draw: Avoid aliasing violations.
authorMatt Turner <mattst88@gmail.com>
Thu, 28 Jul 2016 21:41:17 +0000 (14:41 -0700)
committerMatt Turner <mattst88@gmail.com>
Mon, 1 Aug 2016 19:09:17 +0000 (12:09 -0700)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/auxiliary/draw/draw_cliptest_tmp.h
src/gallium/auxiliary/draw/draw_pipe_clip.c

index 6fbefa56bf16baa70963cf72484f9a7258ad865f..dd57c5678e0343e552a22c2096d0f4928a203437 100644 (file)
@@ -25,6 +25,8 @@
  * 
  **************************************************************************/
 
+#include "util/u_bitcast.h"
+
 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
                                  struct draw_vertex_info *info,
                                  const struct draw_prim_info *prim_info )
@@ -45,7 +47,7 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
       draw_current_shader_viewport_index_output(pvs->draw);
    int viewport_index = 
       draw_current_shader_uses_viewport_index(pvs->draw) ?
-      *((unsigned*)out->data[viewport_index_output]): 0;
+      u_bitcast_f2u(out->data[viewport_index_output][0]): 0;
    int num_written_clipdistance =
       draw_current_shader_num_written_clipdistances(pvs->draw);
 
@@ -72,7 +74,7 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
          unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
          /* only change the viewport_index for the leading vertex */
          if (!(j % verts_per_prim)) {
-            viewport_index = *((unsigned*)out->data[viewport_index_output]);
+            viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
             viewport_index = draw_clamp_viewport_idx(viewport_index);
          }
          scale = pvs->draw->viewports[viewport_index].scale;
index 78845ac04505a7777d5ff6d24b854949610f0a42..cf2b41738bf3a74387ad465b5adc95b46ed2d6fe 100644 (file)
@@ -32,6 +32,7 @@
  */
 
 
+#include "util/u_bitcast.h"
 #include "util/u_memory.h"
 #include "util/u_math.h"
 
@@ -90,7 +91,7 @@ draw_viewport_index(struct draw_context *draw,
       unsigned viewport_index_output =
          draw_current_shader_viewport_index_output(draw);
       unsigned viewport_index =
-         *((unsigned*)leading_vertex->data[viewport_index_output]);
+         u_bitcast_f2u(leading_vertex->data[viewport_index_output][0]);
       return draw_clamp_viewport_idx(viewport_index);
    } else {
       return 0;