v3d: Do bool-to-cond for discard_if as well.
[mesa.git] / src / broadcom / compiler /
2019-02-19 Eric Anholtv3d: Do bool-to-cond for discard_if as well.
2019-02-19 Eric Anholtv3d: Refactor bcsel and if condition handling.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Drop our hand-lowered nir_op_ffract.
2019-02-19 Eric Anholtv3d: Drop a perf note about merging unpack_half_*,...
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-14 Eric Anholtv3d: Use the NIR lowering for isign instead of rolling...
2019-02-05 Eric Anholtv3d: Whitespace consistency fix.
2019-02-05 Eric Anholtv3d: Fix copy-propagation of input unpacks.
2019-02-05 Eric Anholtv3d: Fix dumping of shaders with alpha test.
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-01-31 Eric Anholtv3d: Fix image_load_store clamping of signed integer...
2019-01-29 Eric Anholtv3d: Fix the autotools build.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Fix overly-large vattr_sizes structs.
2019-01-14 Eric Anholtv3d: Add support for CS barrier() intrinsics.
2019-01-14 Eric Anholtv3d: Add support for CS shared variable load/store...
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Add support for matrix inputs to the FS.
2019-01-14 Eric Anholtv3d: Fix txf_ms 2D_ARRAY array index.
2019-01-14 Eric Anholtv3d: Add support for the early_fragment_tests flag.
2019-01-08 Eric Anholtnir: Add nir_lower_tex support for Broadcom's swizzled...
2019-01-04 Eric Anholtv3d: Use the core tex lowering.
2019-01-04 Eric Anholtv3d: Stop scalarizing our uniform loads.
2019-01-04 Eric Anholtv3d: Do UBO loads a vector at a time.
2019-01-04 Eric Anholtv3d: Remove dead switch cases and comments from v3d_nir...
2019-01-04 Eric Anholtv3d: Reinstate the new shader-db output after v3d_compi...
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Handle dynamically uniform IF statements with...
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2019-01-02 Eric Anholtv3d: Don't try to fold non-SSA-src comparisons into...
2019-01-02 Eric Anholtv3d: Move the "Find the ALU instruction generating...
2019-01-02 Eric Anholtv3d: Simplify the emission of comparisons for the bcsel...
2018-12-30 Eric Anholtv3d: Add support for gl_HelperInvocation.
2018-12-30 Eric Anholtv3d: Add support for textureSize() on MSAA textures.
2018-12-30 Eric Anholtv3d: Add support for non-constant texture offsets.
2018-12-30 Eric Anholtv3d: Force sampling from base level for tg4.
2018-12-30 Eric Anholtv3d: Add a note for a potential performance win on...
2018-12-30 Eric Anholtv3d: Dead-code eliminate unused flags updates.
2018-12-30 Eric Anholtv3d: Don't generate temps for comparisons.
2018-12-30 Eric Anholtv3d: Move "does this instruction have flags" from sched...
2018-12-30 Eric Anholtv3d: Drop incorrect dependency for flpop.
2018-12-30 Eric Anholtv3d: Drop unused count_nir_instrs() helper.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Fix uniform pretty printing assertion failure...
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-17 Eric Anholtv3d: Fix the argument type for vir_BRANCH().
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-16 Eric Anholtv3d: Use the original bit size when scalarizing uniform...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Do uniform pretty-printing in the QPU dump.
2018-12-15 Eric Anholtv3d: Move uniform pretty-printing to its own helper...
2018-12-15 Eric Anholtv3d: Avoid assertion failures when removing end-of...
2018-12-15 Eric Anholtv3d: Make sure that a thrsw doesn't split a multop...
2018-12-08 Eric Anholtv3d: Fix a leak of the disassembled instruction string...
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Simplify VIR uniform dumping using a temporary.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Fix a comment typo
2018-12-08 Eric Anholtv3d: Convert to using nir_src_as_uint() from const_valu...
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-12-05 Jason Ekstrandnir: Make boolean conversions sized just like the others
2018-11-19 Kenneth Graunkenir: Make nir_lower_clip_vs optionally work with variables.
2018-11-15 Eric Anholtv3d: Don't try to set PF flags on a LDTMU operation
2018-11-01 Eric Anholtv3d: Update the TLB config for depth writes on V3D...
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Only add output slot tracking for the current...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-30 Eric Anholtv3d: Don't rely on sorting input vars for VPM read...
2018-10-30 Eric Anholtv3d: Split out NIR input setup between FS and VPM.
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Avoid spilling that breaks the r5 usage after...
2018-08-06 Eric Anholtv3d: Make sure that QPU instruction-has-a-dest matches...
2018-08-06 Eric Anholtv3d: Wait for TMU writes to complete before continuing...
2018-08-06 Eric Anholtv3d: Make sure we don't emit a thrsw before the last...
2018-08-06 Eric Anholtv3d: Add some debug code for forcing register spilling.
2018-07-31 Eric Anholtv3d: Add support for the TMUWT instruction.
2018-07-30 Eric Anholtvc4: Fix meson build when enabled without v3d.
2018-07-26 Eric Anholtnir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Return an invalid src number if asked for a missin...
2018-07-23 Eric Anholtv3d: Skip emitting texture config parameter 2 if it...
2018-07-23 Eric Anholtv3d: Update an XXX comment for a path we handled in...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Fix the name of the "flpop" operation.
2018-07-23 Eric Anholtv3d: Drop unused vir_SAT() operation.
2018-07-23 Eric Anholtv3d: Rotate through registers to improve post-RA schedu...
2018-07-23 Eric Anholtv3d: Allow reading from physical regs written in the...
2018-07-16 Eric Anholtv3d: Disable shader-db cycle estimates until we sort...
2018-07-16 Eric Anholtv3d: Emit the lowered uniform just before its first...
2018-07-16 Eric Anholtv3d: Add an assert that we don't provide an invalid...
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