S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
}
+ if (sctx->chip_class >= GFX10) {
+ /* Break up a pixel wave if it contains deallocs for more than
+ * half the parameter cache.
+ *
+ * To avoid a deadlock where pixel waves aren't launched
+ * because they're waiting for more pixels while the frontend
+ * is stuck waiting for PC space, the maximum allowed value is
+ * the size of the PC minus the largest possible allocation for
+ * a single primitive shader subgroup.
+ */
+ si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL,
+ S_028C50_MAX_DEALLOCS_IN_WAVE(512));
+ si_pm4_set_reg(pm4, R_028838_PA_CL_NGG_CNTL, 0); /* TODO edge flags? */
+ }
+
if (sctx->chip_class >= GFX8) {
unsigned vgt_tess_distribution;