extern "C" {
bool
-brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
+brw_vs_emit(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_vs_compile *c)
{
- struct brw_context *brw = c->func.brw;
- struct intel_context *intel = &c->func.brw->intel;
+ struct intel_context *intel = &brw->intel;
bool start_busy = false;
float start_time = 0;
shader->compiled_once = true;
}
- vec4_visitor v(c, prog, shader);
+ vec4_visitor v(brw, c, prog, shader);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
class vec4_visitor : public backend_visitor
{
public:
- vec4_visitor(struct brw_vs_compile *c,
+ vec4_visitor(struct brw_context *brw,
+ struct brw_vs_compile *c,
struct gl_shader_program *prog, struct brw_shader *shader);
~vec4_visitor();
*reg = temp;
}
-vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
+vec4_visitor::vec4_visitor(struct brw_context *brw,
+ struct brw_vs_compile *c,
struct gl_shader_program *prog,
struct brw_shader *shader)
{
this->c = c;
this->p = &c->func;
- this->brw = p->brw;
+ this->brw = brw;
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->prog = prog;
/* Emit GEN4 code.
*/
- if (!brw_vs_emit(prog, &c)) {
+ if (!brw_vs_emit(brw, prog, &c)) {
ralloc_free(mem_ctx);
return false;
}
GLuint last_scratch; /**< measured in 32-byte (register size) units */
};
-bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);
+bool brw_vs_emit(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_vs_compile *c);
bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,