Android: amd: use exported include dirs instead of explicit includes
[mesa.git] / src / amd / vulkan /
2017-05-11 Dave Airlieradv: handle fragment shader srgb resolve pass better
2017-05-09 Grazvydas Ignotasradv: always free nir shaders from modules on stack
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-05-07 Dave Airlieradv: fix regression in blit2d push constant change.
2017-05-07 Dave Airlieradv/meta: cleanup some unused code path
2017-05-07 Dave Airlieradv/meta: port blit to using push constants
2017-05-07 Dave Airlieradv/meta: move blit2d to using push constants
2017-05-07 Dave Airlieradv/meta: move clear color to using push constants
2017-05-07 Dave Airlieradv/meta: use novertex save path for resolve pass.
2017-05-07 Dave Airlieradv: set base/ranges for push constant loads.
2017-05-07 Dave Airlieradv: drop resolve hack workarounds
2017-05-07 Dave Airlieradv/meta: select resolve paths
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders
2017-05-07 Dave Airlieradv: add subpass resolve compute path
2017-05-07 Dave Airlieradv/resolve: split resolve emission out for compute
2017-05-07 Dave Airlieradv/meta: split out core part of resolve shader
2017-05-07 Dave Airlieradv/meta: add srgb conversion to end of resolve shader.
2017-05-07 Dave Airlieradv: set PERF_MOD in sample state like radeonsi.
2017-05-07 Dave Airlieradv: apply the tess+GS hang workaround to Polaris12...
2017-05-05 Fredrik Höglundradv/meta: fix restoring a push descriptor set
2017-05-05 Dave Airlieradv: enable POLARIS12 support.
2017-05-04 Dave Airlieradv: don't advertise transfer props unless we can...
2017-05-04 Bas Nieuwenhuizenradv: Don't use FLAT_SHADE for constants.
2017-05-03 Grazvydas Ignotasradv: don't leak DRM devices
2017-05-03 Grazvydas Ignotasradv: fix possible stack corruption
2017-05-03 Bas Nieuwenhuizenradv: Add userspace fence buffer per context.
2017-05-02 Dave Airlieradv: enable lower_sub to fix loop unrolling.
2017-05-02 Bas Nieuwenhuizenradv: Don't set dynamic state for pipelines with raster...
2017-05-02 Dave Airlieradv: flush more stages when semaphore are waiting.
2017-05-02 Dave Airlieradv: fix stencil only clears.
2017-05-02 Dave Airlieradv/wsi: report presentation error per image request
2017-05-02 Dave Airlieradv: minor pahole related improvements.
2017-05-02 Dave Airlieradv/image: resize some surface members.
2017-05-02 Dave Airlieradv: drop unused surface level members.
2017-05-02 Dave Airlieradv/image: drop blk_d
2017-05-02 Dave Airlieradv: remove some members of radeon surface.
2017-05-02 Dave Airlieradv: move some image info into a separate struct.
2017-05-02 Dave Airlieradv: provide a helper for comparing an image extents.
2017-05-01 Bas Nieuwenhuizenradv: Use correct stage for ready bit.
2017-05-01 Bas Nieuwenhuizenradv: Add top of pipe timestamp queries.
2017-05-01 Bas Nieuwenhuizenradv: Add NIR loop unrolling.
2017-04-27 Dave Airlieradv/ac: eliminate unused vertex shader outputs. (v2)
2017-04-27 Dave Airlieradv: fix regression in descriptor set freeing.
2017-04-25 Bas Nieuwenhuizenradv: Enable userspace fence checking.
2017-04-25 Dave Airlieradv/ac: overhaul vs output/ps input routing
2017-04-25 Dave Airlieradv/ac: move point coord after layer/viewport.
2017-04-23 Bas Nieuwenhuizenradv: Enable lowering fdiv in nir.
2017-04-22 Bas Nieuwenhuizenradv: Use the correct pipeline for dispatches.
2017-04-20 Bas Nieuwenhuizenradv: Prefetch compute shader too.
2017-04-19 Bas Nieuwenhuizenradv: Set variant code_size when created from the cache.
2017-04-19 Bas Nieuwenhuizenradv: Add shader prefetch.
