static inline void
gen6_3DSTATE_GS(struct ilo_builder *builder,
- const struct ilo_shader_state *gs,
- const struct ilo_shader_state *vs,
- int verts_per_prim)
+ const struct ilo_shader_state *gs)
{
const uint8_t cmd_len = 7;
- uint32_t dw1, dw2, dw4, dw5, dw6, *dw;
+ const struct ilo_shader_cso *cso;
+ uint32_t dw2, dw4, dw5, dw6, *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
- if (gs) {
- const struct ilo_shader_cso *cso;
+ cso = ilo_shader_get_kernel_cso(gs);
+ dw2 = cso->payload[0];
+ dw4 = cso->payload[1];
+ dw5 = cso->payload[2];
+ dw6 = cso->payload[3];
- dw1 = ilo_shader_get_kernel_offset(gs);
+ ilo_builder_batch_pointer(builder, cmd_len, &dw);
- cso = ilo_shader_get_kernel_cso(gs);
- dw2 = cso->payload[0];
- dw4 = cso->payload[1];
- dw5 = cso->payload[2];
- dw6 = cso->payload[3];
- }
- else if (vs && ilo_shader_get_kernel_param(vs, ILO_KERNEL_VS_GEN6_SO)) {
- struct ilo_shader_cso cso;
- enum ilo_kernel_param param;
+ dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
+ dw[1] = ilo_shader_get_kernel_offset(gs);
+ dw[2] = dw2;
+ dw[3] = 0; /* scratch */
+ dw[4] = dw4;
+ dw[5] = dw5;
+ dw[6] = dw6;
+}
- switch (verts_per_prim) {
- case 1:
- param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
- break;
- case 2:
- param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
- break;
- default:
- param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
- break;
- }
+static inline void
+gen6_so_3DSTATE_GS(struct ilo_builder *builder,
+ const struct ilo_shader_state *vs,
+ int verts_per_prim)
+{
+ const uint8_t cmd_len = 7;
+ struct ilo_shader_cso cso;
+ enum ilo_kernel_param param;
+ uint32_t dw2, dw4, dw5, dw6, *dw;
+
+ ILO_DEV_ASSERT(builder->dev, 6, 6);
- dw1 = ilo_shader_get_kernel_offset(vs) +
- ilo_shader_get_kernel_param(vs, param);
+ assert(ilo_shader_get_kernel_param(vs, ILO_KERNEL_VS_GEN6_SO));
- /* cannot use VS's CSO */
- ilo_gpe_init_gs_cso(builder->dev, vs, &cso);
- dw2 = cso.payload[0];
- dw4 = cso.payload[1];
- dw5 = cso.payload[2];
- dw6 = cso.payload[3];
- }
- else {
- dw1 = 0;
- dw2 = 0;
- dw4 = 1 << GEN6_GS_DW4_URB_READ_LEN__SHIFT;
- dw5 = GEN6_GS_DW5_STATISTICS;
- dw6 = 0;
+ switch (verts_per_prim) {
+ case 1:
+ param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
+ break;
+ case 2:
+ param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
+ break;
+ default:
+ param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
+ break;
}
+ /* cannot use VS's CSO */
+ ilo_gpe_init_gs_cso(builder->dev, vs, &cso);
+ dw2 = cso.payload[0];
+ dw4 = cso.payload[1];
+ dw5 = cso.payload[2];
+ dw6 = cso.payload[3];
+
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
- dw[1] = dw1;
+ dw[1] = ilo_shader_get_kernel_offset(vs) +
+ ilo_shader_get_kernel_param(vs, param);
dw[2] = dw2;
dw[3] = 0;
dw[4] = dw4;
dw[6] = dw6;
}
+static inline void
+gen6_disable_3DSTATE_GS(struct ilo_builder *builder)
+{
+ const uint8_t cmd_len = 7;
+ uint32_t *dw;
+
+ ILO_DEV_ASSERT(builder->dev, 6, 6);
+
+ ilo_builder_batch_pointer(builder, cmd_len, &dw);
+
+ dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
+ dw[1] = 0;
+ dw[2] = 0;
+ dw[3] = 0;
+ /* honor the valid range of URB read length */
+ dw[4] = 1 << GEN6_GS_DW4_URB_READ_LEN__SHIFT;
+ dw[5] = GEN6_GS_DW5_STATISTICS;
+ dw[6] = 0;
+}
+
static inline void
gen6_3DSTATE_GS_SVB_INDEX(struct ilo_builder *builder,
int index, unsigned svbi,
const struct ilo_shader_state *gs)
{
const uint8_t cmd_len = 7;
- const uint32_t dw0 = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
const struct ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
- if (!gs) {
- ilo_builder_batch_pointer(builder, cmd_len, &dw);
- dw[0] = dw0;
- dw[1] = 0;
- dw[2] = 0;
- dw[3] = 0;
- dw[4] = 0;
- dw[5] = GEN7_GS_DW5_STATISTICS;
- dw[6] = 0;
- return;
- }
-
cso = ilo_shader_get_kernel_cso(gs);
dw2 = cso->payload[0];
dw4 = cso->payload[1];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
- dw[0] = dw0;
+ dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(gs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[6] = 0;
}
+static inline void
+gen7_disable_3DSTATE_GS(struct ilo_builder *builder)
+{
+ const uint8_t cmd_len = 7;
+ uint32_t *dw;
+
+ ILO_DEV_ASSERT(builder->dev, 7, 7.5);
+
+ ilo_builder_batch_pointer(builder, cmd_len, &dw);
+
+ dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
+ dw[1] = 0;
+ dw[2] = 0;
+ dw[3] = 0;
+ dw[4] = 0;
+ dw[5] = GEN7_GS_DW5_STATISTICS;
+ dw[6] = 0;
+}
+
static inline void
gen7_3DSTATE_STREAMOUT(struct ilo_builder *builder,
unsigned buffer_mask,
/* 3DSTATE_GS */
if (DIRTY(GS) || DIRTY(VS) ||
session->prim_changed || r->instruction_bo_changed) {
- const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
-
- gen6_3DSTATE_GS(r->builder, vec->gs, vec->vs, verts_per_prim);
+ if (vec->gs) {
+ gen6_3DSTATE_GS(r->builder, vec->gs);
+ } else if (vec->vs &&
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
+ gen6_so_3DSTATE_GS(r->builder, vec->vs, verts_per_prim);
+ } else {
+ gen6_disable_3DSTATE_GS(r->builder);
+ }
}
}
gen6_wa_post_3dstate_constant_vs(r);
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen6_3DSTATE_GS(r->builder, NULL, NULL, 0);
+ gen6_disable_3DSTATE_GS(r->builder);
gen6_disable_3DSTATE_CLIP(r->builder);
gen6_3DSTATE_SF(r->builder, NULL, NULL);