radv: Fix a stupid if in gather_intrinsic_info
authorJason Ekstrand <jason.ekstrand@intel.com>
Sun, 16 Dec 2018 06:59:08 +0000 (00:59 -0600)
committerJason Ekstrand <jason.ekstrand@intel.com>
Sun, 16 Dec 2018 21:06:07 +0000 (15:06 -0600)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_shader_info.c

index f7888ec6a6af5c4ba00854ecab9faa7879a7b940..c2e005e63dd6a79c16567c0fab0647f13b742741 100644 (file)
@@ -270,15 +270,15 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                }
                mark_sampler_desc(var, info);
 
                }
                mark_sampler_desc(var, info);
 
-               if (nir_intrinsic_image_deref_store ||
-                   nir_intrinsic_image_deref_atomic_add ||
-                   nir_intrinsic_image_deref_atomic_min ||
-                   nir_intrinsic_image_deref_atomic_max ||
-                   nir_intrinsic_image_deref_atomic_and ||
-                   nir_intrinsic_image_deref_atomic_or ||
-                   nir_intrinsic_image_deref_atomic_xor ||
-                   nir_intrinsic_image_deref_atomic_exchange ||
-                   nir_intrinsic_image_deref_atomic_comp_swap) {
+               if (instr->intrinsic == nir_intrinsic_image_deref_store ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
                        if (nir->info.stage == MESA_SHADER_FRAGMENT)
                                info->ps.writes_memory = true;
                }
                        if (nir->info.stage == MESA_SHADER_FRAGMENT)
                                info->ps.writes_memory = true;
                }