if (ureg == NULL)
return false;
- if (sttep->Base.PrimitiveMode == GL_ISOLINES)
+ if (sttep->Base.Base.info.tes.primitive_mode == GL_ISOLINES)
ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
else
- ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, sttep->Base.PrimitiveMode);
+ ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
+ sttep->Base.Base.info.tes.primitive_mode);
- switch (sttep->Base.Spacing) {
+ switch (sttep->Base.Base.info.tes.spacing) {
case GL_EQUAL:
ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
break;
}
ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
- sttep->Base.VertexOrder == GL_CW);
- ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE, sttep->Base.PointMode);
+ sttep->Base.Base.info.tes.vertex_order == GL_CW);
+ ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
+ sttep->Base.Base.info.tes.point_mode);
st_translate_program_common(st, &sttep->Base.Base, sttep->glsl_to_tgsi,
ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);