radeonsi: mark all bound shader buffer ranges as initialized
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
2017-03-13 Marek Olšákradeonsi: mark all bound shader buffer ranges as initia...
2017-03-08 Brian Paulradeonsi: s/uint/enum pipe_shader_type/
2017-03-08 Brian Paulgallium: s/uint/enum pipe_shader_type/ for set_constant...
2017-02-18 Marek Olšákradeonsi: upload constants into VRAM instead of GTT
2017-02-18 Marek Olšákgallium/radeon: use TCC line size as alignment in other...
2017-02-18 Marek Olšákradeonsi: use a clever alignment for descriptor uploads
2017-02-18 Marek Olšákradeonsi: use a clever alignment for constant buffer...
2017-02-18 Marek Olšákradeonsi: use SI_MAX_ATTRIBS where it should be used
2017-02-18 Marek Olšákradeonsi: remove the fix_size3 workaround
2017-02-14 Marek Olšákgallium/radeon: remove the internal u_upload_mgr pointer
2017-02-10 Marek Olšákradeonsi: align vertex buffer descriptor list size...
2017-01-30 Marek Olšákradeonsi: don't invoke DCC decompression in update_all_...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-19 Marek Olšákradeonsi: don't forget to add HTILE to the buffer list...
2017-01-18 Marek Olšákradeonsi: determine in advance which VBOs should be...
2017-01-18 Marek Olšákradeonsi: use fewer pointer dereferences in upload_vert...
2017-01-18 Marek Olšákradeonsi: reject invalid vertex buffer indices at state...
2017-01-18 Marek Olšákradeonsi: use a global dirty mask for shader pointers
2017-01-18 Marek Olšákradeonsi: use a bitmask-based loop in si_decompress_tex...
2016-12-07 Marek Olšákradeonsi: write shader descriptors into hang reports
2016-12-07 Marek Olšákradeonsi: check for sampler state CSO corruption
2016-12-07 Marek Olšákradeonsi: properly declare context sampler states
2016-12-07 Marek Olšákradeonsi: fix incorrect FMASK checking in bind_sampler_...
2016-12-07 Marek Olšákradeonsi: always restore sampler states when unbinding...
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-01 Marek Olšákgallium/radeon: replace radeon_surf_info::dcc_enabled...
2016-10-13 Marek Olšákradeonsi: implement TC-compatible HTILE
2016-10-04 Marek Olšákradeonsi: remove unnecessary #includes
2016-10-04 Marek Olšákradeonsi: don't set sampler buffer offsets in create_sa...
2016-10-04 Marek Olšákradeonsi: optimize si_invalidate_buffer based on bind_h...
2016-10-04 Marek Olšákradeonsi: track buffer bind history
2016-10-04 Marek Olšákradeonsi: drop support for NULL sampler views
2016-09-29 Nicolai Hähnleradeonsi: add si_get_shader_buffers/get_pipe_constant_b...
2016-09-13 Marek Olšákradeonsi: add sampler view BOs to the BO list last
2016-09-05 Marek Olšákradeonsi: fix texture format reinterpretation with DCC
2016-09-05 Marek Olšákgallium/radeon: derive buffer placement and flags only...
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in set_shader_images()
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in set_shader_buffers()
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in set_sampler_views()
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in bind_sampler_stat...
2016-08-17 Marek Olšákgallium: change pipe_image_view::first_element/last_ele...
2016-08-17 Marek Olšákgallium: change pipe_sampler_view::first_element/last_e...
2016-08-17 Marek Olšákgallium/radeon: mark shader rings as highest-priority...
2016-08-17 Marek Olšákgallium/radeon: set SHADER_RW_BUFFER priority for strea...
2016-08-17 Marek Olšákradeonsi: use current context for DCC feedback-loop...
2016-08-09 Nicolai Hähnleradeonsi: flush TC L2 cache for indirect draw data
2016-08-06 Marek Olšákradeonsi: flush if constant, shader, and streamout...
