rasterize_bins( struct lp_rasterizer *rast,
unsigned thread_index,
struct lp_bins *bins,
- const struct pipe_framebuffer_state *fb,
bool write_depth )
{
/* loop over tile bins, rasterize each */
if (rast->num_threads == 0) {
/* no threading */
lp_bin_iter_begin( bins );
- rasterize_bins( rast, 0, bins, fb, write_depth );
+ rasterize_bins( rast, 0, bins, write_depth );
/* reset bins and put into the empty queue */
lp_reset_bins( bins );
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
rasterize_bins(rast, task->thread_index,
- bins, rast->fb, rast->write_depth);
+ bins, rast->write_depth);
release_current_bin( rast );