freedreno/ir3: optimize less in glsl
authorRob Clark <robdclark@gmail.com>
Mon, 30 Jan 2017 22:27:35 +0000 (17:27 -0500)
committerRob Clark <robdclark@gmail.com>
Mon, 13 Mar 2017 14:33:07 +0000 (10:33 -0400)
Rely on nir for optimization, to reduce compile times.  Very minimal impact
on shader-db:

  total instructions in shared programs:          104170 -> 104199 (0.03%)
  total dwords in shared programs:                209664 -> 209728 (0.03%)
  total full registers used in shared programs:   7156 -> 7161 (0.07%)
  total half registers used in shader programs:   109 -> 109 (0.00%)
  total const registers used in shared programs:  24222 -> 24224 (0.01%)

                   half       full      const      instr     dwords
      helped          12         107         103         112          98
        hurt          11         104         105         115         102

But shader db runtime dropped from ~29.3s user to ~20.4s user.

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/freedreno_screen.c

index db6b8a43fc5cf5d354485d052a902660c51da882..0b488b1834b867ac1841c6005a5cbe27df259ad6 100644 (file)
@@ -294,7 +294,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
        case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
        case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
        case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
        case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
        case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
-       case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
        case PIPE_CAP_TGSI_FS_FBFETCH:
        case PIPE_CAP_TGSI_MUL_ZERO_WINS:
        case PIPE_CAP_DOUBLES:
        case PIPE_CAP_TGSI_FS_FBFETCH:
        case PIPE_CAP_TGSI_MUL_ZERO_WINS:
        case PIPE_CAP_DOUBLES:
@@ -306,6 +305,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
                return 1;
 
        case PIPE_CAP_SHAREABLE_SHADERS:
                return 1;
 
        case PIPE_CAP_SHAREABLE_SHADERS:
+       case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
        /* manage the variants for these ourself, to avoid breaking precompile: */
        case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
        case PIPE_CAP_VERTEX_COLOR_CLAMPED:
        /* manage the variants for these ourself, to avoid breaking precompile: */
        case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
        case PIPE_CAP_VERTEX_COLOR_CLAMPED: