mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
[mesa.git] / src / mesa / main / shaderapi.c
2011-03-11 Brian Paulmesa: call FLUSH_VERTICES() before deleting shaders...
2011-02-09 Brian Paulmesa: add/update VERBOSE_API logging
2011-01-31 Kenneth GraunkeConvert everything from the talloc API to the ralloc...
2011-01-20 Ian Romanickmesa: Connect glGetShaderPrecisionFormat into the dispa...
2011-01-19 Brian Paulmesa: implement glGetShaderPrecisionFormat()
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-14 Eric Anholtmesa: Add actual support for glReleaseShaderCompiler...
2011-01-07 Vinson Leemesa: Directly include mfeatures.h in files that perfor...
2011-01-06 Vinson Leemesa: Include mtypes.h in files that use gl_context...
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-11-24 Brian Paulmesa: use gl_shader_type enum
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-06 Eric Anholtmesa: Fix delayed state flagging for EXT_sso-related...
2010-10-29 Eric Anholtmesa: Make metaops use program refcounts instead of...
2010-10-29 Chia-I WuMerge branch 'glapi-reorg'
2010-10-29 Brian Paulmesa: plug in stubs for glBindFragDataLocation(), glGet...
2010-10-27 Ian RomanickTrack separate programs for each stage
2010-10-27 Ian Romanickmesa: Track an ActiveProgram distinct from CurrentProgram
2010-10-27 Ian Romanickmesa: Skeletal support for GL_EXT_separate_shader_objects
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-13 Ian Romanickmesa: Clean up various 'unused parameter' warnings...
2010-10-13 Ian Romanickmesa: Clean up two 'comparison between signed and unsig...
2010-10-13 Ian Romanickmesa: Refactor validation of shader targets
2010-10-13 Kristian HøgsbergDrop GLcontext typedef and use struct gl_context instead
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-09 Ian Romanickglsl2: Add EmitNoNoise flag, use it to remove noise...
2010-09-09 Luca Barbieriglsl: add several EmitNo* options, and MaxUnrollIterations
2010-09-09 Luca Barbieriglsl: make compiler options per-target
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-25 Eric AnholtRevert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
2010-08-23 Eric Anholtmesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
2010-08-19 Vinson Leemesa: Remove unnecessary heaaders from shaderapi.c.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-03 Chia-I Wumesa: Fix OpenGL ES-only builds.
2010-07-02 Brian Paulmesa: add geometry shader fields to gl_shader_program
2010-07-02 Brian Paulmesa: add missing error checks in _mesa_program_paramet...
2010-06-29 Zack Rusinmesa: initial support for ARB_geometry_shader4
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-11 Brian Paulmesa: rename src/mesa/shader/ to src/mesa/program/
2010-06-11 Brian Paulmesa: move shader/slang/* sources to main/slang/*
2010-06-11 Brian Paulmesa: refactor shader api / object code