2017-04-19 Bas Nieuwenhuizenradv: Remove binding buffer count.
2017-04-19 Bas Nieuwenhuizenradv: Don't try to find gaps for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Use host memory pool for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Don't allocate dynamic descriptors separately.
2017-04-19 Mike Lothianradv/meta: Fix nir_builder.h include
2017-04-19 Dave Airlieradv/meta: refactor out some common shaders.
2017-04-19 Dave Airlieradv/meta: generate position for blit shaders.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer in blit2d.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer usage in clear shaders
2017-04-19 Dave Airlieradv/meta: avoid using vertex buffer for resolve shader.
2017-04-19 Dave Airlieradv/meta: move depth decompress to using inline vertex...
2017-04-19 Dave Airlieradv/meta: move fast clear to generate vertices in...
2017-04-19 Dave Airlieradv/meta: add common shader vertex generation function
2017-04-19 Dave Airlieradv/meta: add support for save/restore meta without...
2017-04-18 Dave Airlieradv: add support for 32 descriptor sets.
2017-04-18 Dave Airlieradv/ac: add support for indirect access of descriptor...
2017-04-18 Dave Airlieradv: optimise compute shader grid size emission.
2017-04-18 Dave Airlieradv: start conditionalising vertex inputs. (v2)
2017-04-18 Dave Airlieradv/ac: add initial pre-pass for shader info gathering
2017-04-17 Grazvydas Ignotasradv: enable timestampComputeAndGraphics
2017-04-14 Fredrik Höglundradv: remove the temp descriptor set infrastructure
2017-04-14 Fredrik Höglundradv: use push descriptors in meta
2017-04-14 Fredrik Höglundradv: add private push descriptors for meta
2017-04-14 Grazvydas Ignotasradv: remove irrelevant comment
2017-04-14 Grazvydas Ignotasradv: report timestampPeriod correctly
2017-04-14 Bas Nieuwenhuizenradv: make sizes & offsets 32 bit in radv_descriptor_up...
2017-04-13 Bas Nieuwenhuizenradv: Set descriptor set limits.
2017-04-13 Bas Nieuwenhuizenradv: Increase integer sizes in descriptor sets.
2017-04-13 Dave Airlieradv: support S8_UINT as a depth/stencil format.
2017-04-13 Dave Airlieradv: bump maxGeometryShaderInvocations.
2017-04-13 Bas Nieuwenhuizenradv: Add more trace points.
2017-04-13 Bas Nieuwenhuizenradv: Ignore CmdUpdateBuffer with size 0.
2017-04-13 Bas Nieuwenhuizenradv: Enable query inheritance.
2017-04-13 Bas Nieuwenhuizenradv: enable variableMultisampleRate.
2017-04-13 Dave Airlieradv: fix stencil regression since new addrlib import
2017-04-13 Dave Airlieradv: allocate thin textures as linear.
2017-04-12 Alex Smithradv: Disable primitive restart for non-indexed draws
2017-04-12 Bas Nieuwenhuizenradv: Hash the immutable samplers.
2017-04-12 Bas Nieuwenhuizenradv: Use an offset instead of pointers for immutable...
2017-04-12 Bas Nieuwenhuizenradv: Stop shadowing the result in radv_GetQueryPoolRes...
2017-04-12 Bas Nieuwenhuizenradv: Return VK_NOT_READY if the query results are...
2017-04-12 Bas Nieuwenhuizenradv: Set query availability bit even if we don't wait.
2017-04-11 Bas Nieuwenhuizenradv: Implement pipeline statistics queries.
2017-04-11 Bas Nieuwenhuizenradv: Let count be dynamic in radv_break_on_count.
2017-04-11 Bas Nieuwenhuizenradv: Rename query pipeline/set layout.
2017-04-11 Bas Nieuwenhuizenradv: Use VK_WHOLE_SIZE for the query buffer bindings.
2017-04-11 Bas Nieuwenhuizenradv: Use a shader for occlusion CmdCopyQueryPoolResults.
2017-04-11 Bas Nieuwenhuizenradv: Add occlusion query shader.
2017-04-06 Fredrik Höglundradv: don't call radeon_check_space in radv_BindDescrip...
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