mesa: Init Geom.UsesEndPrimitive in shader programs.
authorIago Toral Quiroga <itoral@igalia.com>
Mon, 16 Jun 2014 14:57:59 +0000 (16:57 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 20 Jun 2014 07:50:54 +0000 (09:50 +0200)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/shaderobj.c

index b0f0bfa915bd218e9667c2406c1a592f1b5dd564..5712c18d860abda83a4568972825ccbc63943fbb 100644 (file)
@@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+   prog->Geom.UsesEndPrimitive = GL_FALSE;
 
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;