.lower_flrp64 = true,
/* could be implemented by clamp */
.lower_fsat = true,
+ .native_integers = true,
};
static const nir_shader_compiler_options fs_nir_options = {
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsign = true,
+ .native_integers = true,
};
const void *
NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
NIR_PASS_V(s, nir_lower_io_to_scalar,
nir_var_shader_in|nir_var_shader_out);
- NIR_PASS_V(s, nir_lower_bool_to_float);
do {
progress = false;
nir_var_function_temp);
} while (progress);
+ NIR_PASS_V(s, nir_lower_int_to_float);
+ NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
- NIR_PASS_V(s, nir_lower_bool_to_float);
do {
progress = false;
nir_var_function_temp);
} while (progress);
+ NIR_PASS_V(s, nir_lower_int_to_float);
+
/* Lower modifiers */
NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
NIR_PASS_V(s, nir_copy_prop);