panfrost: Run dEQP-GLES3.functional.shaders.derivate.* on CI
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 12 May 2020 18:14:29 +0000 (14:14 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 12 May 2020 22:30:42 +0000 (22:30 +0000)
Should be stable now, and should pass except for MSAA tests
(multisampling is still a todo overall).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5014>

.gitlab-ci/deqp-panfrost-t860-fails.txt
.gitlab-ci/deqp-panfrost-t860-skips.txt

index 12853550d4e19367b9a2328332dc77c71fe6c60b..e500b1ffe8403e0ab69ee711ed38f5691585437e 100644 (file)
@@ -655,10 +655,6 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vert
 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat3x4
 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat4
 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat4x3
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
@@ -667,8 +663,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
@@ -685,17 +679,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
@@ -704,44 +687,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
@@ -750,21 +695,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
@@ -773,9 +703,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
@@ -792,31 +719,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
@@ -825,50 +727,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
@@ -877,31 +735,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
@@ -910,11 +743,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
@@ -931,31 +759,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
@@ -964,53 +767,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
@@ -1019,22 +775,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
-dEQP-GLES3.functional.shaders.fragdepth.compare.const
 dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic
 dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z
index 75950eb3d76d6ed45a742a726223a82297d33319..c4ac1471beeffc468d829af3347e8299f5e04635 100644 (file)
@@ -14,7 +14,3 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_p
 
 # XXX: Causes irrecoverable GPU hangs when run in parallel with dEQP-GLES3.functional.transform_feedback.*
 dEQP-GLES3.functional.rasterizer_discard.*
-
-# XXX: Not completely implemented yet, behave flakily
-dEQP-GLES3.functional.shaders.derivate.*
-