Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/**
* Count the backing storage requirements for a type
*/
/**
* Count the backing storage requirements for a type
*/
values_for_type(const glsl_type *type)
{
if (type->is_sampler()) {
values_for_type(const glsl_type *type)
{
if (type->is_sampler()) {
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
+unsigned
+values_for_type(const glsl_type *type);
+
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);