Eval.Map2TextureCoord3;
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = ctx->Eval.Map2TextureCoord4;
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = ctx->Eval.Map2Vertex3;
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = ctx->Eval.Map2Vertex4;
-         break;
-      case GL_MAP_COLOR:
-         params[0] = ctx->Pixel.MapColorFlag;
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = ctx->Pixel.MapStencilFlag;
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
-         params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = ctx->Transform.Normalize;
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = ctx->Pack.LsbFirst;
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = ctx->Pack.SwapBytes;
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = ctx->Pack.Invert;
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = ctx->Point.SmoothFlag;
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = ctx->Polygon.OffsetPoint;
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = ctx->Polygon.OffsetLine;
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = ctx->Polygon.OffsetFill;
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = ctx->Polygon.SmoothFlag;
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = ctx->Polygon.StippleFlag;
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = ctx->Transform.RescaleNormals;
-         break;
-      case GL_RGBA_MODE:
-         params[0] = GL_TRUE;
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
-         params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
-         params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
-         params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = ctx->Scissor.Enabled;
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = ctx->Texture.SharedPalette;
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = ctx->Stencil.Enabled;
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = ctx->DrawBuffer->Visual.stereoMode;
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = ctx->Unpack.LsbFirst;
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = ctx->Unpack.SwapBytes;
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = ctx->Unpack.ClientStorage;
-         break;
-      case GL_VIEWPORT:
-         params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
-         params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
-         params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
-         params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Color.Enabled;
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Index.Enabled;
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_BOOLEAN(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.Convolution1DEnabled;
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.Convolution2DEnabled;
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.Separable2DEnabled;
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = ctx->Pixel.HistogramEnabled;
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = ctx->Pixel.MinMaxEnabled;
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table);
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program);
-         params[0] = ctx->Fog.ColorSumEnabled;
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = ctx->Multisample.Enabled;
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = ctx->Multisample.SampleAlphaToCoverage;
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = ctx->Multisample.SampleAlphaToOne;
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = ctx->Multisample.SampleCoverage;
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = ctx->Multisample.SampleCoverageInvert;
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip);
-         params[0] = ctx->Transform.RasterPositionUnclipped;
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = ctx->Point.PointSprite;
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[0];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[1];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[2];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[3];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[4];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[5];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[6];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[7];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[8];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[9];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[10];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[11];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[12];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[13];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[14];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = ctx->Eval.Map1Attrib[15];
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = ctx->FragmentProgram.Enabled;
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = ctx->Stencil.TestTwoSide;
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = ctx->VertexProgram.Enabled;
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = ctx->VertexProgram.PointSizeEnabled;
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = ctx->VertexProgram.TwoSideEnabled;
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = ctx->CurrentStack->Depth + 1;
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program);
-         params[0] = ctx->FragmentProgram.Enabled;
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = ctx->Depth.BoundsTest;
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp);
-         params[0] = ctx->Transform.DepthClamp;
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = GL_TRUE;
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit);
-         params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = ctx->Light.ProvokingVertex;
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = ctx->Const.QuadsFollowProvokingVertexConvention;
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects);
-         params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map);
-         params[0] = ctx->Texture.CubeMapSeamless;
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync);
-         params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.CurrentBuffer->Name);
-         break;
-      case GL_RASTERIZER_DISCARD:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = ctx->TransformFeedback.RasterDiscard;
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackInterleavedComponents);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateAttribs);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateComponents);
-         break;
-      case GL_NUM_EXTENSIONS:
-         CHECK_VERSION(30);
-         params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = INT_TO_BOOLEAN(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = INT_TO_BOOLEAN(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         CHECK_VERSION(30);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.ContextFlags);
-         break;
-      case GL_PRIMITIVE_RESTART:
-         CHECK_VERSION(31);
-         params[0] = ctx->Array.PrimitiveRestart;
-         break;
-      case GL_PRIMITIVE_RESTART_INDEX:
-         CHECK_VERSION(31);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.RestartIndex);
-         break;
-      case GL_CONTEXT_PROFILE_MASK:
-         CHECK_VERSION(32);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.ProfileMask);
-         break;
-      default:
-         goto invalid_enum_error;
+   if (total > 0 && enabled == 0) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, d->pname);
+      return GL_FALSE;
    }
-   return;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
+   return GL_TRUE;
 }
 
-void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
+static const struct value_desc error_value = { 0, 0, TYPE_INVALID };
+
+/**
+ * Find the struct value_desc corresponding to the enum 'pname'.
+ * 
+ * We hash the enum value to get an index into the 'table' array,
+ * which holds the index in the 'values' array of struct value_desc.
+ * Once we've found the entry, we do the extra checks, if any, then
+ * look up the value and return a pointer to it.
+ *
+ * If the value has to be computed (for example, it's the result of a
+ * function call or we need to add 1 to it), we use the tmp 'v' to
+ * store the result.
+ * 
+ * \param func name of glGet*v() func for error reporting
+ * \param pname the enum value we're looking up
+ * \param p is were we return the pointer to the value
+ * \param v a tmp union value variable in the calling glGet*v() function
+ *
+ * \return the struct value_desc corresponding to the enum or a struct
+ *     value_desc of TYPE_INVALID if not found.  This lets the calling
+ *     glGet*v() function jump right into a switch statement and
+ *     handle errors there instead of having to check for NULL.
+ */
+static const struct value_desc *
+find_value(const char *func, GLenum pname, void **p, union value *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   struct gl_texture_unit *unit;
+   int mask, hash;
+   const struct value_desc *d;
 
-   if (!params)
-      return;
+   mask = Elements(table) - 1;
+   hash = (pname * prime_factor);
+   while (1) {
+      d = &values[table[hash & mask]];
+      if (likely(d->pname == pname))
+        break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = ctx->Accum.ClearColor[0];
-         params[1] = ctx->Accum.ClearColor[1];
-         params[2] = ctx->Accum.ClearColor[2];
-         params[3] = ctx->Accum.ClearColor[3];
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = ctx->Pixel.AlphaBias;
-         break;
-      case GL_ALPHA_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = ctx->Pixel.AlphaScale;
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = ctx->Color.AlphaRef;
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = ctx->Color.BlendColor[0];
-         params[1] = ctx->Color.BlendColor[1];
-         params[2] = ctx->Color.BlendColor[2];
-         params[3] = ctx->Color.BlendColor[3];
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = ctx->Pixel.BlueBias;
-         break;
-      case GL_BLUE_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = ctx->Pixel.BlueScale;
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = ctx->Color.ClearColor[0];
-         params[1] = ctx->Color.ClearColor[1];
-         params[2] = ctx->Color.ClearColor[2];
-         params[3] = ctx->Color.ClearColor[3];
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
-         break;
-      case GL_CURRENT_INDEX:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
-         break;
-      case GL_CURRENT_NORMAL:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = ctx->Current.RasterColor[0];
-         params[1] = ctx->Current.RasterColor[1];
-         params[2] = ctx->Current.RasterColor[2];
-         params[3] = ctx->Current.RasterColor[3];
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = ctx->Current.RasterDistance;
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = 1.0;
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = ctx->Current.RasterPos[0];
-         params[1] = ctx->Current.RasterPos[1];
-         params[2] = ctx->Current.RasterPos[2];
-         params[3] = ctx->Current.RasterPos[3];
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = ctx->Current.RasterSecondaryColor[0];
-         params[1] = ctx->Current.RasterSecondaryColor[1];
-         params[2] = ctx->Current.RasterSecondaryColor[2];
-         params[3] = ctx->Current.RasterSecondaryColor[3];
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = ctx->Current.RasterTexCoords[unit][0];
-         params[1] = ctx->Current.RasterTexCoords[unit][1];
-         params[2] = ctx->Current.RasterTexCoords[unit][2];
-         params[3] = ctx->Current.RasterTexCoords[unit][3];
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = ctx->Pixel.DepthBias;
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = ((GLfloat) ctx->Depth.Clear);
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = ctx->Viewport.Near;
-         params[1] = ctx->Viewport.Far;
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = ctx->Pixel.DepthScale;
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = (GLfloat)(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = ctx->Fog.Color[0];
-         params[1] = ctx->Fog.Color[1];
-         params[2] = ctx->Fog.Color[2];
-         params[3] = ctx->Fog.Color[3];
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = ctx->Fog.Density;
-         break;
-      case GL_FOG_END:
-         params[0] = ctx->Fog.End;
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = ctx->Fog.Index;
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = ctx->Fog.Start;
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = ctx->Pixel.GreenBias;
-         break;
-      case GL_GREEN_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = ctx->Pixel.GreenScale;
-         break;
-      case GL_INDEX_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = (GLfloat)(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = (GLfloat)(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = ctx->Light.Model.Ambient[0];
-         params[1] = ctx->Light.Model.Ambient[1];
-         params[2] = ctx->Light.Model.Ambient[2];
-         params[3] = ctx->Light.Model.Ambient[3];
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = (GLfloat)(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = (GLfloat)(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = ctx->Line.Width;
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = ctx->Const.LineWidthGranularity;
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = ctx->Const.MinLineWidthAA;
-         params[1] = ctx->Const.MaxLineWidthAA;
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = ctx->Const.MinLineWidth;
-         params[1] = ctx->Const.MaxLineWidth;
-         break;
-      case GL_LIST_BASE:
-         params[0] = (GLfloat)(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (GLfloat)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_FLOAT(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = ctx->Eval.MapGrid1u1;
-         params[1] = ctx->Eval.MapGrid1u2;
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = ctx->Eval.MapGrid2u1;
-         params[1] = ctx->Eval.MapGrid2u2;
-         params[2] = ctx->Eval.MapGrid2v1;
-         params[3] = ctx->Eval.MapGrid2v2;
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
-         params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = (GLfloat)(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = (GLfloat)(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = (GLfloat)(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
-         params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = (GLfloat)(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = (GLfloat)(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = (GLfloat)(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = (GLfloat)(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = (GLfloat)(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLfloat)(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = ctx->Point.Size;
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = ctx->Const.PointSizeGranularity;
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = ctx->Const.MinPointSizeAA;
-         params[1] = ctx->Const.MaxPointSizeAA;
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = ctx->Const.MinPointSize;
-         params[1] = ctx->Const.MaxPointSize;
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = ctx->Point.MinSize;
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = ctx->Point.MaxSize;
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = ctx->Point.Threshold;
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = ctx->Point.Params[0];
-         params[1] = ctx->Point.Params[1];
-         params[2] = ctx->Point.Params[2];
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = ctx->Polygon.OffsetUnits;
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = ctx->Polygon.OffsetFactor ;
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = ctx->Polygon.OffsetUnits ;
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = ctx->Pixel.RedBias;
-         break;
-      case GL_RED_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = ctx->Pixel.RedScale;
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = (GLfloat)(ctx->Scissor.X);
-         params[1] = (GLfloat)(ctx->Scissor.Y);
-         params[2] = (GLfloat)(ctx->Scissor.Width);
-         params[3] = (GLfloat)(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = (GLfloat)(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = (GLfloat)(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = (GLfloat)(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = (GLfloat)(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = (GLfloat)(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = (GLfloat)(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = (GLfloat)(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = (GLfloat)(ctx->Viewport.X);
-         params[1] = (GLfloat)(ctx->Viewport.Y);
-         params[2] = (GLfloat)(ctx->Viewport.Width);
-         params[3] = (GLfloat)(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = ctx->Pixel.ZoomX;
-         break;
-      case GL_ZOOM_Y:
-         params[0] = ctx->Pixel.ZoomY;
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = (GLfloat)(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_FLOAT(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = (GLfloat)(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = (GLfloat)(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[0];
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[1];
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[2];
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[3];
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[0];
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[1];
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[2];
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[3];
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionScale[0];
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionScale[1];
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionScale[2];
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionScale[3];
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionBias[0];
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionBias[1];
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionBias[2];
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = ctx->Pixel.PostConvolutionBias[3];
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias);
-         params[0] = ctx->Const.MaxTextureLodBias;
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic);
-         params[0] = ctx->Const.MaxTextureMaxAnisotropy;
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = ctx->Multisample.SampleCoverageValue;
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite);
-         params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap);
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = ctx->Const.MaxShininess;
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = ctx->Const.MaxSpotExponent;
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program);
-         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program);
-         params[0] = (GLfloat)(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = ctx->Depth.BoundsMin;
-         params[1] = ctx->Depth.BoundsMax;
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLfloat)(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLfloat)(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLfloat)(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit);
-         params[0] = (GLfloat)(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects);
-         params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object);
-         params[0] = (GLfloat)(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object);
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync);
-         params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLfloat)(ctx->TransformFeedback.CurrentBuffer->Name);
-         break;
-      case GL_RASTERIZER_DISCARD:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->TransformFeedback.RasterDiscard);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackInterleavedComponents);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateAttribs);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateComponents);
-         break;
-      case GL_NUM_EXTENSIONS:
-         CHECK_VERSION(30);
-         params[0] = (GLfloat)(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = (GLfloat)(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = (GLfloat)(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         CHECK_VERSION(30);
-         params[0] = (GLfloat)(ctx->Const.ContextFlags);
-         break;
-      case GL_PRIMITIVE_RESTART:
-         CHECK_VERSION(31);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.PrimitiveRestart);
-         break;
-      case GL_PRIMITIVE_RESTART_INDEX:
-         CHECK_VERSION(31);
-         params[0] = (GLfloat)(ctx->Array.RestartIndex);
-         break;
-      case GL_CONTEXT_PROFILE_MASK:
-         CHECK_VERSION(32);
-         params[0] = (GLfloat)(ctx->Const.ProfileMask);
-         break;
-      default:
-         goto invalid_enum_error;
+      /* If the enum isn't valid, the hash walk ends with index 0,
+       * which is the API mask entry at the beginning of values[]. */
+      if (d->type == TYPE_API_MASK) {
+        _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+        return &error_value;
+      }
+      hash += prime_step;
    }
-   return;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
+   if (unlikely(d->extra && !check_extra(ctx, func, d)))
+      return &error_value;
+
+   switch (d->location) {
+   case LOC_BUFFER:
+      *p = ((char *) ctx->DrawBuffer + d->offset);
+      return d;
+   case LOC_CONTEXT:
+      *p = ((char *) ctx + d->offset);
+      return d;
+   case LOC_ARRAY:
+      *p = ((char *) ctx->Array.ArrayObj + d->offset);
+      return d;
+   case LOC_TEXUNIT:
+      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+      *p = ((char *) unit + d->offset);
+      return d;
+   case LOC_CUSTOM:
+      find_custom_value(ctx, d, v);
+      *p = v;
+      return d;
+   default:
+      assert(0);
+      break;
+
+   }
 }
 
+static const int transpose[] = {
+   0, 4,  8, 12,
+   1, 5,  9, 13,
+   2, 6, 10, 14,
+   3, 7, 11, 15
+};
+
 void GLAPIENTRY
-_mesa_GetIntegerv( GLenum pname, GLint *params )
+_mesa_GetBooleanv(GLenum pname, GLboolean *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetBooleanv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = INT_TO_BOOLEAN(d->offset);
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumRedBits;
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = IROUND(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = ctx->DrawBuffer->Visual.alphaBits;
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = IROUND(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = ctx->AttribStackDepth;
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = IROUND(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = ctx->DrawBuffer->Visual.blueBits;
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = IROUND(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = ctx->ClientAttribStackDepth;
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
-         params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
-         params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
-         params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         break;
-      case GL_CURRENT_INDEX:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         break;
-      case GL_CURRENT_NORMAL:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = IROUND(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = IROUND(ctx->Current.RasterPos[0]);
-         params[1] = IROUND(ctx->Current.RasterPos[1]);
-         params[2] = IROUND(ctx->Current.RasterPos[2]);
-         params[3] = IROUND(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = IROUND(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = ctx->DrawBuffer->Visual.depthBits;
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = IROUND(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = ctx->Feedback.BufferSize;
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = IROUND(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = IROUND(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = IROUND(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_INT(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = IROUND(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = IROUND(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = ctx->DrawBuffer->Visual.greenBits;
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = IROUND(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = ctx->DrawBuffer->Visual.indexBits;
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = ctx->Color.ClearIndex;
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = ctx->Pixel.IndexOffset;
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = ctx->Pixel.IndexShift;
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = ctx->Color.IndexMask;
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = ctx->Line.StipplePattern;
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = ctx->Line.StippleFactor;
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = IROUND(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = IROUND(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = IROUND(ctx->Const.MinLineWidthAA);
-         params[1] = IROUND(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = IROUND(ctx->Const.MinLineWidth);
-         params[1] = IROUND(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = ctx->List.ListBase;
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_INT(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = IROUND(ctx->Eval.MapGrid1u1);
-         params[1] = IROUND(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = ctx->Eval.MapGrid1un;
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = IROUND(ctx->Eval.MapGrid2u1);
-         params[1] = IROUND(ctx->Eval.MapGrid2u2);
-         params[2] = IROUND(ctx->Eval.MapGrid2v1);
-         params[3] = IROUND(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = ctx->Eval.MapGrid2un;
-         params[1] = ctx->Eval.MapGrid2vn;
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = MAX_ATTRIB_STACK_DEPTH;
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = ctx->Const.MaxClipPlanes;
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = ctx->Const.MaxArrayLockSize;
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = ctx->Const.MaxArrayLockSize;
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = MAX_EVAL_ORDER;
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = ctx->Const.MaxLights;
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = MAX_LIST_NESTING;
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = MAX_MODELVIEW_STACK_DEPTH;
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = MAX_NAME_STACK_DEPTH;
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = MAX_PIXEL_MAP_TABLE;
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = MAX_PROJECTION_STACK_DEPTH;
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = MAX_TEXTURE_STACK_DEPTH;
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = ctx->Const.MaxViewportWidth;
-         params[1] = ctx->Const.MaxViewportHeight;
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = ctx->ModelviewMatrixStack.Depth + 1;
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = ctx->Select.NameStackDepth;
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = ctx->Pack.Alignment;
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = ctx->Pack.RowLength;
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = ctx->Pack.SkipPixels;
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = ctx->Pack.SkipRows;
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = ctx->Pack.SkipImages;
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = ctx->Pack.ImageHeight;
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = ctx->PixelMaps.AtoA.Size;
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = ctx->PixelMaps.BtoB.Size;
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = ctx->PixelMaps.GtoG.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = ctx->PixelMaps.ItoA.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = ctx->PixelMaps.ItoB.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = ctx->PixelMaps.ItoG.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = ctx->PixelMaps.ItoI.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = ctx->PixelMaps.ItoR.Size;
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = ctx->PixelMaps.RtoR.Size;
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = ctx->PixelMaps.StoS.Size;
-         break;
-      case GL_POINT_SIZE:
-         params[0] = IROUND(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = IROUND(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = IROUND(ctx->Const.MinPointSizeAA);
-         params[1] = IROUND(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = IROUND(ctx->Const.MinPointSize);
-         params[1] = IROUND(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = IROUND(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = IROUND(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = IROUND(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = IROUND(ctx->Point.Params[0]);
-         params[1] = IROUND(ctx->Point.Params[1]);
-         params[2] = IROUND(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = IROUND(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = IROUND(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = IROUND(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = ctx->ProjectionMatrixStack.Depth + 1;
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = IROUND(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = ctx->DrawBuffer->Visual.redBits;
-         break;
-      case GL_RED_SCALE:
-         params[0] = IROUND(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_INT(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = ctx->Scissor.X;
-         params[1] = ctx->Scissor.Y;
-         params[2] = ctx->Scissor.Width;
-         params[3] = ctx->Scissor.Height;
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = ctx->Select.BufferSize;
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = ctx->DrawBuffer->Visual.stencilBits;
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = ctx->Stencil.Clear;
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = ctx->Const.SubPixelBits;
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
-         break;
-      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = ctx->Const.MaxArrayTextureLayers;
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = ctx->Unpack.Alignment;
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = ctx->Unpack.RowLength;
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = ctx->Unpack.SkipPixels;
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = ctx->Unpack.SkipRows;
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = ctx->Unpack.SkipImages;
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = ctx->Unpack.ImageHeight;
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = ctx->Viewport.X;
-         params[1] = ctx->Viewport.Y;
-         params[2] = ctx->Viewport.Width;
-         params[3] = ctx->Viewport.Height;
-         break;
-      case GL_ZOOM_X:
-         params[0] = IROUND(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = IROUND(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->Vertex.Size;
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Vertex.Stride;
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Normal.Stride;
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->Color.Size;
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Color.Stride;
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Index.Stride;
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = ctx->Const.MaxTextureUnits;
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name;
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = ctx->Hint.TextureCompression;
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_INT(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = ctx->Array.LockFirst;
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = ctx->Array.LockCount;
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = ctx->ColorMatrixStack.Depth + 1;
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = MAX_COLOR_STACK_DEPTH;
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table);
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias);
-         params[0] = IROUND(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic);
-         params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = ctx->DrawBuffer->Visual.samples;
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip);
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite);
-         params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap);
-         params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name;
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = ctx->Const.MaxTextureRectSize;
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = IROUND(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = IROUND(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayBufferObj->Name;
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ElementArrayBufferObj->Name;
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = ctx->Pack.BufferObj->Name;
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = ctx->Unpack.BufferObj->Name;
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = ctx->Const.MaxProgramMatrices;
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program);
-         params[0] = ctx->Const.VertexProgram.MaxAttribs;
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program);
-         params[0] = ctx->Program.ErrorPos;
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program);
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = ctx->Const.MaxTextureCoordUnits;
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = ctx->Const.MaxTextureImageUnits;
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = IROUND(ctx->Depth.BoundsMin);
-         params[1] = IROUND(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp);
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = ctx->Const.MaxDrawBuffers;
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = _mesa_get_color_read_type(ctx);
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = _mesa_get_color_read_format(ctx);
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 6;
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 8;
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 2;
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 8;
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 16;
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = BOOLEAN_TO_INT(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 3;
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = 3;
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = ctx->Stencil.ValueMask[1];
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = ctx->Stencil.WriteMask[1];
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = ctx->Stencil.Ref[1];
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = ctx->DrawBuffer->Name;
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = ctx->Const.MaxColorAttachments;
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = ctx->Const.MaxRenderbufferSize;
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit);
-         params[0] = ctx->ReadBuffer->Name;
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = ctx->Const.MaxVarying * 4;
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = ctx->Const.MaxVertexTextureImageUnits;
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = ctx->Const.MaxCombinedTextureImageUnits;
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects);
-         params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object);
-         params[0] = ctx->Const.MaxSamples;
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object);
-         params[0] = ctx->Array.ArrayObj->Name;
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map);
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync);
-         params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = ctx->TransformFeedback.CurrentBuffer->Name;
-         break;
-      case GL_RASTERIZER_DISCARD:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = BOOLEAN_TO_INT(ctx->TransformFeedback.RasterDiscard);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = ctx->Const.MaxTransformFeedbackInterleavedComponents;
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = ctx->Const.MaxTransformFeedbackSeparateAttribs;
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = ctx->Const.MaxTransformFeedbackSeparateComponents;
-         break;
-      case GL_NUM_EXTENSIONS:
-         CHECK_VERSION(30);
-         params[0] = _mesa_get_extension_count(ctx);
-         break;
-      case GL_MAJOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = ctx->VersionMajor;
-         break;
-      case GL_MINOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = ctx->VersionMinor;
-         break;
-      case GL_CONTEXT_FLAGS:
-         CHECK_VERSION(30);
-         params[0] = ctx->Const.ContextFlags;
-         break;
-      case GL_PRIMITIVE_RESTART:
-         CHECK_VERSION(31);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.PrimitiveRestart);
-         break;
-      case GL_PRIMITIVE_RESTART_INDEX:
-         CHECK_VERSION(31);
-         params[0] = ctx->Array.RestartIndex;
-         break;
-      case GL_CONTEXT_PROFILE_MASK:
-         CHECK_VERSION(32);
-         params[0] = ctx->Const.ProfileMask;
-         break;
-      default:
-         goto invalid_enum_error;
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = ((GLboolean*) p)[0];
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
    }
-   return;
+}
+
+void GLAPIENTRY
+_mesa_GetFloatv(GLenum pname, GLfloat *params)
+{
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
+
+   d = find_value("glGetFloatv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = (GLfloat) d->offset;
+      break;
+
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = ((GLfloat *) p)[3];
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = ((GLfloat *) p)[2];
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = ((GLfloat *) p)[1];
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = ((GLfloat *) p)[0];
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = ((GLdouble *) p)[0];
+      break;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
+   case TYPE_INT_4:
+      params[3] = (GLfloat) (((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = (GLfloat) (((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = (GLfloat) (((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = (GLfloat) (((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[i];
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[transpose[i]];
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
+      break;
+   }
 }
 
-#if FEATURE_ARB_sync
 void GLAPIENTRY
-_mesa_GetInteger64v( GLenum pname, GLint64 *params )
+_mesa_GetIntegerv(GLenum pname, GLint *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetIntegerv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = IROUND64(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = IROUND64(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_INT64(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = IROUND64(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = IROUND64(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         break;
-      case GL_CURRENT_INDEX:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         break;
-      case GL_CURRENT_NORMAL:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = IROUND64(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND64(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = IROUND64(ctx->Current.RasterPos[0]);
-         params[1] = IROUND64(ctx->Current.RasterPos[1]);
-         params[2] = IROUND64(ctx->Current.RasterPos[2]);
-         params[3] = IROUND64(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_INT64(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = IROUND64(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_INT64(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_INT64(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = IROUND64(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = (GLint64)(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_INT64(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = IROUND64(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = IROUND64(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = IROUND64(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = IROUND64(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = IROUND64(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = IROUND64(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = (GLint64)(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT64(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = (GLint64)(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = (GLint64)(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = (GLint64)(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_INT64(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = (GLint64)(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = (GLint64)(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = IROUND64(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = IROUND64(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = IROUND64(ctx->Const.MinLineWidthAA);
-         params[1] = IROUND64(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = IROUND64(ctx->Const.MinLineWidth);
-         params[1] = IROUND64(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = (GLint64)(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (GLint64)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_INT64(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = IROUND64(ctx->Eval.MapGrid1u1);
-         params[1] = IROUND64(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = (GLint64)(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = IROUND64(ctx->Eval.MapGrid2u1);
-         params[1] = IROUND64(ctx->Eval.MapGrid2u2);
-         params[2] = IROUND64(ctx->Eval.MapGrid2v1);
-         params[3] = IROUND64(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = (GLint64)(ctx->Eval.MapGrid2un);
-         params[1] = (GLint64)(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = (GLint64)(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = (GLint64)(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = (GLint64)(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = (GLint64)(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = (GLint64)(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = (GLint64)(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = (GLint64)(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = (GLint64)(ctx->Const.MaxViewportWidth);
-         params[1] = (GLint64)(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = (GLint64)(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = (GLint64)(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = (GLint64)(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = (GLint64)(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = (GLint64)(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLint64)(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = IROUND64(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = IROUND64(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = IROUND64(ctx->Const.MinPointSizeAA);
-         params[1] = IROUND64(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = IROUND64(ctx->Const.MinPointSize);
-         params[1] = IROUND64(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = IROUND64(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = IROUND64(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = IROUND64(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = IROUND64(ctx->Point.Params[0]);
-         params[1] = IROUND64(ctx->Point.Params[1]);
-         params[2] = IROUND64(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_INT64(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = IROUND64(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = IROUND64(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = IROUND64(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = IROUND64(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = IROUND64(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_INT64(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT64(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = (GLint64)(ctx->Scissor.X);
-         params[1] = (GLint64)(ctx->Scissor.Y);
-         params[2] = (GLint64)(ctx->Scissor.Width);
-         params[3] = (GLint64)(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = (GLint64)(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = (GLint64)(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = (GLint64)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = (GLint64)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = (GLint64)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = (GLint64)(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
-         CHECK_EXT1(MESA_texture_array);
-         params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = (GLint64)(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = (GLint64)(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = (GLint64)(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = (GLint64)(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = (GLint64)(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLint64)(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = (GLint64)(ctx->Viewport.X);
-         params[1] = (GLint64)(ctx->Viewport.Y);
-         params[2] = (GLint64)(ctx->Viewport.Width);
-         params[3] = (GLint64)(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = IROUND64(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = IROUND64(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLint64)(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture);
-         params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map);
-         params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = (GLint64)(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = (GLint64)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_INT64(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = (GLint64)(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array);
-         params[0] = (GLint64)(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLint64)(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLint64)(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution);
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table);
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table);
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color);
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord);
-         params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias);
-         params[0] = IROUND64(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic);
-         params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = IROUND64(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip);
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite);
-         params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite);
-         params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap);
-         params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program);
-         params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle);
-         params[0] = (GLint64)(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side);
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = IROUND64(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent);
-         params[0] = IROUND64(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = (GLint64)(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object);
-         params[0] = (GLint64)(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = (GLint64)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program);
-         params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program);
-         params[0] = (GLint64)(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program);
-         params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program);
-         params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test);
-         params[0] = IROUND64(ctx->Depth.BoundsMin);
-         params[1] = IROUND64(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp);
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = (GLint64)(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format);
-         if (ctx->NewState & _NEW_BUFFERS)
-            _mesa_update_state(ctx);
-         params[0] = (GLint64)(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = BOOLEAN_TO_INT64(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader);
-         params[0] = (GLint64)(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = (GLint64)(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = (GLint64)(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = (GLint64)(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLint64)(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLint64)(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object);
-         params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit);
-         params[0] = (GLint64)(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex);
-         params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader);
-         params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLint64)(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader);
-         params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects);
-         params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object);
-         params[0] = (GLint64)(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object);
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map);
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync);
-         params[0] = ctx->Const.MaxServerWaitTimeout;
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLint64)(ctx->TransformFeedback.CurrentBuffer->Name);
-         break;
-      case GL_RASTERIZER_DISCARD:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = BOOLEAN_TO_INT64(ctx->TransformFeedback.RasterDiscard);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackInterleavedComponents);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateAttribs);
-         break;
-      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
-         CHECK_EXT1(EXT_transform_feedback);
-         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateComponents);
-         break;
-      case GL_NUM_EXTENSIONS:
-         CHECK_VERSION(30);
-         params[0] = (GLint64)(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = (GLint64)(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         CHECK_VERSION(30);
-         params[0] = (GLint64)(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         CHECK_VERSION(30);
-         params[0] = (GLint64)(ctx->Const.ContextFlags);
-         break;
-      case GL_PRIMITIVE_RESTART:
-         CHECK_VERSION(31);
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.PrimitiveRestart);
-         break;
-      case GL_PRIMITIVE_RESTART_INDEX:
-         CHECK_VERSION(31);
-         params[0] = (GLint64)(ctx->Array.RestartIndex);
-         break;
-      case GL_CONTEXT_PROFILE_MASK:
-         CHECK_VERSION(32);
-         params[0] = (GLint64)(ctx->Const.ProfileMask);
-         break;
-      default:
-         goto invalid_enum_error;
+   case TYPE_FLOAT_4:
+      params[3] = IROUND(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+      params[2] = IROUND(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+      params[1] = IROUND(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+      params[0] = IROUND(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = v.value_int_n.ints[i];
+      break;
+
+   case TYPE_INT64:
+      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
    }
-   return;
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64v(GLenum pname, GLint64 *params)
+{
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
+
+   d = find_value("glGetInteger64v", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
+
+   case TYPE_FLOAT_4:
+      params[3] = IROUND64(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+      params[2] = IROUND64(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+      params[1] = IROUND64(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+      params[0] = IROUND64(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = ((GLboolean*) p)[0];
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT64(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
+      break;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
+   }
 }
 #endif /* FEATURE_ARB_sync */
 
-
 void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
+_mesa_GetDoublev(GLenum pname, GLdouble *params)
 {
-   const GLfloat magic = -1234.5F;
-   GLfloat values[16];
-   GLuint i;
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetDoublev", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
 
-   /* Init temp array to magic numbers so we can figure out how many values
-    * are returned by the GetFloatv() call.
-    */
-   for (i = 0; i < 16; i++)
-      values[i] = magic;
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = ((GLfloat *) p)[3];
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = ((GLfloat *) p)[2];
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = ((GLfloat *) p)[1];
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = ((GLfloat *) p)[0];
+      break;
 
-   _mesa_GetFloatv(pname, values);
-   
-   for (i = 0; i < 16 && values[i] != magic; i++)
-      params[i] = (GLdouble) values[i];
+   case TYPE_DOUBLEN:
+      params[0] = ((GLdouble *) p)[0];
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = v.value_int_n.ints[i];
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = *(GLboolean*) p;
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[i];
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[transpose[i]];
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
+   }
 }
 
-void GLAPIENTRY
-_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+static enum value_type
+find_value_indexed(const char *func, GLenum pname, int index, union value *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
-
-   if (!params)
-      return;
 
    switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1));
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
-         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
-         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
-         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.CurrentObject->Offset[index]);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.CurrentObject->Size[index]);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.CurrentObject->Buffers[index]->Name);
-         break;
-      default:
-         goto invalid_enum_error;
+
+   case GL_BLEND:
+      if (index >= ctx->Const.MaxDrawBuffers)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_draw_buffers2)
+        goto invalid_enum;
+      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
+      return TYPE_INT;
+
+   case GL_COLOR_WRITEMASK:
+      if (index >= ctx->Const.MaxDrawBuffers)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_draw_buffers2)
+        goto invalid_enum;
+      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+      return TYPE_INT_4;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
+      return TYPE_INT64;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
+      return TYPE_INT64;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
+      return TYPE_INT;
    }
-   return;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname);
+ invalid_enum:
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+   return TYPE_INVALID;
+ invalid_value:
+   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=0x%x)", func, pname);
+   return TYPE_INVALID;
 }
 
 void GLAPIENTRY
-_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
 {
-   GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   union value v;
 
-   if (!params)
-      return;
-
-   switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = ((ctx->Color.BlendEnabled >> index) & 1);
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
-         params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
-         params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
-         params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT64_TO_INT(ctx->TransformFeedback.CurrentObject->Offset[index]);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = INT64_TO_INT(ctx->TransformFeedback.CurrentObject->Size[index]);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
-         break;
-      default:
-         goto invalid_enum_error;
+   switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = INT_TO_BOOLEAN(v.value_int);
+      break;
+   case TYPE_INT_4:
+      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
+      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
+      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
+      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
+      break;
+   case TYPE_INT64:
+      params[0] = INT64_TO_BOOLEAN(v.value_int);
+      break;
+   default:
+      assert(0);
    }
-   return;
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+   union value v;
 
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname);
+   switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = v.value_int;
+      break;
+   case TYPE_INT_4:
+      params[0] = v.value_int_4[0];
+      params[1] = v.value_int_4[1];
+      params[2] = v.value_int_4[2];
+      params[3] = v.value_int_4[3];
+      break;
+   case TYPE_INT64:
+      params[0] = INT64_TO_INT(v.value_int);
+      break;
+   default:
+      assert(0);
+   }
 }
 
 #if FEATURE_ARB_sync
 void GLAPIENTRY
 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
 {
-   GET_CURRENT_CONTEXT(ctx);
-   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   (void) version;
+   union value v;
 
-   if (!params)
-      return;
-
-   switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1));
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2);
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
-         params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
-         params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
-         params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = ctx->TransformFeedback.CurrentObject->Offset[index];
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = ctx->TransformFeedback.CurrentObject->Size[index];
-         break;
-      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
-         CHECK_EXT1(EXT_transform_feedback);
-         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-            return;
-         }
-         params[0] = (GLint64)(ctx->TransformFeedback.CurrentObject->Buffers[index]->Name);
-         break;
-      default:
-         goto invalid_enum_error;
+   switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = v.value_int;
+      break;
+   case TYPE_INT_4:
+      params[0] = v.value_int_4[0];
+      params[1] = v.value_int_4[1];
+      params[2] = v.value_int_4[2];
+      params[3] = v.value_int_4[3];
+      break;
+   case TYPE_INT64:
+      params[0] = v.value_int;
+      break;
+   default:
+      assert(0);
    }
-   return;
-
-invalid_enum_error:
-   _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname);
 }
 #endif /* FEATURE_ARB_sync */
 
+#if FEATURE_ES1
+void GLAPIENTRY
+_mesa_GetFixedv(GLenum pname, GLfixed *params)
+{
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
+
+   d = find_value("glGetDoublev", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = INT_TO_FIXED(d->offset);
+      break;
+
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_FIXED(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
+      break;
+   }
+}
+#endif
index 47e549e396b0460a1baefe1782e474d8a0e5806a..320492b4ce2869cba8d9b44e9bff15e7eea9208f 100644 (file)
@@ -50,6 +50,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params );
 extern void GLAPIENTRY
 _mesa_GetInteger64v( GLenum pname, GLint64 *params );
 
+extern void GLAPIENTRY
+_mesa_GetFixedv(GLenum pname, GLfixed *params);
+
 extern void GLAPIENTRY
 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params );
 
@@ -71,27 +74,4 @@ _mesa_GetStringi(GLenum name, GLuint index);
 extern GLenum GLAPIENTRY
 _mesa_GetError( void );
 
