glsl: Add missing bool case in glsl_type::get_scalar_type
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 15 Mar 2013 23:47:46 +0000 (16:47 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 29 Mar 2013 19:01:01 +0000 (12:01 -0700)
Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/glsl_types.cpp

index 8b0a2480585de96b1e94e7d1c7f9c652f56ac1bb..419761a7d3b780251a0a0ea8082d7e308bd7a9ef 100644 (file)
@@ -476,6 +476,8 @@ const glsl_type *glsl_type::get_scalar_type() const
       return int_type;
    case GLSL_TYPE_FLOAT:
       return float_type;
+   case GLSL_TYPE_BOOL:
+      return bool_type;
    default:
       /* Handle everything else */
       return type;