radeonsi: move si_destroy_saved_cs to si_debug.c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
2018-04-05 Marek Olšákradeonsi: move si_destroy_saved_cs to si_debug.c
2018-04-05 Marek Olšákradeonsi: rename si_begin_new_cs -> si_begin_new_gfx_cs
2018-04-05 Marek Olšákradeonsi: rename si_need_cs_space -> si_need_gfx_cs_space
2018-04-05 Marek Olšákradeonsi: remove r600_pipe_common::blit_decompress_depth
2018-04-05 Marek Olšákradeonsi: remove r600_pipe_common::decompress_dcc
2018-04-05 Marek Olšákradeonsi: call CS flush functions directly whenever...
2018-04-05 Marek Olšákradeonsi: skip DCC render feedback checking if color...
2018-04-02 Marek Olšákradeonsi: implement GL_KHR_blend_equation_advanced
2018-04-02 Marek Olšákradeonsi: add R600_DEBUG=nofmask to disable MSAA compre...
2018-02-26 Marek Olšákradeonsi: don't use struct si_descriptors for vertex...
2018-02-24 Marek Olšákradeonsi: put both tessellation rings into 1 buffer
2018-02-24 Marek Olšákradeonsi: move tessellation ring info into si_screen
2017-12-06 Marek Olšákradeonsi/gfx9: make shader binaries use read-only memory
2017-11-29 Marek Olšákradeonsi: remove r600_common_screen
2017-11-29 Marek Olšákradeonsi: move shader debug helpers out of r600_pipe_co...
2017-11-29 Marek Olšákradeonsi: move all get functions to si_get.c; disk_cach...
2017-11-29 Marek Olšákradeonsi: remove R600_CONTEXT_* flags
2017-11-29 Marek Olšákradeonsi: remove some definitions and helpers from...
2017-11-29 Marek Olšákradeonsi: move r600_test_dma.c into si_test_dma.c
2017-11-29 Marek Olšákradeonsi: move all clear() code into si_clear.c
2017-11-09 Nicolai Hähnleradeonsi: record and dump time of flush
2017-11-09 Nicolai Hähnlegallium/u_threaded: implement asynchronous flushes
2017-11-09 Nicolai Hähnleradeonsi: move fence functions to si_fence.c
2017-11-09 Nicolai Hähnleradeonsi: move pipe debug callback to si_context
2017-11-07 Marek Olšákradeonsi: add si_screen::has_ls_vgpr_init_bug
2017-11-02 Marek Olšákradeonsi: remove 'Authors:' comments
2017-10-27 Samuel Pitoisetradeonsi: update hack for HTILE corruption in ARK:...
2017-10-09 Marek Olšákradeonsi: import cayman_msaa.c from drivers/radeon
2017-10-09 Marek Olšákradeonsi: import r600_streamout from drivers/radeon
2017-10-07 Marek Olšákradeonsi: minor cleanup of si_update_vs_writes_viewport...
2017-10-07 Marek Olšákradeonsi: use new VS blit shaders (VS inputs in SGPRs)
2017-10-07 Marek Olšákradeonsi: add VS blit shader creation
2017-10-07 Marek Olšákradeonsi: remove wrappers si_decompress_xx_textures
2017-10-06 Marek Olšákradeonsi: add a drirc workaround for HTILE corruption...
2017-10-06 Marek Olšákradeonsi: inline struct si_sampler_views
2017-10-06 Marek Olšákradeonsi: rename si_textures_info -> si_samplers, si_im...
2017-10-02 Nicolai Hähnleradeonsi: remove si_context::{scissor_enabled,clip_halfz}
2017-10-02 Nicolai Hähnleradeonsi: simplify the signature of si_update_vs_writes...
2017-10-02 Nicolai Hähnleradeonsi: move current_rast_prim into si_context
2017-10-02 Nicolai Hähnleradeonsi: move and rename scissor and viewport state...
2017-10-02 Nicolai Hähnleradeonsi: move current_rast_prim to r600_common_context
2017-09-29 Nicolai Hähnleradeonsi: fix border color translation for integer...
2017-09-29 Nicolai Hähnleradeonsi: clamp depth comparison value only for fixed...
2017-09-18 Nicolai Hähnleradeonsi: allow out-of-order rasterization in commutati...
2017-09-18 Nicolai Hähnleradeonsi: add drirc option "radeonsi_assume_no_z_fights"
2017-09-18 Nicolai Hähnleradeonsi: enable out-of-order rasterization when possib...
2017-09-18 Nicolai Hähnleamd/common: remove has_ds_bpermute argument from ac_bui...
2017-09-06 Nicolai Hähnleradeonsi/gfx9: proper workaround for LS/HS VGPR initial...
2017-09-06 Nicolai Hähnleradeonsi/gfx9: always flush DB metadata on framebuffer...
2017-09-05 Marek Olšákradeonsi/gfx9: implement primitive binning
2017-09-05 Marek Olšákradeonsi/gfx9: don't use BREAK_BATCH and FLUSH_DFSM...
2017-08-22 Marek Olšákradeonsi/gfx9: don't flush L2 metadata for DB if not...
2017-08-22 Marek Olšákradeonsi/gfx9: don't flush L2 metadata for CB if not...
2017-08-22 Marek Olšákradeonsi/gfx9: don't flush TC L2 between rendering...
2017-08-22 Marek Olšákradeonsi: remove Constant Engine support
2017-08-22 Samuel Pitoisetradeonsi: try to re-use previously deleted bindless...
2017-08-22 Samuel Pitoisetradeonsi: use slot indexes for bindless handles
2017-08-22 Nicolai Hähnleradeonsi: log draw and compute state into log context
2017-08-22 Nicolai Hähnleradeonsi: print saved CS to the log context
2017-08-18 Marek Olšákradeonsi: don't use CLEAR_STATE on SI
2017-08-07 Marek Olšákradeonsi: rename shader_userdata -> shader_pointers...
2017-08-07 Marek Olšákradeonsi: add a separate dirty mask for prefetches
2017-08-07 Marek Olšákradeonsi: de-atomize L2 prefetch
2017-08-01 Marek Olšákradeonsi: print CE IBs into ddebug reports
2017-07-28 Marek Olšákradeonsi: update dirty_level_mask only when flushing...
2017-07-28 Marek Olšákradeonsi: rely on CLEAR_STATE for clearing UCP and...
2017-07-26 Marek Olšákradeonsi: decrease the number of compiler threads
2017-07-17 Marek Olšákradeonsi/gfx9: add workarounds to avoid VGPR indexing...
2017-06-21 Marek Olšákradeonsi/gfx9: keep reusing the same buffer/address...
2017-06-21 Marek Olšákradeonsi: flush DB caches only when transitioning from...
2017-06-20 Samuel Pitoisetradeonsi: keep track of the sampler state for texture...
2017-06-18 Samuel Pitoisetradeonsi: reduce overhead for resident textures which...
2017-06-18 Samuel Pitoisetradeonsi: reduce overhead for resident textures which...
2017-06-14 Samuel Pitoisetradeonsi: upload new descriptors when resident buffers...
2017-06-14 Samuel Pitoisetradeonsi: track use of bindless samplers/images from...
2017-06-14 Samuel Pitoisetradeonsi: decompress resident textures/images before...
2017-06-14 Samuel Pitoisetradeonsi: implement ARB_bindless_texture
2017-06-14 Samuel Pitoisetradeonsi: add a slab allocator for bindless descriptors
2017-06-12 Marek Olšákradeonsi: pack si_context better
2017-06-12 Marek Olšákradeonsi: pack si_framebuffer better
2017-06-12 Marek Olšákradeonsi: pack si_sampler_view better
2017-06-12 Marek Olšákradeonsi: rename si_vertex_element -> si_vertex_elements
2017-06-12 Marek Olšákradeonsi: get rid of more compressed_colortex_mask...
2017-06-08 Marek Olšákradeonsi: rename shader resource decompress masks to...
2017-06-08 Marek Olšákradeonsi: disable the patch ID workaround on SI when...
2017-06-07 Marek Olšákradeonsi: precompute some fields for PA_CL_VS_OUT_CNTL...
2017-06-07 Marek Olšákradeonsi: add a new helper si_get_vs
2017-06-07 Samuel Pitoisetradeonsi: isolate real framebuffer changes from the...
2017-06-07 Marek Olšákradeonsi: clean up decompress blend state names
2017-06-07 Marek Olšákradeonsi: use a compiler queue with a low priority...
2017-05-18 Marek Olšákradeonsi: do only 1 big CE dump at end of IBs and one...
2017-05-18 Marek Olšákradeonsi: merge constant and shader buffers descriptor...
2017-05-16 Nicolai Hähnleradeonsi: rename tcs_tes_uses_prim_id for clarity
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-04-28 Marek Olšákradeonsi: remove VS epilog code, compile VS with PrimID...
2017-04-28 Marek Olšákradeonsi/gfx9: set up shader registers for merged LS-HS
2017-04-13 Nicolai Hähnleradeonsi: emit VS_STATE register explicitly from si_dra...
2017-04-04 Constantine Kharlamovr600g/radeonsi: use the correct types (taken from pipe_...
2017-03-31 Marek Olšákradeonsi: adjust checking for SC bug workarounds
2017-03-31 Marek Olšákradeonsi: decompress DCC in set_sampler_view instead...
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