mesa: print program Id when printing
authorBrian Paul <brianp@vmware.com>
Fri, 9 Oct 2009 14:29:28 +0000 (08:29 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 13 Oct 2009 00:05:23 +0000 (18:05 -0600)
src/mesa/shader/prog_print.c

index b71735aa80e88a971152f1aba1f81672746fe9ed..a2bed079004d94074c1e21bbd9913621c1924808 100644 (file)
@@ -788,7 +788,7 @@ _mesa_fprint_program_opt(FILE *f,
       else if (mode == PROG_PRINT_NV)
          _mesa_fprintf(f, "!!VP1.0\n");
       else
-         _mesa_fprintf(f, "# Vertex Program/Shader\n");
+         _mesa_fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
       break;
    case GL_FRAGMENT_PROGRAM_ARB:
    case GL_FRAGMENT_PROGRAM_NV:
@@ -797,7 +797,7 @@ _mesa_fprint_program_opt(FILE *f,
       else if (mode == PROG_PRINT_NV)
          _mesa_fprintf(f, "!!FP1.0\n");
       else
-         _mesa_fprintf(f, "# Fragment Program/Shader\n");
+         _mesa_fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
       break;
    }