vc4: Optimize CL emits by doing size checks up front.
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.c
2014-12-24 Eric Anholtvc4: Optimize CL emits by doing size checks up front.
2014-12-24 Eric Anholtvc4: Avoid repeated hindex lookups in the loop over...
2014-12-15 Eric Anholtvc4: Fix leaks of the CL contents.
2014-12-15 Eric Anholtvc4: Fix leak of vc4_bos stashed in the context.
2014-12-15 Eric Anholtvc4: Fix leak of the compiled shader programs in the...
2014-12-05 Eric Anholtvc4: Add a debug flag for waiting for sync on submit.
2014-11-20 Eric Anholtvc4: Update for new kernel ABI with async execution...
2014-11-18 Eric Anholtvc4: Emit semaphore instructions for new kernel ABI.
2014-10-24 Eric Anholtvc4: Refactor flushing before mapping a BO.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-17 Eric Anholtvc4: Make some assertions about how many flushes/EOFs...
2014-10-17 Eric Anholtvc4: Replace the FLUSH_ALL with FLUSH.
2014-10-17 Eric Anholtvc4: Add some comments about state management.
2014-10-17 Eric Anholtvc4: Make sure there's exactly 1 tile store per tile...
2014-09-30 Eric Anholtvc4: Don't forget to store stencil along with depth...
2014-09-30 Eric Anholtvc4: Don't try to do stores to buffers that aren't...
2014-09-29 Eric Anholtvc4: Add the necessary stubs for occlusion queries.
2014-09-25 Eric Anholtvc4: Switch from errx() to fprintf() and abort().
2014-09-23 Eric Anholtvc4: Switch the context struct to use ralloc.
2014-09-18 Eric Anholtvc4: Actually implement VC4_DEBUG=cl.
2014-09-09 Eric Anholtvc4: Fix segfaults when rendering with no color render...
2014-09-09 Eric Anholtvc4: Fill out the stencil clear field.
2014-09-09 Eric Anholtvc4: Add support for loading/storing the depth buffer.
2014-09-09 Eric Anholtvc4: Don't forget to do initial tile clearing for depth...
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Drop incorrect attempt to incorrectly invert the...
2014-08-15 Eric Anholtvc4: Move the deref of the color buffer for simulator...
2014-08-12 Eric Anholtvc4: Drop the dump_fbo() routine.
2014-08-11 Eric Anholtvc4: Don't forget to set the depth clear value in the...
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Walk tiles horizontally, then vertically.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rename fields in the kernel interface.
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-09 Eric Anholtvc4: Add VC4_DEBUG env option
2014-08-09 Eric Anholtvc4: Use the user's actual first vertex attribute.
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.