pan/decode: Promote <no shader> to an error
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Wed, 21 Aug 2019 21:16:32 +0000 (14:16 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 22 Aug 2019 19:55:00 +0000 (12:55 -0700)
There is no reason this should happen to an in-spec program, as far as I
know.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/panfrost/pandecode/decode.c

index 67e2514c46228cd1cba978a5e7a511e32f4b1d01..0b2ae77af767ededab5e7e62dd241fcadfae9e04 100644 (file)
@@ -2141,7 +2141,7 @@ pandecode_vertex_tiler_postfix_pre(
                 if (shader_ptr & ~0xF)
                    pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost, nr_registers);
         } else
-                pandecode_msg("<no shader>\n");
+                pandecode_msg("XXX: missing shader descriptor\n");
 
         if (p->viewport) {
                 struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);