-
-extern void GLAPIENTRY
-_es1_GetBooleanv( GLenum pname, GLboolean *params );
-
-extern void GLAPIENTRY
-_es1_GetFloatv( GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_es1_GetIntegerv( GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_es1_GetFixedv( GLenum pname, GLfixed *params );
-
-
-extern void GLAPIENTRY
-_es2_GetBooleanv( GLenum pname, GLboolean *params );
-
-extern void GLAPIENTRY
-_es2_GetFloatv( GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_es2_GetIntegerv( GLenum pname, GLint *params );
-
 #endif
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
deleted file mode 100644 (file)
index 0e9c9a8..0000000
+++ /dev/null
@@ -1,1462 +0,0 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-#
-# Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-# This script is used to generate the get.c file:
-# python get_gen.py > get.c
-
-
-import string
-import sys
-
-
-GLint = 1
-GLenum = 2
-GLfloat = 3
-GLdouble = 4
-GLboolean = 5
-GLfloatN = 6    # A normalized value, such as a color or depth range
-GLint64 = 7
-
-
-TypeStrings = {
-       GLint : "GLint",
-       GLenum : "GLenum",
-       GLfloat : "GLfloat",
-       GLdouble : "GLdouble",
-       GLboolean : "GLboolean",
-       GLint64 : "GLint64"
-}
-
-
-NoState = None
-NoExt = None
-FlushCurrent = 1
-
-
-# Each entry is a tuple of:
-#  - the GL state name, such as GL_CURRENT_COLOR
-#  - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
-#  - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
-#  - optional extra code or empty string.  If present, "CONVERSION" will be
-#    replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc.
-#  - state flags: either NoExt, FlushCurrent or "_NEW_xxx"
-#    if NoExt, do nothing special
-#    if FlushCurrent, emit FLUSH_CURRENT() call
-#    if "_NEW_xxx", call _mesa_update_state() if that dirty state flag is set
-#  - optional extensions to check, or NoExt
-#
-StateVars = [
-       ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
-         "", NoState, NoExt ),
-       ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
-         "", NoState, NoExt ),
-       ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
-         "", NoState, NoExt ),
-       ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
-         "", NoState, NoExt ),
-       ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
-         [ "ctx->Accum.ClearColor[0]",
-               "ctx->Accum.ClearColor[1]",
-               "ctx->Accum.ClearColor[2]",
-               "ctx->Accum.ClearColor[3]" ],
-         "", NoState, NoExt ),
-       ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", NoState, NoExt ),
-       ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
-         "", "_NEW_BUFFERS", NoExt ),
-       ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", NoState, NoExt ),
-       ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", NoState, NoExt ),
-       ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", NoState, NoExt ),
-       ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", NoState, NoExt ),
-       ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", NoState, NoExt ),
-       ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", NoState, NoExt ),
-       ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
-         "", NoState, NoExt ),
-       ( "GL_BLEND", GLboolean, ["(ctx->Color.BlendEnabled & 1)"], "", NoState, NoExt ),
-       ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", NoState, NoExt ),
-       ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", NoState, NoExt ),
-       ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", NoState, NoExt ),
-       ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", NoState, NoExt ),
-       ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", NoState, NoExt ),
-       ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", NoState, NoExt ),
-       ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", NoState, NoExt),
-       ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
-         "", NoState, NoExt ),
-       ( "GL_BLEND_COLOR_EXT", GLfloatN,
-         [ "ctx->Color.BlendColor[0]",
-               "ctx->Color.BlendColor[1]",
-               "ctx->Color.BlendColor[2]",
-               "ctx->Color.BlendColor[3]"], "", NoState, NoExt ),
-       ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", NoState, NoExt ),
-       ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", "_NEW_BUFFERS", NoExt ),
-       ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", NoState, NoExt ),
-       ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
-         ["ctx->ClientAttribStackDepth"], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE0", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE1", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE2", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE3", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE4", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", NoState, NoExt ),
-       ( "GL_CLIP_PLANE5", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", NoState, NoExt ),
-       ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
-         [ "ctx->Color.ClearColor[0]",
-               "ctx->Color.ClearColor[1]",
-               "ctx->Color.ClearColor[2]",
-               "ctx->Color.ClearColor[3]" ], "", NoState, NoExt ),
-       ( "GL_COLOR_MATERIAL", GLboolean,
-         ["ctx->Light.ColorMaterialEnabled"], "", NoState, NoExt ),
-       ( "GL_COLOR_MATERIAL_FACE", GLenum,
-         ["ctx->Light.ColorMaterialFace"], "", NoState, NoExt ),
-       ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
-         ["ctx->Light.ColorMaterialMode"], "", NoState, NoExt ),
-       ( "GL_COLOR_WRITEMASK", GLint,
-         [ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[0][GCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[0][BCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", NoState, NoExt ),
-       ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", NoState, NoExt ),
-       ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", NoState, NoExt ),
-       ( "GL_CURRENT_COLOR", GLfloatN,
-         [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
-         "", FlushCurrent, NoExt ),
-       ( "GL_CURRENT_INDEX", GLfloat,
-         [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
-         "", FlushCurrent, NoExt ),
-       ( "GL_CURRENT_NORMAL", GLfloatN,
-         [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
-               "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
-               "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
-         "", FlushCurrent, NoExt ),
-       ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
-         ["ctx->Current.RasterColor[0]",
-          "ctx->Current.RasterColor[1]",
-          "ctx->Current.RasterColor[2]",
-          "ctx->Current.RasterColor[3]"], "", NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
-         ["ctx->Current.RasterDistance"], "", NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_INDEX", GLfloat,
-         ["1.0"], "", NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_POSITION", GLfloat,
-         ["ctx->Current.RasterPos[0]",
-          "ctx->Current.RasterPos[1]",
-          "ctx->Current.RasterPos[2]",
-          "ctx->Current.RasterPos[3]"], "", NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
-         ["ctx->Current.RasterSecondaryColor[0]",
-          "ctx->Current.RasterSecondaryColor[1]",
-          "ctx->Current.RasterSecondaryColor[2]",
-          "ctx->Current.RasterSecondaryColor[3]"], "", NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
-         ["ctx->Current.RasterTexCoords[unit][0]",
-          "ctx->Current.RasterTexCoords[unit][1]",
-          "ctx->Current.RasterTexCoords[unit][2]",
-          "ctx->Current.RasterTexCoords[unit][3]"],
-         """const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }""",
-         NoState, NoExt ),
-       ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
-         ["ctx->Current.RasterPosValid"], "", NoState, NoExt ),
-       ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
-         ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]"],
-         """const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);""",
-         NoState, NoExt ),
-       ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", NoState, NoExt ),
-       ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
-         "", NoState, NoExt ),
-       ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", NoState, NoExt ),
-       ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", NoState, NoExt ),
-       ( "GL_DEPTH_RANGE", GLfloatN,
-         [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", NoState, NoExt ),
-       ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", NoState, NoExt ),
-       ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", NoState, NoExt ),
-       ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", NoState, NoExt ),
-       ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", NoState, NoExt ),
-       ( "GL_DOUBLEBUFFER", GLboolean,
-         ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", NoState, NoExt ),
-       ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", NoState, NoExt ),
-       ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
-         "", FlushCurrent, NoExt ),
-       ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", NoState, NoExt ),
-       ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", NoState, NoExt ),
-       ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", NoState, NoExt ),
-       ( "GL_FOG_COLOR", GLfloatN,
-         [ "ctx->Fog.Color[0]",
-               "ctx->Fog.Color[1]",
-               "ctx->Fog.Color[2]",
-               "ctx->Fog.Color[3]" ], "", NoState, NoExt ),
-       ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", NoState, NoExt ),
-       ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", NoState, NoExt ),
-       ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", NoState, NoExt ),
-       ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", NoState, NoExt ),
-       ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", NoState, NoExt ),
-       ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", NoState, NoExt ),
-       ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", NoState, NoExt ),
-       ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", NoState, NoExt ),
-       ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
-         "", "_NEW_BUFFERS", NoExt ),
-       ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", NoState, NoExt ),
-       ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
-         "", "_NEW_BUFFERS", NoExt ),
-       ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", NoState, NoExt ),
-       ( "GL_INDEX_MODE", GLboolean, ["GL_FALSE"],
-         "", NoState, NoExt ),
-       ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", NoState, NoExt ),
-       ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", NoState, NoExt ),
-       ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", NoState, NoExt ),
-       ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", NoState, NoExt ),
-       ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
-         ["ctx->Light.Model.Ambient[0]",
-          "ctx->Light.Model.Ambient[1]",
-          "ctx->Light.Model.Ambient[2]",
-          "ctx->Light.Model.Ambient[3]"], "", NoState, NoExt ),
-       ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
-         ["ctx->Light.Model.ColorControl"], "", NoState, NoExt ),
-       ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
-         ["ctx->Light.Model.LocalViewer"], "", NoState, NoExt ),
-       ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", NoState, NoExt ),
-       ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", NoState, NoExt ),
-       ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", NoState, NoExt ),
-       ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", NoState, NoExt ),
-       ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", NoState, NoExt ),
-       ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", NoState, NoExt ),
-       ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", NoState, NoExt ),
-       ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
-         ["ctx->Const.LineWidthGranularity"], "", NoState, NoExt ),
-       ( "GL_LINE_WIDTH_RANGE", GLfloat,
-         ["ctx->Const.MinLineWidthAA",
-          "ctx->Const.MaxLineWidthAA"], "", NoState, NoExt ),
-       ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
-         ["ctx->Const.MinLineWidth",
-          "ctx->Const.MaxLineWidth"], "", NoState, NoExt ),
-       ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", NoState, NoExt ),
-       ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", NoState, NoExt ),
-       ( "GL_LIST_MODE", GLenum, ["mode"],
-         """GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;""", NoState, NoExt ),
-       ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", NoState, NoExt ),
-       ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", NoState, NoExt ),
-       ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", NoState, NoExt ),
-       ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", NoState, NoExt ),
-       ( "GL_MAP1_GRID_DOMAIN", GLfloat,
-         ["ctx->Eval.MapGrid1u1",
-          "ctx->Eval.MapGrid1u2"], "", NoState, NoExt ),
-       ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", NoState, NoExt ),
-       ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", NoState, NoExt ),
-       ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", NoState, NoExt ),
-       ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", NoState, NoExt ),
-       ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", NoState, NoExt ),
-       ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", NoState, NoExt ),
-       ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", NoState, NoExt ),
-       ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", NoState, NoExt ),
-       ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", NoState, NoExt ),
-       ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", NoState, NoExt ),
-       ( "GL_MAP2_GRID_DOMAIN", GLfloat,
-         ["ctx->Eval.MapGrid2u1",
-          "ctx->Eval.MapGrid2u2",
-          "ctx->Eval.MapGrid2v1",
-          "ctx->Eval.MapGrid2v2"], "", NoState, NoExt ),
-       ( "GL_MAP2_GRID_SEGMENTS", GLint,
-         ["ctx->Eval.MapGrid2un",
-          "ctx->Eval.MapGrid2vn"], "", NoState, NoExt ),
-       ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", NoState, NoExt ),
-       ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", NoState, NoExt ),
-       ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", NoState, NoExt ),
-       ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", NoState, NoExt ),
-       ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", NoState, NoExt ),
-       ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", NoState, NoExt ),
-       ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", NoState, NoExt ),
-       ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", NoState, NoExt ),
-       ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", NoState, NoExt ),
-       ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", NoState, NoExt ),
-       ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", NoState, NoExt ),
-
-       ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", NoState, NoExt ),
-       ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", NoState, NoExt ),
-       ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", NoState, NoExt ),
-       ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", NoState, NoExt ),
-       ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", NoState, NoExt ),
-       ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", NoState, NoExt ),
-       ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", NoState, NoExt ),
-       ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", NoState, NoExt ),
-       ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", NoState, NoExt ),
-       ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_MAX_VIEWPORT_DIMS", GLint,
-         ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
-         "", NoState, NoExt ),
-       ( "GL_MODELVIEW_MATRIX", GLfloat,
-         [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-               "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-               "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-               "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", NoState, NoExt ),
-       ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", NoState, NoExt ),
-       ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", NoState, NoExt ),
-       ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", NoState, NoExt ),
-       ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", NoState, NoExt ),
-       ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", NoState, NoExt ),
-       ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", NoState, NoExt ),
-       ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", NoState, NoExt ),
-       ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", NoState, NoExt ),
-       ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", NoState, NoExt ),
-       ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", NoState, NoExt ),
-       ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", NoState, NoExt ),
-       ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", NoState, NoExt ),
-       ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
-         ["ctx->Hint.PerspectiveCorrection"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", NoState, NoExt ),
-       ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", NoState, NoExt ),
-       ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", NoState, NoExt ),
-       ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
-         ["ctx->Const.PointSizeGranularity"], "", NoState, NoExt ),
-       ( "GL_POINT_SIZE_RANGE", GLfloat,
-         ["ctx->Const.MinPointSizeAA",
-          "ctx->Const.MaxPointSizeAA"], "", NoState, NoExt ),
-       ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
-         ["ctx->Const.MinPointSize",
-          "ctx->Const.MaxPointSize"], "", NoState, NoExt ),
-       ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", NoState, NoExt ),
-       ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", NoState, NoExt ),
-       ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", NoState, NoExt ),
-       ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", NoState, NoExt ),
-       ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
-         ["ctx->Point.Threshold"], "", NoState, NoExt ),
-       ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
-         ["ctx->Point.Params[0]",
-          "ctx->Point.Params[1]",
-          "ctx->Point.Params[2]"], "", NoState, NoExt ),
-       ( "GL_POLYGON_MODE", GLenum,
-         ["ctx->Polygon.FrontMode",
-          "ctx->Polygon.BackMode"], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", NoState, NoExt ),
-       ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", NoState, NoExt ),
-       ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", NoState, NoExt ),
-       ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", NoState, NoExt ),
-       ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", NoState, NoExt ),
-       ( "GL_PROJECTION_MATRIX", GLfloat,
-         [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-               "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-               "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-               "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", NoState, NoExt ),
-       ( "GL_PROJECTION_STACK_DEPTH", GLint,
-         ["ctx->ProjectionMatrixStack.Depth + 1"], "", NoState, NoExt ),
-       ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", NoState, NoExt ),
-       ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", NoState, NoExt ),
-       ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", "_NEW_BUFFERS", NoExt ),
-       ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", NoState, NoExt ),
-       ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", NoState, NoExt ),
-       ( "GL_RESCALE_NORMAL", GLboolean,
-         ["ctx->Transform.RescaleNormals"], "", NoState, NoExt ),
-       ( "GL_RGBA_MODE", GLboolean, ["GL_TRUE"],
-         "", NoState, NoExt ),
-       ( "GL_SCISSOR_BOX", GLint,
-         ["ctx->Scissor.X",
-          "ctx->Scissor.Y",
-          "ctx->Scissor.Width",
-          "ctx->Scissor.Height"], "", NoState, NoExt ),
-       ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", NoState, NoExt ),
-       ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", NoState, NoExt ),
-       ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", NoState, NoExt ),
-       ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
-         ["ctx->Texture.SharedPalette"], "", NoState, NoExt ),
-       ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", NoState, NoExt ),
-       ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", NoState, NoExt ),
-       ( "GL_STENCIL_FAIL", GLenum,
-         ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_FUNC", GLenum,
-         ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
-         ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
-         ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_REF", GLint,
-         ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", NoState, NoExt ),
-       ( "GL_STENCIL_VALUE_MASK", GLint,
-         ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STENCIL_WRITEMASK", GLint,
-         ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ),
-       ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
-         "", NoState, NoExt ),
-       ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", NoState, ["MESA_texture_array"] ),
-       ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", NoState, ["MESA_texture_array"] ),
-       ( "GL_TEXTURE_BINDING_1D", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_BINDING_2D", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_BINDING_3D", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", NoState, ["MESA_texture_array"] ),
-       ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", NoState, ["MESA_texture_array"] ),
-       ( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", GLint,
-         ["ctx->Const.MaxArrayTextureLayers"], "", NoState, ["MESA_texture_array"] ),
