Buffer object was never freed, causing memory leaks.
Fixes: 76cfe2bc443 ("meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex")
CC: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1390>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1390>
struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct gl_context *ctx,
struct drawpix_state *drawpix);
struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct gl_context *ctx,
struct drawpix_state *drawpix);
+static void meta_drawtex_cleanup(struct gl_context *ctx,
+ struct drawtex_state *drawtex);
void
_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
void
_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
+ meta_drawtex_cleanup(ctx, &ctx->Meta->DrawTex);
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
+static void
+meta_drawtex_cleanup(struct gl_context *ctx, struct drawtex_state *drawtex)
+{
+ if (drawtex->VAO != 0) {
+ _mesa_DeleteVertexArrays(1, &drawtex->VAO);
+ drawtex->VAO = 0;
+
+ _mesa_reference_buffer_object(ctx, &drawtex->buf_obj, NULL);
+ }
+}
+
/**
* When the glDrawPixels() image size is greater than the max rectangle
* texture size we use this function to break the glDrawPixels() image
/**
* When the glDrawPixels() image size is greater than the max rectangle
* texture size we use this function to break the glDrawPixels() image