su->op == OP_SULDB || su->op == OP_SUSTB || su->op == OP_SUREDB;
const int idx = su->tex.r;
const int dim = su->tex.target.getDim();
- const int arg = dim + (su->tex.target.isArray() ? 1 : 0);
+ const int arg = dim + (su->tex.target.isArray() || su->tex.target.isCube());
const uint16_t base = idx * NVE4_SU_INFO__STRIDE;
int c;
Value *zero = bld.mkImm(0);
if (su->tex.target == TEX_TARGET_BUFFER) {
src[0]->getInsn()->setFlagsDef(1, pred);
} else
- if (su->tex.target.isArray()) {
+ if (su->tex.target.isArray() || su->tex.target.isCube()) {
p1 = bld.getSSA(1, FILE_PREDICATE);
src[dim]->getInsn()->setFlagsDef(1, p1);
}
assert(dim == 2);
v = loadSuInfo32(NULL, base + NVE4_SU_INFO_PITCH);
bld.mkOp3(OP_MADSP, TYPE_U32, off, src[1], v, src[0])
- ->subOp = su->tex.target.isArray() ?
+ ->subOp = (su->tex.target.isArray() || su->tex.target.isCube()) ?
NV50_IR_SUBOP_MADSP_SD : NV50_IR_SUBOP_MADSP(4,2,8); // u16l u16l u16l
}
break;
case 2:
z = off;
- if (!su->tex.target.isArray()) {
+ if (!su->tex.target.isArray() && !su->tex.target.isCube()) {
z = loadSuInfo32(NULL, base + NVE4_SU_INFO_UNK1C);
subOp = NV50_IR_SUBOP_SUBFM_3D;
}
eau = bld.mkOp3v(OP_SUEAU, TYPE_U32, bld.getScratch(4), off, bf, v);
}
// add array layer offset
- if (su->tex.target.isArray()) {
+ if (su->tex.target.isArray() || su->tex.target.isCube()) {
v = loadSuInfo32(NULL, base + NVE4_SU_INFO_ARRAY);
if (dim == 1)
bld.mkOp3(OP_MADSP, TYPE_U32, eau, src[1], v, eau)