-       ( "GL_TEXTURE_GEN_S", GLboolean,
-         ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_GEN_T", GLboolean,
-         ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_GEN_R", GLboolean,
-         ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_GEN_Q", GLboolean,
-         ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_MATRIX", GLfloat,
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         """const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;""",
-         NoState, NoExt ),
-       ( "GL_TEXTURE_STACK_DEPTH", GLint,
-         ["ctx->TextureMatrixStack[unit].Depth + 1"],
-         """const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }""",
-         NoState, NoExt ),
-       ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", NoState, NoExt ),
-       ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", NoState, NoExt ),
-       ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", NoState, NoExt ),
-       ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", NoState, NoExt ),
-       ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", NoState, NoExt ),
-       ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", NoState, NoExt ),
-       ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", NoState, NoExt ),
-       ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", NoState, NoExt ),
-       ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", NoState, NoExt ),
-       ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
-         "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", NoState, NoExt ),
-       ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", NoState, NoExt ),
-       ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", NoState, NoExt ),
-
-       # Vertex arrays
-       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", NoState, NoExt ),
-       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", NoState, NoExt ),
-       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", NoState, NoExt ),
-       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", NoState, NoExt ),
-       ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", NoState, NoExt ),
-       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", NoState, NoExt ),
-       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", NoState, NoExt ),
-       ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-       ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", NoState, NoExt ),
-       ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", NoState, NoExt ),
-       ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", NoState, NoExt ),
-       ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-       ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", NoState, NoExt ),
-       ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", NoState, NoExt ),
-       ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ),
-
-       # GL_ARB_multitexture
-       ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
-         ["ctx->Const.MaxTextureUnits"], "", NoState, ["ARB_multitexture"] ),
-       ( "GL_ACTIVE_TEXTURE_ARB", GLint,
-         [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", NoState, ["ARB_multitexture"] ),
-       ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
-         ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", NoState, ["ARB_multitexture"] ),
-
-       # GL_ARB_texture_cube_map
-       ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
-         ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", NoState, ["ARB_texture_cube_map"] ),
-       ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
-         "", NoState, ["ARB_texture_cube_map"] ),
-       ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
-         ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
-         "", NoState, ["ARB_texture_cube_map"]),
-
-       # GL_ARB_texture_compression */
-       ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
-         ["ctx->Hint.TextureCompression"], "", NoState, NoExt ),
-       ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-         ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
-         "", NoState, NoExt ),
-       ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
-         [],
-         """GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = CONVERSION(formats[i]);""",
-         NoState, NoExt ),
-
-       # GL_EXT_compiled_vertex_array
-       ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
-         "", NoState, ["EXT_compiled_vertex_array"] ),
-       ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
-         "", NoState, ["EXT_compiled_vertex_array"] ),
-
-       # GL_ARB_transpose_matrix
-       ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
-         ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
-          "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
-          "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
-          "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
-         "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;",
-         NoState, NoExt ),
-       ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
-         ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
-          "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
-          "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
-          "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
-         "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;",
-         NoState, NoExt ),
-       ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
-         ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
-          "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
-          "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
-          "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
-         "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;",
-         NoState, NoExt ),
-       ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
-         ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
-          "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
-          "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
-          "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
-         "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;",
-         NoState, NoExt ),
-
-       # GL_SGI_color_matrix (also in 1.2 imaging)
-       ( "GL_COLOR_MATRIX_SGI", GLfloat,
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;",
-         NoState, NoExt ),
-       ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
-         ["ctx->ColorMatrixStack.Depth + 1"], "", NoState, NoExt ),
-       ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
-         ["MAX_COLOR_STACK_DEPTH"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixScale[0]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixScale[1]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixScale[2]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixScale[3]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixBias[0]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixBias[1]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixBias[2]"], "", NoState, NoExt ),
-       ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
-         ["ctx->Pixel.PostColorMatrixBias[3]"], "", NoState, NoExt ),
-
-       # GL_EXT_convolution (also in 1.2 imaging)
-       ( "GL_CONVOLUTION_1D_EXT", GLboolean,
-         ["ctx->Pixel.Convolution1DEnabled"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_CONVOLUTION_2D_EXT", GLboolean,
-         ["ctx->Pixel.Convolution2DEnabled"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_SEPARABLE_2D_EXT", GLboolean,
-         ["ctx->Pixel.Separable2DEnabled"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionScale[0]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionScale[1]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionScale[2]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionScale[3]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionBias[0]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionBias[1]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionBias[2]"], "", NoState, ["EXT_convolution"] ),
-       ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
-         ["ctx->Pixel.PostConvolutionBias[3]"], "", NoState, ["EXT_convolution"] ),
-
-       # GL_EXT_histogram / GL_ARB_imaging
-       ( "GL_HISTOGRAM", GLboolean,
-         [ "ctx->Pixel.HistogramEnabled" ], "", NoState, ["EXT_histogram"] ),
-       ( "GL_MINMAX", GLboolean,
-         [ "ctx->Pixel.MinMaxEnabled" ], "", NoState, ["EXT_histogram"] ),
-
-       # GL_SGI_color_table / GL_ARB_imaging
-       ( "GL_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "",
-         NoState, ["SGI_color_table"] ),
-       ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "",
-         NoState, ["SGI_color_table"] ),
-       ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "",
-         NoState, ["SGI_color_table"] ),
-
-       # GL_SGI_texture_color_table
-       ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
-         "", NoState, ["SGI_texture_color_table"] ),
-
-       # GL_EXT_secondary_color
-       ( "GL_COLOR_SUM_EXT", GLboolean,
-         ["ctx->Fog.ColorSumEnabled"], "", NoState,
-         ["EXT_secondary_color", "ARB_vertex_program"] ),
-       ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
-         ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
-          "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
-          "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
-          "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
-         "", FlushCurrent, ["EXT_secondary_color"] ),
-       ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
-         ["ctx->Array.ArrayObj->SecondaryColor.Enabled"],
-         "", NoState, ["EXT_secondary_color"] ),
-       ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
-         ["ctx->Array.ArrayObj->SecondaryColor.Type"],
-         "", NoState,  ["EXT_secondary_color"] ),
-       ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
-         ["ctx->Array.ArrayObj->SecondaryColor.Stride"],
-         "", NoState, ["EXT_secondary_color"] ),
-       ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
-         ["ctx->Array.ArrayObj->SecondaryColor.Size"],
-         "", NoState, ["EXT_secondary_color"] ),
-
-       # GL_EXT_fog_coord
-       ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
-         ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
-         "", FlushCurrent, ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean,
-         ["ctx->Array.ArrayObj->FogCoord.Enabled"],
-         "", NoState,  ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum,
-         ["ctx->Array.ArrayObj->FogCoord.Type"],
-         "", NoState, ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint,
-         ["ctx->Array.ArrayObj->FogCoord.Stride"],
-         "", NoState, ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum,
-         ["ctx->Fog.FogCoordinateSource"],
-         "", NoState, ["EXT_fog_coord"] ),
-
-       # GL_EXT_texture_lod_bias
-       ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
-         ["ctx->Const.MaxTextureLodBias"], "", NoState, ["EXT_texture_lod_bias"]),
-
-       # GL_EXT_texture_filter_anisotropic
-       ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
-         ["ctx->Const.MaxTextureMaxAnisotropy"],
-         "", NoState, ["EXT_texture_filter_anisotropic"]),
-
-       # GL_ARB_multisample
-       ( "GL_MULTISAMPLE_ARB", GLboolean,
-         ["ctx->Multisample.Enabled"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
-         ["ctx->Multisample.SampleAlphaToCoverage"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
-         ["ctx->Multisample.SampleAlphaToOne"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
-         ["ctx->Multisample.SampleCoverage"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
-         ["ctx->Multisample.SampleCoverageValue"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
-         ["ctx->Multisample.SampleCoverageInvert"], "", NoState, NoExt ),
-       ( "GL_SAMPLE_BUFFERS_ARB", GLint,
-         ["ctx->DrawBuffer->Visual.sampleBuffers"], "", NoState, NoExt ),
-       ( "GL_SAMPLES_ARB", GLint,
-         ["ctx->DrawBuffer->Visual.samples"], "", NoState, NoExt ),
-
-       # GL_IBM_rasterpos_clip
-       ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
-         ["ctx->Transform.RasterPositionUnclipped"],
-         "", NoState, ["IBM_rasterpos_clip"] ),
-
-       # GL_NV_point_sprite
-       ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
-         "", NoState, ["NV_point_sprite", "ARB_point_sprite"] ),
-       ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
-         "", NoState, ["NV_point_sprite"] ),
-       ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
-         "", NoState, ["NV_point_sprite", "ARB_point_sprite"] ),
-
-       # GL_SGIS_generate_mipmap
-       ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
-         "", NoState, ["SGIS_generate_mipmap"] ),
-
-       # GL_NV_vertex_program
-       ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
-         ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
-         ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"],
-         "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[0]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[1]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[2]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[3]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[4]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[5]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[6]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[7]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[8]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[9]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[10]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[11]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[12]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[13]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[14]"], "", NoState, ["NV_vertex_program"] ),
-       ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
-         ["ctx->Eval.Map1Attrib[15]"], "", NoState, ["NV_vertex_program"] ),
-
-       # GL_NV_fragment_program
-       ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
-         ["ctx->FragmentProgram.Enabled"], "", NoState, ["NV_fragment_program"] ),
-       ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
-         ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
-         "", NoState, ["NV_fragment_program"] ),
-       ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
-         ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", NoState, ["NV_fragment_program"] ),
-
-       # GL_NV_texture_rectangle
-       ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
-         ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", NoState, ["NV_texture_rectangle"] ),
-       ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"],
-         "", NoState, ["NV_texture_rectangle"] ),
-       ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
-         ["ctx->Const.MaxTextureRectSize"], "", NoState, ["NV_texture_rectangle"] ),
-
-       # GL_EXT_stencil_two_side
-       ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
-         ["ctx->Stencil.TestTwoSide"], "", NoState, ["EXT_stencil_two_side"] ),
-       ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
-         ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
-         "", NoState, ["EXT_stencil_two_side"] ),
-
-       # GL_NV_light_max_exponent
-       ( "GL_MAX_SHININESS_NV", GLfloat,
-         ["ctx->Const.MaxShininess"], "", NoState, ["NV_light_max_exponent"] ),
-       ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
-         ["ctx->Const.MaxSpotExponent"], "", NoState, ["NV_light_max_exponent"] ),
-
-       # GL_ARB_vertex_buffer_object
-       ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayBufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
-         "", NoState, NoExt ),
-       ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", NoState, NoExt ),
-       ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
-         "", NoState, NoExt ),
-       ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
-         "", NoState, NoExt ),
-       # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
-       ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ElementArrayBufferObj->Name"],
-         "", NoState, NoExt ),
-
-       # GL_EXT_pixel_buffer_object
-       ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
-         ["ctx->Pack.BufferObj->Name"], "", NoState, ["EXT_pixel_buffer_object"] ),
-       ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
-         ["ctx->Unpack.BufferObj->Name"], "", NoState, ["EXT_pixel_buffer_object"] ),
-
-       # GL_ARB_vertex_program
-       ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
-         ["ctx->VertexProgram.Enabled"], "", NoState,
-         ["ARB_vertex_program", "NV_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
-         ["ctx->VertexProgram.PointSizeEnabled"], "", NoState,
-         ["ARB_vertex_program", "NV_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
-         ["ctx->VertexProgram.TwoSideEnabled"], "", NoState,
-         ["ARB_vertex_program", "NV_vertex_program"] ),
-       ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
-         ["ctx->Const.MaxProgramMatrixStackDepth"], "", NoState,
-         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
-       ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
-         ["ctx->Const.MaxProgramMatrices"], "", NoState,
-         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
-       ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
-         ["ctx->CurrentStack->Depth + 1"], "", NoState,
-         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
-       ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->CurrentStack->Top->m;", NoState,
-         ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
-       ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
-         ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
-          "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
-          "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
-          "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
-         "const GLfloat *matrix = ctx->CurrentStack->Top->m;", NoState,
-         ["ARB_vertex_program", "ARB_fragment_program"] ),
-       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxAttribs"], "", NoState, ["ARB_vertex_program"] ),
-       ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
-         ["ctx->Program.ErrorPos"], "", NoState, ["NV_vertex_program",
-          "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
-
-       # GL_ARB_fragment_program
-       ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
-         ["ctx->FragmentProgram.Enabled"], "", NoState, ["ARB_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
-         ["ctx->Const.MaxTextureCoordUnits"], "", NoState,
-         ["ARB_fragment_program", "NV_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
-         ["ctx->Const.MaxTextureImageUnits"], "", NoState,
-         ["ARB_fragment_program", "NV_fragment_program"] ),
-
-       # GL_EXT_depth_bounds_test
-       ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
-         ["ctx->Depth.BoundsTest"], "", NoState, ["EXT_depth_bounds_test"] ),
-       ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
-         ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
-         "", NoState, ["EXT_depth_bounds_test"] ),
-
-       # GL_ARB_depth_clamp
-       ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "",
-         NoState, ["ARB_depth_clamp"] ),
-
-       # GL_ARB_draw_buffers
-       ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
-         ["ctx->Const.MaxDrawBuffers"], "", NoState, NoExt ),
-       ( "GL_DRAW_BUFFER0_ARB", GLenum,
-         ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", NoState, NoExt ),
-       ( "GL_DRAW_BUFFER1_ARB", GLenum,
-         ["buffer"],
-         """GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", NoState, NoExt ),
-       ( "GL_DRAW_BUFFER2_ARB", GLenum,
-         ["buffer"],
-         """GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", NoState, NoExt ),
-       ( "GL_DRAW_BUFFER3_ARB", GLenum,
-         ["buffer"],
-         """GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", NoState, NoExt ),
-       # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
-
-       # GL_OES_read_format
-       ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
-         ["_mesa_get_color_read_type(ctx)"], "", "_NEW_BUFFERS", ["OES_read_format"] ),
-       ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
-         ["_mesa_get_color_read_format(ctx)"], "", "_NEW_BUFFERS", ["OES_read_format"] ),
-
-       # GL_ATI_fragment_shader
-       ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_PASSES_ATI", GLint, ["2"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"],
-         "", NoState, ["ATI_fragment_shader"] ),
-       ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"],
-         "", NoState, ["ATI_fragment_shader"] ),
-
-       # OpenGL 2.0
-       ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"],
-         "", NoState, NoExt ),
-       ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"],
-         "", NoState, NoExt ),
-
-       # GL_EXT_framebuffer_object
-       ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
-         NoState, ["EXT_framebuffer_object"] ),
-       ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
-         ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
-         NoState, ["EXT_framebuffer_object"] ),
-       ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
-         ["ctx->Const.MaxColorAttachments"], "",
-         NoState, ["EXT_framebuffer_object"] ),
-       ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
-         ["ctx->Const.MaxRenderbufferSize"], "",
-         NoState, ["EXT_framebuffer_object"] ),
-
-       # GL_EXT_framebuffer_blit
-       # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
-       ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
-         NoState, ["EXT_framebuffer_blit"] ),
-
-       # GL_EXT_provoking_vertex
-       ( "GL_PROVOKING_VERTEX_EXT", GLboolean,
-         ["ctx->Light.ProvokingVertex"], "", NoState, ["EXT_provoking_vertex"] ),
-       ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean,
-         ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
-         NoState, ["EXT_provoking_vertex"] ),
-
-       # GL_ARB_fragment_shader
-       ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
-         ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
-         NoState, ["ARB_fragment_shader"] ),
-       ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
-         ["ctx->Hint.FragmentShaderDerivative"],
-         "", NoState, ["ARB_fragment_shader"] ),
-
-       # GL_ARB_vertex_shader
-       ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
-         NoState, ["ARB_vertex_shader"] ),
-       ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["ctx->Const.MaxVarying * 4"], "", NoState, ["ARB_vertex_shader"] ),
-       ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["ctx->Const.MaxVertexTextureImageUnits"],
-         "", NoState, ["ARB_vertex_shader"] ),
-       ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["ctx->Const.MaxCombinedTextureImageUnits"],
-         "", NoState, ["ARB_vertex_shader"] ),
-
-       # GL_ARB_shader_objects
-       # Actually, this token isn't part of GL_ARB_shader_objects, but is
-       # close enough for now.
-       ( "GL_CURRENT_PROGRAM", GLint,
-         ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
-         "", NoState, ["ARB_shader_objects"] ),
-
-       # GL_ARB_framebuffer_object
-       ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
-         NoState, ["ARB_framebuffer_object"] ),
-
-       # GL_APPLE_vertex_array_object
-       ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "",
-         NoState, ["APPLE_vertex_array_object"] ),
-
-       # GL_ARB_seamless_cube_map
-       ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
-         NoState, ["ARB_seamless_cube_map"] ),
-
-       # GL_ARB_sync
-       ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "",
-         NoState, ["ARB_sync"] ),
-
-       # GL_EXT_transform_feedback
-       ( "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", GLint,
-         ["ctx->TransformFeedback.CurrentBuffer->Name"], "",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_RASTERIZER_DISCARD", GLboolean,
-         ["ctx->TransformFeedback.RasterDiscard"], "",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", GLint,
-         ["ctx->Const.MaxTransformFeedbackInterleavedComponents"], "",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", GLint,
-         ["ctx->Const.MaxTransformFeedbackSeparateAttribs"], "",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", GLint,
-         ["ctx->Const.MaxTransformFeedbackSeparateComponents"], "",
-         NoState, ["EXT_transform_feedback"] ),
-
-       # GL 3.0
-       ( "GL_NUM_EXTENSIONS", GLint,
-         ["_mesa_get_extension_count(ctx)"], "", NoState, "30" ),
-       ( "GL_MAJOR_VERSION", GLint,
-         ["ctx->VersionMajor"], "", NoState, "30" ),
-       ( "GL_MINOR_VERSION", GLint,
-         ["ctx->VersionMinor"], "", NoState, "30" ),
-       ( "GL_CONTEXT_FLAGS", GLint,
-         ["ctx->Const.ContextFlags"], "", NoState, "30" ),
-
-    # GL 3.1
-    ( "GL_PRIMITIVE_RESTART", GLboolean,
-      ["ctx->Array.PrimitiveRestart"], "", NoState, "31" ),
-    ( "GL_PRIMITIVE_RESTART_INDEX", GLint,
-      ["ctx->Array.RestartIndex"], "", NoState, "31" ),
-       # GL 3.2
-       ( "GL_CONTEXT_PROFILE_MASK", GLint, ["ctx->Const.ProfileMask"], "",
-         NoState, "32" )
-
-]
-
-
-# These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v()
-# The tuples are the same as above, with one exception: the "optional"
-# code field is instead the max legal index value.
-IndexedStateVars = [
-       # GL_EXT_draw_buffers2 / GL3
-       ( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"],
-         "ctx->Const.MaxDrawBuffers", NoState, ["EXT_draw_buffers2"] ),
-       ( "GL_COLOR_WRITEMASK", GLint,
-         [ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[index][GCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[index][BCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ],
-         "ctx->Const.MaxDrawBuffers", NoState, ["EXT_draw_buffers2"] ),
-
-       # GL_EXT_transform_feedback
-       ( "GL_TRANSFORM_FEEDBACK_BUFFER_START", GLint64,
-         ["ctx->TransformFeedback.CurrentObject->Offset[index]"],
-         "ctx->Const.MaxTransformFeedbackSeparateAttribs",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", GLint64,
-         ["ctx->TransformFeedback.CurrentObject->Size[index]"],
-         "ctx->Const.MaxTransformFeedbackSeparateAttribs",
-         NoState, ["EXT_transform_feedback"] ),
-       ( "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", GLint,
-         ["ctx->TransformFeedback.CurrentObject->Buffers[index]->Name"],
-         "ctx->Const.MaxTransformFeedbackSeparateAttribs",
-         NoState, ["EXT_transform_feedback"] ),
-
-       # XXX more to come...
-]
-
-
-
-def ConversionFunc(fromType, toType):
-       """Return the name of the macro to convert between two data types."""
-       if fromType == toType:
-               return ""
-       elif fromType == GLfloat and toType == GLint:
-               return "IROUND"
-       elif fromType == GLfloat and toType == GLint64:
-               return "IROUND64"
-       elif fromType == GLfloatN and toType == GLfloat:
-               return ""
-       elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
-               return "(GLfloat)"
-       elif fromType == GLint and toType == GLint64:
-               return "(GLint64)"
-       elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN!
-               return "(GLfloat)"
-       else:
-               if fromType == GLfloatN:
-                       fromType = GLfloat
-               fromStr = TypeStrings[fromType]
-               fromStr = string.upper(fromStr[2:])
-               toStr = TypeStrings[toType]
-               toStr = string.upper(toStr[2:])
-               return fromStr + "_TO_" + toStr
-
-
-def EmitGetFunction(stateVars, returnType, indexed):
-       """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
-       assert (returnType == GLboolean or
-                       returnType == GLint or
-                       returnType == GLint64 or
-                       returnType == GLfloat)
-
-       strType = TypeStrings[returnType]
-       # Capitalize first letter of return type
-       if indexed:
-               if returnType == GLint:
-                       function = "GetIntegerIndexedv"
-               elif returnType == GLboolean:
-                       function = "GetBooleanIndexedv"
-               elif returnType == GLint64:
-                       function = "GetInteger64Indexedv"
-               else:
-                       function = "Foo"
-       else:
-               if returnType == GLint:
-                       function = "GetIntegerv"
-               elif returnType == GLboolean:
-                       function = "GetBooleanv"
-               elif returnType == GLfloat:
-                       function = "GetFloatv"
-               elif returnType == GLint64:
-                       function = "GetInteger64v"
-               else:
-                       sys.exit(1)
-
-       if returnType == GLint64:
-               print "#if FEATURE_ARB_sync"
-
-       print "void GLAPIENTRY"
-       if indexed:
-               print "_mesa_%s( GLenum pname, GLuint index, %s *params )" % (function, strType)
-       else:
-               print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
-       print "{"
-       print "   GET_CURRENT_CONTEXT(ctx);"
-       print "   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;"
-       print "   ASSERT_OUTSIDE_BEGIN_END(ctx);"
-       print "   (void) version;"
-       print ""
-       print "   if (!params)"
-       print "      return;"
-       print ""
-       print "   switch (pname) {"
-
-       for state in stateVars:
-               if indexed:
-                       (name, varType, state, indexMax, dirtyFlags, extensions) = state
-                       optionalCode = 0
-               else:
-                       (name, varType, state, optionalCode, dirtyFlags, extensions) = state
-                       indexMax = 0
-               print "      case " + name + ":"
-
-               # Do extension check
-               if extensions:
-                       if extensions == "30" or extensions == "31" or extensions == "32":
-                               print ('         CHECK_VERSION(%s);' % extensions)
-                       elif len(extensions) == 1:
-                               print ('         CHECK_EXT1(%s);' % extensions[0])
-                       elif len(extensions) == 2:
-                               print ('         CHECK_EXT2(%s, %s);' % (extensions[0], extensions[1]))
-                       elif len(extensions) == 3:
-                               print ('         CHECK_EXT3(%s, %s, %s);' %
-                                          (extensions[0], extensions[1], extensions[2]))
-                       else:
-                               assert len(extensions) == 4
-                               print ('         CHECK_EXT4(%s, %s, %s, %s);' %
-                                          (extensions[0], extensions[1], extensions[2], extensions[3]))
-
-               # Do dirty state check
-               if dirtyFlags:
-                       if dirtyFlags == FlushCurrent:
-                               print ('         FLUSH_CURRENT(ctx, 0);')
-                       else:
-                               print ('         if (ctx->NewState & %s)' % dirtyFlags)
-                               print ('            _mesa_update_state(ctx);')
-
-               # Do index validation for glGet*Indexed() calls
-               if indexMax:
-                       print ('         if (index >= %s) {' % indexMax)
-                       print ('            _mesa_error(ctx, GL_INVALID_VALUE, "gl%s(index=%%u), index", pname);' % function)
-                       print ('            return;')
-                       print ('         }')
-
-               conversion = ConversionFunc(varType, returnType)
-               if optionalCode:
-                       optionalCode = string.replace(optionalCode, "CONVERSION", conversion);  
-                       print "         {"
-                       print "         " + optionalCode
-               n = len(state)
-               for i in range(n):
-                       if conversion:
-                               print "         params[%d] = %s(%s);" % (i, conversion, state[i])
-                       else:
-                               print "         params[%d] = %s;" % (i, state[i])
-               if optionalCode:
-                       print "         }"
-               print "         break;"
-
-       print "      default:"
-       print "         goto invalid_enum_error;"
-       print "   }"
-       print "   return;"
-       print ""
-       print "invalid_enum_error:"
-       print '   _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
-       print "}"
-       if returnType == GLint64:
-               print "#endif /* FEATURE_ARB_sync */"
-       print ""
-       return
-
-
-
-def EmitHeader():
-       """Print the get.c file header."""
-       print """
-/***
- ***  NOTE!!!  DO NOT EDIT THIS FILE!!!  IT IS GENERATED BY get_gen.py
- ***/
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "extensions.h"
-#include "get.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texcompress.h"
-#include "framebuffer.h"
-
-
-#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
-
-#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
-
-#define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
-#define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
-
-#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
-#define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
-#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
-
-#define ENUM_TO_INT64(E)      ( (GLint64) (E) )
-
-
-/*
- * Check if named extension is enabled, if not generate error and return.
- */
-#define CHECK_EXT1(EXT1)                                               \\
-   if (!ctx->Extensions.EXT1) {                                        \\
-      goto invalid_enum_error;                                         \\
-   }
-
-/*
- * Check if either of two extensions is enabled.
- */
-#define CHECK_EXT2(EXT1, EXT2)                                         \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \\
-      goto invalid_enum_error;                                         \\
-   }
-
-/*
- * Check if either of three extensions is enabled.
- */
-#define CHECK_EXT3(EXT1, EXT2, EXT3)                                   \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
-       !ctx->Extensions.EXT3) {                                        \\
-      goto invalid_enum_error;                                         \\
-   }
-
-/*
- * Check if either of four extensions is enabled.
- */
-#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4)                             \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
-       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \\
-      goto invalid_enum_error;                                         \\
-   }
-
-/*
- * Check GL version.
- */
-#define CHECK_VERSION(VERSION)                                         \\
-   if (version < VERSION) {                                            \\
-      goto invalid_enum_error;                                         \\
-   }
-
-"""
-       return
-
-
-
-def EmitGetDoublev():
-       print """
-void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
-{
-   const GLfloat magic = -1234.5F;
-   GLfloat values[16];
-   GLuint i;
-
-   if (!params)
-      return;
-
-   /* Init temp array to magic numbers so we can figure out how many values
-    * are returned by the GetFloatv() call.
-    */
-   for (i = 0; i < 16; i++)
-      values[i] = magic;
-
-   _mesa_GetFloatv(pname, values);
-   
-   for (i = 0; i < 16 && values[i] != magic; i++)
-      params[i] = (GLdouble) values[i];
-}
-"""
-       
-
-
-
-EmitHeader()
-# XXX Maybe sort the StateVars list
-EmitGetFunction(StateVars, GLboolean, 0)
-EmitGetFunction(StateVars, GLfloat, 0)
-EmitGetFunction(StateVars, GLint, 0)
-EmitGetFunction(StateVars, GLint64, 0)
-EmitGetDoublev()
-
-EmitGetFunction(IndexedStateVars, GLboolean, 1)
-EmitGetFunction(IndexedStateVars, GLint, 1)
-EmitGetFunction(IndexedStateVars, GLint64, 1)
-
diff --git a/src/mesa/main/get_gen_es.py b/src/mesa/main/get_gen_es.py
deleted file mode 100644 (file)
index b12e2e6..0000000
+++ /dev/null
@@ -1,823 +0,0 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-#
-# Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-# This script is used to generate the get.c file:
-# python get_gen_es.py > get.c
-
-
-import string
-import sys
-
-
-GLint = 1
-GLenum = 2
-GLfloat = 3
-GLdouble = 4
-GLboolean = 5
-GLfloatN = 6    # A normalized value, such as a color or depth range
-GLfixed = 7
-
-
-TypeStrings = {
-       GLint : "GLint",
-       GLenum : "GLenum",
-       GLfloat : "GLfloat",
-       GLdouble : "GLdouble",
-       GLboolean : "GLboolean",
-       GLfixed : "GLfixed"
-}
-
-
-# Each entry is a tuple of:
-#  - the GL state name, such as GL_CURRENT_COLOR
-#  - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
-#  - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
-#  - optional extra code or empty string
-#  - optional extensions to check, or None
-#
-
-# Present in ES 1.x and 2.x:
-StateVars_common = [
-       ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
-         "", None ),
-       ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
-       ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
-       ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
-       ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
-         [ "ctx->Color.ClearColor[0]",
-               "ctx->Color.ClearColor[1]",
-               "ctx->Color.ClearColor[2]",
-               "ctx->Color.ClearColor[3]" ], "", None ),
-       ( "GL_COLOR_WRITEMASK", GLint,
-         [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
-               "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
-       ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
-       ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
-       ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
-         "", None ),
-       ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
-       ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
-       ( "GL_DEPTH_RANGE", GLfloatN,
-         [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
-       ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
-       ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
-       ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
-       ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
-       ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
-         "", None ),
-       ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
-       ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
-         ["ctx->Const.MinLineWidth",
-          "ctx->Const.MaxLineWidth"], "", None ),
-       ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
-       ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
-
-       ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
-       ( "GL_MAX_VIEWPORT_DIMS", GLint,
-         ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
-         "", None ),
-       ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
-       ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
-         ["ctx->Const.MinPointSize",
-          "ctx->Const.MaxPointSize"], "", None ),
-       ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
-       ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
-       ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
-       ( "GL_SCISSOR_BOX", GLint,
-         ["ctx->Scissor.X",
-          "ctx->Scissor.Y",
-          "ctx->Scissor.Width",
-          "ctx->Scissor.Height"], "", None ),
-       ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
-       ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
-       ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
-       ( "GL_STENCIL_FAIL", GLenum,
-         ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_FUNC", GLenum,
-         ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
-         ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
-         ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_REF", GLint,
-         ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
-       ( "GL_STENCIL_VALUE_MASK", GLint,
-         ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_STENCIL_WRITEMASK", GLint,
-         ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
-       ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
-       ( "GL_TEXTURE_BINDING_2D", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
-       ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
-       ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
-         "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
-
-       # GL_ARB_multitexture
-       ( "GL_ACTIVE_TEXTURE_ARB", GLint,
-         [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
-
-        # Note that all the OES_* extensions require that the Mesa
-        # "struct gl_extensions" include a member with the name of
-        # the extension.  That structure does not yet include OES
-        # extensions (and we're not sure whether it will).  If
-        # it does, all the OES_* extensions below should mark the
-        # dependency.
-
-       # OES_texture_cube_map
-       ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
-         "", None),
-       ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
-         ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
-         "", None),
-
-        # OES_blend_subtract
-       ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None),
-       ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None),
-       ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None),
-       ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None),
-
-        # GL_BLEND_EQUATION_RGB, which is what we're really after,
-        # is defined identically to GL_BLEND_EQUATION.
-       ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
-       ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
-         "", None),
-
-       # GL_ARB_texture_compression */
-#      ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-#        ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
-#        "", ["ARB_texture_compression"] ),
-#      ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
-#        [],
-#        """GLint formats[100];
-#         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-#         ASSERT(n <= 100);
-#         for (i = 0; i < n; i++)
-#            params[i] = ENUM_TO_INT(formats[i]);""",
-#        ["ARB_texture_compression"] ),
-
-       # GL_ARB_multisample
-       ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
-         ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
-         ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
-         ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
-         ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLE_BUFFERS_ARB", GLint,
-         ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLES_ARB", GLint,
-         ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
-
-
-       # GL_SGIS_generate_mipmap
-       ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
-         "", ["SGIS_generate_mipmap"] ),
-
-       # GL_ARB_vertex_buffer_object
-       ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
-       # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
-       ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ElementArrayBufferObj->Name"],
-         "", ["ARB_vertex_buffer_object"] ),
-
-       # GL_OES_read_format
-       ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
-         ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ),
-       ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
-         ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ),
-
-       # GL_OES_framebuffer_object
-       ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
-         None),
-       ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
-         ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
-         None),
-       ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
-         ["ctx->Const.MaxRenderbufferSize"], "",
-         None),
-
-       # OpenGL ES 1/2 special:
-       ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-         [ "ARRAY_SIZE(compressed_formats)" ],
-         "",
-         None ),
-
-       ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-        [],
-        """
-     int i;
-     for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) {
-        params[i] = compressed_formats[i];
-     }""",
-        None ),
-
-       ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
-
-]
-
-# Only present in ES 1.x:
-StateVars_es1 = [
-       ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
-       ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
-       ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
-       ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
-       ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
-       ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
-       ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
-       ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
-       ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
-       ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
-       ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
-         ["ctx->Light.Model.Ambient[0]",
-          "ctx->Light.Model.Ambient[1]",
-          "ctx->Light.Model.Ambient[2]",
-          "ctx->Light.Model.Ambient[3]"], "", None ),
-       ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
-       ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
-       ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
-       ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
-       ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
-       ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
-       ( "GL_CLIP_PLANE0", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
-       ( "GL_CLIP_PLANE1", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
-       ( "GL_CLIP_PLANE2", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
-       ( "GL_CLIP_PLANE3", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
-       ( "GL_CLIP_PLANE4", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
-       ( "GL_CLIP_PLANE5", GLboolean,
-         [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
-       ( "GL_COLOR_MATERIAL", GLboolean,
-         ["ctx->Light.ColorMaterialEnabled"], "", None ),
-       ( "GL_CURRENT_COLOR", GLfloatN,
-         [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
-               "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
-         "FLUSH_CURRENT(ctx, 0);", None ),
-       ( "GL_CURRENT_NORMAL", GLfloatN,
-         [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
-               "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
-               "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
-         "FLUSH_CURRENT(ctx, 0);", None ),
-       ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
-         ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
-         "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
-       ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
-         ["ctx->Point.Params[0]",
-          "ctx->Point.Params[1]",
-          "ctx->Point.Params[2]"], "", None ),
-       ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
-       ( "GL_FOG_COLOR", GLfloatN,
-         [ "ctx->Fog.Color[0]",
-               "ctx->Fog.Color[1]",
-               "ctx->Fog.Color[2]",
-               "ctx->Fog.Color[3]" ], "", None ),
-       ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
-       ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
-       ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
-       ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
-       ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
-       ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
-       ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
-       ( "GL_LINE_WIDTH_RANGE", GLfloat,
-         ["ctx->Const.MinLineWidthAA",
-          "ctx->Const.MaxLineWidthAA"], "", None ),
-       ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
-       ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
-       ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
-
-       ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
-       ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
-       ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
-       ( "GL_MODELVIEW_MATRIX", GLfloat,
-         [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-               "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-               "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-               "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
-       ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
-       ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
-       ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
-       ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
-         ["ctx->Hint.PerspectiveCorrection"], "", None ),
-       ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
-       ( "GL_POINT_SIZE_RANGE", GLfloat,
-         ["ctx->Const.MinPointSizeAA",
-          "ctx->Const.MaxPointSizeAA"], "", None ),
-       ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
-       ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
-       ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
-       ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
-       ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
-         ["ctx->Point.Threshold"], "", None ),
-       ( "GL_PROJECTION_MATRIX", GLfloat,
-         [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-               "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-               "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-               "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
-       ( "GL_PROJECTION_STACK_DEPTH", GLint,
-         ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
-       ( "GL_RESCALE_NORMAL", GLboolean,
-         ["ctx->Transform.RescaleNormals"], "", None ),
-       ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
-       ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
-       ( "GL_TEXTURE_MATRIX", GLfloat,
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
-       ( "GL_TEXTURE_STACK_DEPTH", GLint,
-         ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
-       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
-       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
-       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
-       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
-       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
-       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
-       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
-       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
-       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
-       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
-       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
-       ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
-       ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
-       ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
-       ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
-       # GL_ARB_multitexture
-       ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
-         ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
-       ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
-         ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
-        # OES_texture_cube_map
-       ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
-         ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None),
-       ( "GL_TEXTURE_GEN_STR_OES", GLboolean,
-          # S, T, and R are always set at the same time
-         ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None),
-        # ARB_multisample
-       ( "GL_MULTISAMPLE_ARB", GLboolean,
-         ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
-       ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
-         ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
-
-       ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
-       ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
-       ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
-       ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
-         "", ["ARB_vertex_buffer_object"] ),
-
-       # OES_point_sprite
-       ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
-         "", None),
-
-       # GL_ARB_fragment_shader
-       ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
-         ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
-         ["ARB_fragment_shader"] ),
-
-        # GL_ARB_vertex_shader
-       ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
-         ["ARB_vertex_shader"] ),
-       ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
-
-        # OES_matrix_get
-       ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
-         """
-      /* See GL_OES_matrix_get */
-      {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         memcpy(params, matrix, 16 * sizeof(GLint));
-      }""",
-         None),
-
-       ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
-         """
-      /* See GL_OES_matrix_get */
-      {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         memcpy(params, matrix, 16 * sizeof(GLint));
-      }""",
-         None),
-
-       ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
-         """
-      /* See GL_OES_matrix_get */
-      {
-         const GLfloat *matrix =
-            ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         memcpy(params, matrix, 16 * sizeof(GLint));
-      }""",
-         None),
-
-        # OES_point_size_array
-       ("GL_POINT_SIZE_ARRAY_OES", GLboolean,
-        ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None),
-       ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum,
-      ["ctx->Array.ArrayObj->PointSize.Type"], "", None),
-       ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint,
-        ["ctx->Array.ArrayObj->PointSize.Stride"], "", None),
-       ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint,
-        ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None),
-
-       # GL_EXT_texture_lod_bias
-       ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
-         ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
-
-       # GL_EXT_texture_filter_anisotropic
-       ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
-         ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
-
-]
-
-# Only present in ES 2.x:
-StateVars_es2 = [
-       # XXX These entries are not spec'ed for GLES 2, but are
-        #     needed for Mesa's GLSL:
-       ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
-       ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
-        ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
-          ["ctx->Const.MaxTextureCoordUnits"], "",
-          ["ARB_fragment_program", "NV_fragment_program"] ),
-       ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
-         ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
-       ( "GL_BLEND_COLOR_EXT", GLfloatN,
-         [ "ctx->Color.BlendColor[0]",
-               "ctx->Color.BlendColor[1]",
-               "ctx->Color.BlendColor[2]",
-               "ctx->Color.BlendColor[3]"], "", None ),
-
-        # This is required for GLES2, but also needed for GLSL:
-        ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI
-          ["ctx->Const.MaxTextureImageUnits"], "",
-          ["ARB_fragment_program", "NV_fragment_program"] ),
-
-       ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
-       ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
-
-       # GL_ARB_shader_objects
-       # Actually, this token isn't part of GL_ARB_shader_objects, but is
-       # close enough for now.
-       ( "GL_CURRENT_PROGRAM", GLint,
-         ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
-         "", ["ARB_shader_objects"] ),
-
-       # OpenGL 2.0
-       ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
-       ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
-       ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
-       ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
-       ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
-       ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
-       ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
-
-       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
-
-        # OES_texture_3D 
-       ( "GL_TEXTURE_BINDING_3D", GLint,
-         ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None),
-       ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None),
-
-        # OES_standard_derivatives
-       ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
-         ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
-
-       # Unique to ES 2 (not in full GL)
-       ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint,
-         ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None),
-       ( "GL_MAX_VARYING_VECTORS", GLint,
-         ["ctx->Const.MaxVarying"], "", None),
-       ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint,
-         ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None),
-       ( "GL_SHADER_COMPILER", GLint, ["1"], "", None),
-        # OES_get_program_binary
-       ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None),
-       ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None),
-]
-
-
-
-def ConversionFunc(fromType, toType):
-       """Return the name of the macro to convert between two data types."""
-       if fromType == toType:
-               return ""
-       elif fromType == GLfloat and toType == GLint:
-               return "IROUND"
-       elif fromType == GLfloatN and toType == GLfloat:
-               return ""
-       elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
-               return "(GLfloat)"
-       else:
-               if fromType == GLfloatN:
-                       fromType = GLfloat
-               fromStr = TypeStrings[fromType]
-               fromStr = string.upper(fromStr[2:])
-               toStr = TypeStrings[toType]
-               toStr = string.upper(toStr[2:])
-               return fromStr + "_TO_" + toStr
-
-
-def EmitGetFunction(stateVars, returnType, API):
-       """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
-       assert (returnType == GLboolean or
-                       returnType == GLint or
-                       returnType == GLfloat or
-                       returnType == GLfixed)
-
-       strType = TypeStrings[returnType]
-       # Capitalize first letter of return type
-       if returnType == GLint:
-               function = "_es%d_GetIntegerv" % API
-       elif returnType == GLboolean:
-               function = "_es%d_GetBooleanv" % API
-       elif returnType == GLfloat:
-               function = "_es%d_GetFloatv" % API
-       elif returnType == GLfixed:
-               function = "_es%d_GetFixedv" % API
-       else:
-               abort()
-       mesa_function = "_mesa_" + function[5:]
-
-       print "void GLAPIENTRY"
-       print "%s( GLenum pname, %s *params )" % (function, strType)
-       print "{"
-       print "   GET_CURRENT_CONTEXT(ctx);"
-       print "   ASSERT_OUTSIDE_BEGIN_END(ctx);"
-       print ""
-       print "   if (!params)"
-       print "      return;"
-       print ""
-       print "   if (ctx->NewState)"
-       print "      _mesa_update_state(ctx);"
-       print ""
-       print "   switch (pname) {"
-
-       for (name, varType, state, optionalCode, extensions) in stateVars:
-               print "      case " + name + ":"
-               if extensions:
-                       if len(extensions) == 1:
-                               print ('         CHECK_EXT1(%s, "%s");' %
-                                          (extensions[0], function))
-                       elif len(extensions) == 2:
-                               print ('         CHECK_EXT2(%s, %s, "%s");' %
-                                          (extensions[0], extensions[1], function))
-                       elif len(extensions) == 3:
-                               print ('         CHECK_EXT3(%s, %s, %s, "%s");' %
-                                          (extensions[0], extensions[1], extensions[2], function))
-                       else:
-                               assert len(extensions) == 4
-                               print ('         CHECK_EXT4(%s, %s, %s, %s, "%s");' %
-                                          (extensions[0], extensions[1], extensions[2], extensions[3], function))
-               if optionalCode:
-                       print "         {"
-                       print "         " + optionalCode
-               conversion = ConversionFunc(varType, returnType)
-               n = len(state)
-               for i in range(n):
-                       if conversion:
-                               print "         params[%d] = %s(%s);" % (i, conversion, state[i])
-                       else:
-                               print "         params[%d] = %s;" % (i, state[i])
-               if optionalCode:
-                       print "         }"
-               print "         break;"
-
-       print "      default:"
-       print '         _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
-       print "   }"
-       print "}"
-       print ""
-
-       print "#if !FEATURE_GL"
-       print "/* define _mesa_ version for internal use */"
-       print "void GLAPIENTRY"
-       print "%s( GLenum pname, %s *params )" % (mesa_function, strType)
-       print "{"
-       print "   %s(pname, params);" % (function)
-       print "}"
-       print "#endif /* !FEATURE_GL */"
-       return
-
-
-
-def EmitHeader(API):
-       """Print the get.c file header."""
-       print """
-/***
- ***  NOTE!!!  DO NOT EDIT THIS FILE!!!  IT IS GENERATED BY get_gen_es.py
- ***/
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enable.h"
-#include "main/extensions.h"
-#include "main/fbobject.h"
-#include "main/get.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/state.h"
-#include "main/texcompress.h"
-#include "main/framebuffer.h"
-"""
-
-       print "#if FEATURE_ES%d" % (API)
-
-       print """
-/* ES1 tokens that should be in gl.h but aren't */
-#define GL_MAX_ELEMENTS_INDICES             0x80E9
-#define GL_MAX_ELEMENTS_VERTICES            0x80E8
-
-
-/* ES2 special tokens */
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_SHADER_COMPILER                  0x8DFA
-#define GL_PLATFORM_BINARY                  0x8D63
-#define GL_SHADER_BINARY_FORMATS            0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
-
-
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
-#endif
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES                                    0x8B90
-#define GL_PALETTE4_RGBA8_OES                                   0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
-#define GL_PALETTE4_RGBA4_OES                                   0x8B93
-#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
-#define GL_PALETTE8_RGB8_OES                                    0x8B95
-#define GL_PALETTE8_RGBA8_OES                                   0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
-#define GL_PALETTE8_RGBA4_OES                                   0x8B98
-#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
-#endif
-
-#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
-#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\
-                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\
-                                (GLint) ((F) * 65536.0f) )
-
-#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
-#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \\
-                                ((I) < SHRT_MIN) ? INT_MIN : \\
-                                (GLint) ((I) * 65536) )
-
-#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
-#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
-#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
-
-#define ENUM_TO_FIXED(E)      (E)
-
-
-/*
- * Check if named extension is enabled, if not generate error and return.
- */
-#define CHECK_EXT1(EXT1, FUNC)                                         \\
-   if (!ctx->Extensions.EXT1) {                                        \\
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
-      return;                                                          \\
-   }
-
-/*
- * Check if either of two extensions is enabled.
- */
-#define CHECK_EXT2(EXT1, EXT2, FUNC)                                   \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \\
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
-      return;                                                          \\
-   }
-
-/*
- * Check if either of three extensions is enabled.
- */
-#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC)                             \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
-       !ctx->Extensions.EXT3) {                                        \\
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
-      return;                                                          \\
-   }
-
-/*
- * Check if either of four extensions is enabled.
- */
-#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC)                       \\
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
-       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \\
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
-      return;                                                          \\
-   }
-
-
-
-/**
- * List of compressed texture formats supported by ES.
- */
-static GLenum compressed_formats[] = {
-   GL_PALETTE4_RGB8_OES,
-   GL_PALETTE4_RGBA8_OES,
-   GL_PALETTE4_R5_G6_B5_OES,
-   GL_PALETTE4_RGBA4_OES,
-   GL_PALETTE4_RGB5_A1_OES,
-   GL_PALETTE8_RGB8_OES,
-   GL_PALETTE8_RGBA8_OES,
-   GL_PALETTE8_R5_G6_B5_OES,
-   GL_PALETTE8_RGBA4_OES,
-   GL_PALETTE8_RGB5_A1_OES
-};
-
-#define ARRAY_SIZE(A)  (sizeof(A) / sizeof(A[0]))
-
-"""
-       return
-
-
-def EmitAll(stateVars, API):
-       EmitHeader(API)
-       EmitGetFunction(stateVars, GLboolean, API)
-       EmitGetFunction(stateVars, GLfloat, API)
-       EmitGetFunction(stateVars, GLint, API)
-       if API == 1:
-               EmitGetFunction(stateVars, GLfixed, API)
-
-        # close the #if emitted in EmitHeader
-       print "#endif /* FEATURE_ES%d */" % (API)
-
-
-def main(args):
-       # Determine whether to generate ES1 or ES2 queries
-       if len(args) > 1 and args[1] == "1":
-               API = 1
-       elif len(args) > 1 and args[1] == "2":
-               API = 2
-       else:
-               API = 1
-       #print "len args = %d  API = %d" % (len(args), API)
-
-       if API == 1:
-               vars = StateVars_common + StateVars_es1
-       else:
-               vars = StateVars_common + StateVars_es2
-
-       EmitAll(vars, API)
-
-
-main(sys.argv)
index 5b8e2f2d8112fe3c4b14a8fd73a98ca1ab67d1ff..a4044ff5cba053446a1eaa871573a403cbc71500 100644 (file)
@@ -107,6 +107,21 @@ typedef void *GLeglImageOES;
 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
 #endif
 
