glsl: Fix broken constant expression handling for <, <=, >, and >=.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 8 May 2012 19:04:45 +0000 (12:04 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 8 May 2012 19:28:44 +0000 (12:28 -0700)
We were looping over all the vector components, but only dealing with
the first one.  This was masked by the fact that constant expression
handling on built-ins went through custom code for the lessThan()
/function/ rather than the ir_binop_less expression operator.

NOTE: This is a candidate for all release branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ir_constant_expression.cpp

index 4e1714a842087bbf338d886811f9d7901c03b88f..e724e3a5ddafd687cffce6ad4af3f308f2325360 100644 (file)
@@ -640,13 +640,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
         switch (op[0]->type->base_type) {
         case GLSL_TYPE_UINT:
-           data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+           data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
            break;
         case GLSL_TYPE_INT:
-           data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+           data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
            break;
         case GLSL_TYPE_FLOAT:
-           data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+           data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
            break;
         default:
            assert(0);
@@ -676,13 +676,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
         switch (op[0]->type->base_type) {
         case GLSL_TYPE_UINT:
-           data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+           data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
            break;
         case GLSL_TYPE_INT:
-           data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+           data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
            break;
         case GLSL_TYPE_FLOAT:
-           data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+           data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
            break;
         default:
            assert(0);
@@ -694,13 +694,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
         switch (op[0]->type->base_type) {
         case GLSL_TYPE_UINT:
-           data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+           data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
            break;
         case GLSL_TYPE_INT:
-           data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+           data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
            break;
         case GLSL_TYPE_FLOAT:
-           data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+           data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
            break;
         default:
            assert(0);