r300: use nearest texture filtering for accelerated blits
authorMaciej Cencora <m.cencora@gmail.com>
Sat, 16 Jan 2010 14:21:52 +0000 (15:21 +0100)
committerMaciej Cencora <m.cencora@gmail.com>
Tue, 19 Jan 2010 22:38:33 +0000 (23:38 +0100)
src/mesa/drivers/dri/r300/r300_blit.c

index 8a9c1c8beb032307169335516fb73f976706f5ae..4f89a3147240eedd8dc1938e2cafaeac10d37d0f 100644 (file)
@@ -150,8 +150,8 @@ static void r300_emit_tx_setup(struct r300_context *r300,
                      (R300_TX_CLAMP_TO_EDGE  << R300_TX_WRAP_T_SHIFT) |
                      (R300_TX_CLAMP_TO_EDGE  << R300_TX_WRAP_R_SHIFT) |
                      R300_TX_MIN_FILTER_MIP_NONE |
-                     R300_TX_MIN_FILTER_LINEAR |
-                     R300_TX_MAG_FILTER_LINEAR |
+                     R300_TX_MIN_FILTER_NEAREST |
+                     R300_TX_MAG_FILTER_NEAREST |
                      (0 << 28));
     OUT_BATCH_REGVAL(R300_TX_FILTER1_0, 0);
     OUT_BATCH_REGVAL(R300_TX_SIZE_0,