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS            0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
+#define GL_SHADER_COMPILER                  0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GL_MAX_VARYING_VECTORS              0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#endif
+
 /**
  * Special, internal token
  */
index cff6de89ee30bd2e0c8278902cfdae779c337d1e..f4b1119eb17cc4627fdcefeab4633d712b987bff 100644 (file)
@@ -107,6 +107,24 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
    }
 #endif /* FEATURE_EXT_texture_sRGB */
    return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+   if (formats) {
+      formats[n++] = GL_PALETTE4_RGB8_OES;
+      formats[n++] = GL_PALETTE4_RGBA8_OES;
+      formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+      formats[n++] = GL_PALETTE4_RGBA4_OES;
+      formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+      formats[n++] = GL_PALETTE8_RGB8_OES;
+      formats[n++] = GL_PALETTE8_RGBA8_OES;
+      formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+      formats[n++] = GL_PALETTE8_RGBA4_OES;
+      formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+   }
+   else {
+      n += 10;
+   }
+#endif
 }
 
 
index 5c2aa92132d9540cb6d6eb6984582253f1753e0e..af125d79aa0b711ab3f65870dace6341f279f6ea 100644 (file)
@@ -3,9 +3,7 @@
 # this is part of MAIN_SOURCES
 MAIN_ES_SOURCES = \
        main/api_exec_es1.c \
-       main/api_exec_es2.c \
-       main/get_es1.c \
-       main/get_es2.c
+       main/api_exec_es2.c
 
 MAIN_SOURCES = \
        main/api_arrayelt.c \