Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
unsigned program_size;
struct brw_blorp_prog_data prog_data;
unsigned program_size;
struct brw_blorp_prog_data prog_data;
- /* Try and compile with NIR first. If that fails, fall back to the old
- * method of building shaders manually.
- */
nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);