i965: Stop lowering ir_triop_lrp.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 24 Feb 2014 00:32:39 +0000 (16:32 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 26 Feb 2014 10:16:55 +0000 (02:16 -0800)
Both the vector and scalar backends now support it natively, so there's
no point in lowering it.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/dri/i965/brw_shader.cpp

index fce2ec75961e8457e0c9930a28c6268b901cd157..7034907ebab3eb1b775f65fd059c5613804b2680 100644 (file)
@@ -145,7 +145,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       const int bitfield_insert = brw->gen >= 7
                                   ? BITFIELD_INSERT_TO_BFM_BFI
                                   : 0;
-      const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0;
       lower_instructions(shader->base.ir,
                         MOD_TO_FRACT |
                         DIV_TO_MUL_RCP |
@@ -153,7 +152,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
                         EXP_TO_EXP2 |
                         LOG_TO_LOG2 |
                          bitfield_insert |
-                         lrp_to_arith |
                          LDEXP_TO_ARITH);
 
       /* Pre-gen6 HW can only nest if-statements 16 deep.  Beyond this,