st/glsl_to_nir: add more nir opts to st_nir_opts()
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 31 Jan 2018 01:58:48 +0000 (12:58 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Wed, 31 Jan 2018 22:42:57 +0000 (09:42 +1100)
All of the current gallium nir driver use these optimisations but
they do so in their backends. Having these called in the backend
only can cause a number of problems:

- Shader compile times are greater because the opts need to do
  significant passes over all shader variants.
- The shader cache is partially defeated due to the significant
  optimisation passes over variants.
- We might miss out on nir linking optimisation opportunities.

Adding these passes to st_nir_opts() alleviates these problems.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/state_tracker/st_glsl_to_nir.cpp

index 65931bfa33ba8171c47ec36aaa64e1922c1c1b24..b9ac9fafc2f9f82d74fa43bb00d1f95d7d20a891 100644 (file)
@@ -270,6 +270,10 @@ st_nir_opts(nir_shader *nir)
    do {
       progress = false;
 
+      NIR_PASS_V(nir, nir_lower_vars_to_ssa);
+      NIR_PASS_V(nir, nir_lower_alu_to_scalar);
+      NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+
       NIR_PASS_V(nir, nir_lower_64bit_pack);
       NIR_PASS(progress, nir, nir_copy_prop);
       NIR_PASS(progress, nir, nir_opt_remove_phis);
@@ -317,6 +321,22 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
       (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out);
    nir_remove_dead_variables(nir, mask);
 
+   if (options->lower_all_io_to_temps ||
+       nir->info.stage == MESA_SHADER_VERTEX ||
+       nir->info.stage == MESA_SHADER_GEOMETRY) {
+      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                 nir_shader_get_entrypoint(nir),
+                 true, true);
+   } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                 nir_shader_get_entrypoint(nir),
+                 true, false);
+   }
+
+   NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+   NIR_PASS_V(nir, nir_split_var_copies);
+   NIR_PASS_V(nir, nir_lower_var_copies);
+
    st_nir_opts(nir);
 
    return nir;
@@ -481,22 +501,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
 
    set_st_program(prog, shader_program, nir);
    prog->nir = nir;
-
-   if (options->lower_all_io_to_temps ||
-       nir->info.stage == MESA_SHADER_VERTEX ||
-       nir->info.stage == MESA_SHADER_GEOMETRY) {
-      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
-                 nir_shader_get_entrypoint(nir),
-                 true, true);
-   } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
-      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
-                 nir_shader_get_entrypoint(nir),
-                 true, false);
-   }
-
-   NIR_PASS_V(nir, nir_lower_global_vars_to_local);
-   NIR_PASS_V(nir, nir_split_var_copies);
-   NIR_PASS_V(nir, nir_lower_var_copies);
 }
 
 static void