glsl: Pull operator_strs out to its own file
[mesa.git] / src / intel /
2016-08-30 Jason Ekstrandanv: Rework pipeline caching
2016-08-30 Jason Ekstrandanv: Add a struct for storing a compiled shader
2016-08-30 Jason Ekstrandanv: Add pipeline_has_stage guards a few places
2016-08-30 Jason Ekstrandanv: Remove unused fields from anv_pipeline_bind_map
2016-08-30 Jason Ekstrandanv/pipeline: Properly handle OOM during shader compilation
2016-08-30 Jason Ekstrandanv/allocator: Correctly set the number of buckets
2016-08-30 Jason Ekstrandanv/pipeline: Fix bind maps for fragment output arrays
2016-08-30 Jason Ekstrandanv/descriptor_set: memset anv_descriptor_set_layout
2016-08-30 Eric Engestromanv/wayland: fix assert typo
2016-08-30 Eric Engestromanv/meta: fix unreachable() typo
2016-08-30 Jason Ekstrandintel/blorp: Inline get_vs_entry_size into emit_urb_config
2016-08-29 Jason Ekstrandisl/state: Add some asserts about format capabilities
2016-08-29 Jason Ekstrandintel/blorp: Add a format parameter to blorp_fast_clear
2016-08-29 Jason Ekstrandi965: Move blorp into src/intel/blorp
2016-08-29 Mauro Rossiandroid: intel: Flatten the makefile structure
2016-08-27 Jason Ekstrandisl: Allow multisampled array textures
2016-08-26 Kenneth Graunkenir: Change nir_shader_get_entrypoint to return an...
2016-08-25 Jason Ekstrandintel: Flatten the makefile structure
2016-08-25 Jason Ekstrandisl/tests: Use a longer path for isl.h
2016-08-25 Jason Ekstrandintel/isl/gen9: Only use the magic 1D alignment for...
2016-08-25 Jason Ekstrandintel/isl: Pass the dim_layout into choose_alignment_el
2016-08-25 Jason Ekstrandintel/isl: Use DIM_LAYOUT_GEN4_2D for tiled 1-D surface...
2016-08-25 Jason Ekstrandanv: Include the pipeline layout in the shader hash
2016-08-25 Jason Ekstrandanv: Add a --disable-vulkan-icd-full-driver-path option
2016-08-24 Lionel Landwerlinanv: meta_blit2d: adapt texel fetch pitch for fake...
2016-08-24 Kenneth Graunkeaubinator: Style fixes.
2016-08-24 Sirisha Gandikotaaubinator: Fix the tool to correctly decode the DWords
2016-08-24 Kristian Høgsberg... aubinator: Add a new tool called Aubinator to the src...
2016-08-23 Jason Ekstrandisl/formats: Integer formats are not filterable
2016-08-23 Jason Ekstrandanv/clear: Clear E5B9G9R9 images as R32_UINT
2016-08-23 Jason Ekstrandanv/clear: Make cmd_clear_image take an actual VkClearValue
2016-08-23 Jason Ekstrandanv/blit2d: Add support for RGB destinations
2016-08-23 Jason Ekstrandanv/blit2d: Add a format parameter to bind_dst and...
2016-08-23 Jason Ekstrandanv/image: Don't create invalid render target surfaces
2016-08-23 Jason Ekstrandisl/formats: Update the table with more samplable formats
2016-08-23 Jason Ekstrandisl/formats: Report ETC as being samplable on Bay Trail
2016-08-23 Jason Ekstrandanv/formats: Don't use an RGBX format if it isn't rende...
2016-08-23 Jason Ekstrandanv: Throw INCOMPATIBLE_DRIVER for non-fatal initializa...
2016-08-22 Lionel Landwerlinanv: GetDeviceImageFormatProperties: fix TRANSFER formats
2016-08-20 Jason Ekstrandanv: Give the installed intel_icd.json file an absolute...
2016-08-19 Jason Ekstrandgenxml/gen9: Make 3DSTATE_SBE::AttributeActiveComponent...
2016-08-19 Jason Ekstrandgenxml: Add a uint MOCS field to VERTEX_BUFFER_STATE
2016-08-19 Jason Ekstrandgenxml: Make a couple of VERTEX_BUFFER_STATE fields...
2016-08-19 Jason Ekstrandgenxml: Make VERTEX_ELEMENT_STATE::Valid a bool
2016-08-19 Jason Ekstrandgenxml/gen6: Make SAMPLER_STATE look a bit more like...
2016-08-19 Jason Ekstrandgenxml: Add a uint MOCS field to DEPTH_BUFFER packets
2016-08-19 Jason Ekstrandgenxml/gen6: Make "Depth Clear Value" a uint
2016-08-19 Jason Ekstrandgenxml/gen6: Add the 3D_Prim_Topo_Type enum
2016-08-19 Jason Ekstrandgenxml/gen6: Fix the length of 3DSTATE_WM
2016-08-19 Jason Ekstrandgenxml/gen6: Add a Surface Base Address field to HIER_D...
