compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize, const GLvoid *data,
- bool dsa, const char *caller)
+ bool dsa, bool no_error, const char *caller)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
if (dsa) {
- texObj = _mesa_lookup_texture_err(ctx, texture, caller);
- if (!texObj)
- return;
+ if (no_error) {
+ texObj = _mesa_lookup_texture(ctx, texture);
+ } else {
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
+ if (!texObj)
+ return;
+ }
target = texObj->Target;
}
- if (compressed_subtexture_target_check(ctx, target, dim, format, dsa,
+ if (!no_error &&
+ compressed_subtexture_target_check(ctx, target, dim, format, dsa,
caller)) {
return;
}
if (!dsa) {
texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
+ if (!no_error && !texObj)
return;
}
- if (compressed_subtexture_error_check(ctx, dim, texObj, target, level,
+ if (!no_error &&
+ compressed_subtexture_error_check(ctx, dim, texObj, target, level,
xoffset, 0, 0, width, 1, 1, format,
imageSize, data, caller)) {
return;
}
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+ imageSize, data, false, true,
+ "glCompressedTexSubImage1D");
+}
+
+
void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
- imageSize, data, false,
+ imageSize, data, false, false,
"glCompressedTexSubImage1D");
}
+
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+ format, imageSize, data, true, true,
+ "glCompressedTextureSubImage1D");
+}
+
+
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
- format, imageSize, data, true,
+ format, imageSize, data, true, false,
"glCompressedTextureSubImage1D");
}
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);