2016-08-06 Marek Olšákradeonsi: flush if sampler views and images use too...
2016-08-06 Marek Olšákradeonsi: deal with high vertex buffer memory usage...
2016-07-06 Nicolai Hähnleradeonsi: sample from flushed depth texture when required
2016-07-06 Nicolai Hähnlegallium/radeon: replace is_flushing_texture with db_com...
2016-06-29 Marek Olšákgallium/radeon: add state setup for a separate DCC...
2016-06-25 Marek Olšákgallium/radeon: use r600_resource_reference
2016-06-20 Rob Clarkgallium: make image_view const
2016-06-20 Rob Clarkgallium: make constant_buffer const
2016-06-20 Rob Clarkgallium: make shader_buffers const
2016-06-10 Bas Nieuwenhuizenradeonsi: Reinitialize all descriptors in CE preamble.
2016-06-07 Marek Olšákradeonsi: don't enable DCC in the sampler if first_leve...
2016-06-07 Marek Olšákradeonsi: don't flag renderbuffer feedback loop if...
2016-06-07 Marek Olšákradeonsi: add per-level dcc_enabled flags
2016-06-07 Nicolai Hähnleradeonsi: keep track of dirty descriptor sets
2016-06-07 Nicolai Hähnleradeonsi: move si_descriptors into a per-context array
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_disable_shader_image
2016-06-07 Nicolai Hähnleradeonsi: access descriptor sets via local variables
2016-06-07 Nicolai Hähnleradeonsi: add si_set_rw_buffer to be used for internal...
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_set_shader_image
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_set_sampler_view
2016-06-07 Nicolai Hähnleradeonsi: move descriptor set begin_new_cs handling...
2016-06-07 Nicolai Hähnleradeonsi: move enabled_mask out of si_descriptors
2016-06-07 Marek Olšákgallium/radeon: don't discard DCC if an external user...
2016-06-06 Nicolai Hähnleradeonsi: set descriptor dirty mask on shader buffer...
2016-06-05 Marek Olšákradeonsi: fix images with level > 0
2016-06-04 Marek Olšákgallium/u_suballoc: allow different alignment for each...
2016-06-03 Nicolai Hähnleradeonsi: mark buffer texture range valid for shader...
2016-06-01 Marek Olšákradeonsi: set correct stencil tile mode for texturing
2016-06-01 Marek Olšákradeonsi: implement global resetting of texture descriptors
2016-06-01 Marek Olšákradeonsi: move code for setting one shader image into...
2016-06-01 Marek Olšákradeonsi: set some image descriptor fields at bind...
2016-05-31 Bas Nieuwenhuizenradeonsi: Decompress DCC textures in a render feedback...
2016-05-17 Jan VeselyTreewide: Remove Elements() macro
2016-05-02 Nicolai Hähnleradeonsi: correct NULL-pointer check in si_upload_const...
2016-04-30 Marek Olšákradeonsi: fix synchronization of shader images
2016-04-27 Nicolai Hähnlegallium/radeon: remove use_reusable_pool parameter...
2016-04-21 Marek Olšákradeonsi: remove the shader parameter from si_set_ring_...
2016-04-21 Marek Olšákradeonsi: shorten slot masks to 32 bits
2016-04-21 Marek Olšákradeonsi: move clip plane constant buffer to RW buffers
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: generalize si_set_constant_buffer
2016-04-21 Marek Olšákradeonsi: make RW buffer descriptor array global, not...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-19 Bas Nieuwenhuizenradeonsi: do not do two full flushes on every compute...
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: Use CE for all descriptors.
2016-04-19 Bas Nieuwenhuizenradeonsi: Replace list_dirty with a mask.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE uploader.
2016-04-19 Bas Nieuwenhuizenradeonsi: Allocate chunks of CE ram.
2016-04-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-14 Nicolai Hähnleradeonsi: mark ssbo and images descriptor pointers...
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
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