2016-08-19 Jason Ekstrandgenxml/gen6: Add uint MOCS fields for most things
2016-08-18 Emil Velikovisl: automake: use VISIBILITY_CFLAGS to restrict symbol...
2016-08-18 mil Velikovanv: remove dummy VK_DEBUG_MARKER_EXT entry points
2016-08-18 Emil Velikovanv: do not export the Vulkan API
2016-08-18 Emil Velikovanv: automake: build with -Bsymbolic
2016-08-18 Emil Velikovanv: automake: use VISIBILITY_CFLAGS to restrict symbol...
2016-08-18 Emil Velikovanv: remove internal 'validate' layer
2016-08-17 Jason Ekstrandisl/state: Only set clear color if aux is used
2016-08-17 Jason Ekstrandisl: Add helpers for creating different types of aux...
2016-08-17 Jason Ekstrandisl/state: Add an assertion for IVB multisample array...
2016-08-17 Jason Ekstrandisl: Add a #define for DEV_IS_BAYTRAIL
2016-08-17 Jason Ekstrandisl: Add asserts for gen8+ X/YOffset rules
2016-08-17 Jason Ekstrandisl: Take the slice0_extent shortcut for interleaved...
2016-08-17 Jason Ekstrandisl: Remove duplicate px->sa conversions
2016-08-17 Jason Ekstrandisl: Add functions for computing surface offsets in...
2016-08-17 Jason Ekstrandisl: Fix get_image_offset_sa_gen4_2d for multisample...
2016-08-17 Jason Ekstrandisl/state: Use a valid alignment for 1-D textures
2016-08-17 Jason Ekstrandisl: Fix the parameter names for get_intratile_offset
2016-08-16 Dave Airlieanv: fix writemask on blit fragment shader.
2016-08-15 Emil Velikovanv: add genX_multisample.h to the sources list(s).
2016-08-15 Kevin Strasseranv/x11: Add support for Xlib platform
2016-08-13 Lionel Landwerlinanv: pipeline: gen7: fix assert in debug mode
2016-08-12 Anuj Phogatanv/device: Add limits for InterpolationOffset
2016-08-12 Anuj Phogatanv: Use macro to avoid code duplication for sample...
2016-08-09 Anuj Phogatanv/device: Enable sample shading on gen7+
2016-08-09 Anuj Phogatanv/gen7_pipeline: Set multisample state using shared...
2016-08-09 Anuj Phogatanv/pipeline: Add sample locations for gen7-7.5
2016-08-09 Anuj Phogatanv/pipeline: Move emit_ms_state() to genX_pipeline_util.h
2016-08-08 Lionel Landwerlinanv/pipeline/gen7: Set multisample modes
2016-08-08 Lionel Landwerlinanv/pipeline: rename info to rs_info in emit_rs_state
2016-08-08 Jason Ekstrandanv/pipeline/gen7: Set the depth format in 3DSTATE_SF
2016-08-08 Jason Ekstrandisl: Add a helper for getting a depth format from an...
2016-08-08 Jason Ekstrandanv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup...
2016-08-08 Jason Ekstrandanv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnable
2016-08-08 Jason Ekstrandanv/pipeline/gen8: Unconditionally set DXMultisampleRas...
2016-08-08 Jason Ekstrandanv/pipeline/gen8: Use fewer designated initializers...
2016-08-08 Jason Ekstrandgenxml: Make 3DSTATE_SF more consistent between gen7...
2016-08-08 Jason Ekstrandanv/pipeline/gen8: Remove an old comment
2016-08-05 Nanley Cheryanv/gen7_pipeline: Set PixelShaderKillPixel for discards
2016-07-30 Kenneth Graunkeanv: Perform rasterizer discard in the SOL stage instea...
2016-07-28 Anuj Phogatanv: Enable per sample shading on gen8+
2016-07-28 Anuj Phogatanv/pipeline: Fix setting per sample shading in pixel...
2016-07-22 Jason Ekstrandanv/pipeline: Set up point coord enables
2016-07-22 Jason Ekstrandanv/image: Assert that the image format is actually...
2016-07-22 Jason Ekstrandanv/pipeline: Set binding_table.gather_texture_start
2016-07-20 Kenneth Graunkeanv: Properly call gen75_emit_state_base_address on...
2016-07-20 Kenneth Graunkegenxml: Rename "API Rendering Disable" to "Rendering...
2016-07-20 Kenneth Graunkeanv: Unify 3DSTATE_CLIP code across generations.
2016-07-20 Kenneth Graunkeanv: Enable early culling on Gen7.
2016-07-20 Kenneth Graunkeanv: Fix near plane clipping on Gen7/7.5.
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