* as seen below. All other opcodes are handled/translated specially.
*/
static VGPU10_OPCODE_TYPE
-translate_opcode(unsigned opcode)
+translate_opcode(enum tgsi_opcode opcode)
{
switch (opcode) {
case TGSI_OPCODE_MOV:
emit_simple(struct svga_shader_emitter_v10 *emit,
const struct tgsi_full_instruction *inst)
{
- const unsigned opcode = inst->Instruction.Opcode;
+ const enum tgsi_opcode opcode = inst->Instruction.Opcode;
const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
unsigned i;
unsigned dst_count,
unsigned dst_index)
{
- const unsigned opcode = inst->Instruction.Opcode;
+ const enum tgsi_opcode opcode = inst->Instruction.Opcode;
const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
unsigned i;
unsigned inst_number,
const struct tgsi_full_instruction *inst)
{
- const unsigned opcode = inst->Instruction.Opcode;
+ const enum tgsi_opcode opcode = inst->Instruction.Opcode;
switch (opcode) {
case TGSI_OPCODE_ADD: