mesa: fix bug in previous changes to _slang_resolve_attributes()
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 17 Sep 2008 15:05:04 +0000 (09:05 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 17 Sep 2008 15:13:55 +0000 (09:13 -0600)
src/mesa/shader/slang/slang_link.c

index 30035b4feea806823289e34cbdb4d9aaa2ec2391..a6390846b26da3aa63e42ff9fef544342846ce5a 100644 (file)
@@ -275,7 +275,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
                const char *name = origProg->Attributes->Parameters[k].Name;
                const GLint size = origProg->Attributes->Parameters[k].Size;
                const GLenum type =origProg->Attributes->Parameters[k].DataType;
-               GLint index, attr;
+               GLint index;
 
                /* See if there's a user-defined attribute binding for
                 * this name.
@@ -313,6 +313,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
                                    size, type, attr);
             }
 
+            assert(attr >= 0);
+
             /* update the instruction's src reg */
             inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr;
          }