res->cs_buf = rscreen->ws->buffer_get_cs_handle(res->buf);
res->domains = domains;
util_range_set_empty(&res->valid_buffer_range);
+
+ if (rscreen->debug_flags & DBG_VM && res->b.b.target == PIPE_BUFFER) {
+ fprintf(stderr, "VM start=0x%llX end=0x%llX | Buffer %u bytes\n",
+ r600_resource_va(&rscreen->screen, &res->b.b),
+ r600_resource_va(&rscreen->screen, &res->b.b) + res->buf->size,
+ res->buf->size);
+ }
return true;
}
/* logging */
{ "texdepth", DBG_TEX_DEPTH, "Print texture depth info" },
{ "compute", DBG_COMPUTE, "Print compute info" },
+ { "vm", DBG_VM, "Print virtual addresses when creating resources" },
/* shaders */
{ "fs", DBG_FS, "Print fetch shaders" },
rscreen->ws->buffer_unmap(resource->cs_buf);
}
+ if (rscreen->debug_flags & DBG_VM) {
+ fprintf(stderr, "VM start=0x%llX end=0x%llX | Texture %ix%ix%i, %i levels, %i samples, %s\n",
+ r600_resource_va(screen, &rtex->resource.b.b),
+ r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size,
+ base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
+ base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
+ }
+
if (rscreen->debug_flags & DBG_TEX_DEPTH && rtex->is_depth && rtex->non_disp_tiling) {
printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "