radeonsi: merge sampler and image descriptor lists into one
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
2017-05-18 Marek Olšákradeonsi: merge sampler and image descriptor lists...
2017-05-18 Marek Olšákradeonsi: merge constant and shader buffers descriptor...
2017-04-28 Marek Olšákradeonsi: pass tessellation ring addresses via user...
2017-04-13 Nicolai Hähnleradeonsi: emit VS_STATE register explicitly from si_dra...
2017-03-30 Marek Olšákradeonsi/gfx9: only use CE RAM for most-used descriptors
2017-03-30 Marek Olšákradeonsi/gfx9: image descriptor changes in mutable...
2017-03-30 Marek Olšákgallium/radeon: move pre-GFX9 radeon_surf.* members...
2017-03-08 Brian Paulradeonsi: s/uint/enum pipe_shader_type/
2017-02-18 Marek Olšákradeonsi: remove the fix_size3 workaround
2017-02-18 Marek Olšákradeonsi: make fix_fetch an array of uint8_t
2017-02-10 Marek Olšákradeonsi: align vertex buffer descriptor list size...
2017-02-02 Marek OlšákRevert "radeonsi: decrease the number of texture slots...
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: use a bitmask for looping over dirty PM4...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-18 Marek Olšákradeonsi: determine in advance which VBOs should be...
2017-01-18 Marek Olšákradeonsi: use a global dirty mask for shader pointers
2017-01-16 Marek Olšákradeonsi: make fix_fetch 64-bit
2016-12-12 Nicolai Hähnleradeonsi: use a single descriptor for the GSVS ring
2016-12-07 Marek Olšákradeonsi: write shader descriptors into hang reports
2016-12-07 Marek Olšákradeonsi: properly declare context sampler states
2016-11-21 Marek Olšákradeonsi: decrease the number of texture slots to 24
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-09-29 Nicolai Hähnleradeonsi: add si_get_shader_buffers/get_pipe_constant_b...
2016-09-09 Marek Olšákradeonsi: remove the cache_flush atom
2016-09-05 Marek Olšákgallium/radeon: set VPORT_ZMIN/MAX registers correctly
2016-08-17 Marek Olšákgallium: change pipe_sampler_view::first_element/last_e...
2016-08-06 Marek Olšákradeonsi: deal with high vertex buffer memory usage...
2016-07-04 Marek Olšákradeonsi: separate the compilation chunk of si_create_s...
2016-06-29 Marek Olšákradeonsi: unreference framebuffer state with set_frameb...
2016-06-29 Marek Olšákradeonsi: set optimal VGT_HS_OFFCHIP_PARAM
2016-06-25 Marek Olšákradeonsi: make si_is_format_supported static
2016-06-20 Rob Clarkgallium: make constant_buffer const
2016-06-10 Bas Nieuwenhuizenradeonsi: Reinitialize all descriptors in CE preamble.
2016-06-07 Marek Olšákradeonsi: don't enable DCC in the sampler if first_leve...
2016-06-07 Nicolai Hähnleradeonsi: move si_descriptors into a per-context array
2016-06-07 Nicolai Hähnleradeonsi: add si_set_rw_buffer to be used for internal...
2016-06-07 Nicolai Hähnleradeonsi: move enabled_mask out of si_descriptors
2016-06-01 Marek Olšákradeonsi: implement global resetting of texture descriptors
2016-06-01 Marek Olšákradeonsi: set some image descriptor fields at bind...
2016-05-31 Bas Nieuwenhuizenradeonsi: Add counter to check if a texture is bound...
2016-05-26 Bas Nieuwenhuizenradeonsi: Add buffer for offchip storage between TCS...
2016-05-02 Marek Olšákradeonsi: remove unused tile mode getters
2016-04-21 Marek Olšákradeonsi: remove the shader parameter from si_set_ring_...
2016-04-21 Marek Olšákradeonsi: shorten slot masks to 32 bits
2016-04-21 Marek Olšákradeonsi: clean up shader resource limit definitions
2016-04-21 Marek Olšákradeonsi: move default tess level constant buffer to...
2016-04-21 Marek Olšákradeonsi: move sample positions constant buffer to...
2016-04-21 Marek Olšákradeonsi: move clip plane constant buffer to RW buffers
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization for compute dispatches.
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: update shader count for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: Replace list_dirty with a mask.
2016-04-19 Bas Nieuwenhuizenradeonsi: Allocate chunks of CE ram.
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-12 Nicolai Hähnleradeonsi: implement set_shader_buffers
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-07 Marek Olšákradeonsi: do per-pixel clipping based on viewport states
2016-04-07 Nicolai Hähnleradeonsi: raise number of samplers per shader to 32
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Nicolai Hähnleradeonsi: implement set_shader_images (v2)
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-10 Nicolai Hähnleradeonsi: update compressed_colortex_masks when a cmask...
2016-03-09 Marek Olšákradeonsi: set amdgpu metadata before exporting a texture
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-21 Marek Olšákradeonsi: implement binary shaders & shader cache in...
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-10 Marek Olšákradeonsi: put image, fmask, and sampler descriptors...
2016-02-09 Jason EkstrandMerge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
2016-02-09 Marek Olšákradeonsi: implement forcing per-sample_interpolation...
2016-02-05 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-05 Jason EkstrandMerge branch mesa-public/master into vulkan
2016-02-02 Marek Olšákradeonsi: rename cb_target_mask state to cb_render_state
2016-01-22 Marek Olšákradeonsi: use all SPI color formats
2016-01-22 Marek Olšákradeonsi: use SPI_SHADER_COL_FORMAT fields instead...
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-13 Marek Olšákgallium/radeon: atomize render condition (SET_PREDICATION)
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-23 Marek Olšákradeonsi: add draw_vbo check for a NULL pixel shader
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-17 Marek Olšákradeonsi: implement fragment color clamping
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-03 Marek Olšákradeonsi: implement the simple case of force_persample_...
2015-10-03 Marek Olšákradeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-24 Marek Olšákradeonsi: skip drawing if the tess factor ring allocati...
2015-09-10 Marek Olšákradeonsi: don't update polygon offset state if it has...
2015-09-01 Marek Olšákradeonsi: remove unused macro si_pm4_set_state
2015-09-01 Marek Olšákradeonsi: rework uploading border colors
2015-09-01 Marek Olšákradeonsi: inline si_cmd_context_control
2015-09-01 Marek Olšákradeonsi: don't set number of IB dwords for states
2015-09-01 Marek Olšákradeonsi: convert SPI state to an atom
2015-09-01 Marek Olšákradeonsi: rename and precalculate polygon offset states
2015-09-01 Marek Olšákradeonsi: convert CB_TARGET_MASK setup to an atom
2015-09-01 Marek Olšákradeonsi: convert stencil ref state into an atom
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